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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3166 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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#3167 | |
Seaman
![]() Join Date: Mar 2010
Posts: 40
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On topic I would still appreciate help in the paramaters that I may need to adjust on this. Thanks again to all who may help. |
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#3168 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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You have reiterated your dissatifaction with kyster's post, even though he offered a solution (i.e. don't get your boat damaged.) I do not have a clue on how to change the settings your require to have the game tailored to your liking. I am sure that someone else does, however. I get demoted, retired, and killed often, BTW.
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#3169 |
Ace of the Deep
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![]() ![]() You'll probably be looking for increasing your boats hitpoints. Increase armour levels. May be found in .zon file and editable with S3D... But I can't help my old skin creeping every time I hear of damaged boats... maybe I just read too many patrol reports. |
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#3170 | |
Seaman
![]() Join Date: Mar 2010
Posts: 40
Downloads: 68
Uploads: 0
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I often finish patrols with no problems it was just a little disappointing to me after a heated battle where I escape to be demoted and I just wanted to play around with it a little. I have S3D and will look into the files you listed as well. Im hoping that the upc.cfg and acceptable damage will do the trick. The value is listed at 40 which may or may not be what im looking for. I will post back one way or another once im able to test it out. |
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#3171 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Since you didn't like Jan Kyster's answer, you may or may not like mine. In real life, if your sub was heavily damaged it would either require an extensive overhaul, or more likely would have to be scrapped. As fleetboats don't grow on trees, you would, at a minimum be sidelined for months. Even if it was decided to give you a better boat, this could not be done on the spur of the moment. You would have to train with a new crew, conduct a shakedown cruise, etc. Your superiors would hardly have taken someone else's command away from them at the last minute because your boat got shot to pieces. This is not so much a demotion or punishment as it is a lesson in the facts of life. There are more Captains than boats and yours just got totalled; that's the breaks. If you were judged a poor Commander, you would have gotten a desk job, or possibly even court-martialed. |
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#3172 |
Seaman
![]() Join Date: Mar 2010
Posts: 40
Downloads: 68
Uploads: 0
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Ok, for some reason the fact that I had came here to these forums for advice on how to make a tweak in the game for my own personal enjoyment seems to have ruffled feathers. I never claimed that the change that I wished to make was historically acurate or in any way close to real life operations but simply that I was attempting to make a tweak as to bump up the enjoyment for me.
I havent been able to see if the change I made was the parameter I was looking for due to work schedule but should be able to see later today. Im just gonna let this drop as it seems from the tone of responses that some have issues with my question/topic as the advice im receiving to my original question is to "suck it up" and "take better care of your boat" which for a question on game files and parameters is simply not what I was seeking nor did I ask for a lesson in history as to real fleet operations. I apologize to any with issues with my topic and wish you all well as these forums have been most helpful on questions Ive had in the past but I was always able to find my answer by searching and this one I couldnt find. Again my apologies and I wish you all well, cheers. |
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#3173 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
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Does anyone else have a problem with "phantom" ships that you don't get credit for sinking, no matter how "sunk" they look?
I've run across a couple in my most recent patrol. One was a Hakasuka (not totally sure of the spelling) Maru, the large 8000+ ton one. Three shots made it slip mostly below the waves. Then it kind of froze, heeled over at least 60 degrees with just part of the bow sticking out of the water and debris floating about, but...I never got the "She's going down!" message and the accompanying credit. I shot the remainder of my torpedoes, several dozen deck gun rounds, and a few hundred 40mm HE rounds into the apparent wreck, with no obvious result. Torps impacted and deck gun rounds punched holes in the ship, but...no credit. I reloaded from an earlier save, ignored the phantom Hakasuka, then had much the same experience with a wayward Wakizaki (again, spelling uncertain) Patrol Boat (~1200 tons). It went down by the stern, then came to rest with about half the hull sticking out of the water at a steep angle. Very weird, as we were in water over 300 feet deep. Is this a known TMO bug, or just more general SH4 foolishness? FWIW, I had not been in this area of the ocean before on my current patrol, so I don't think it was the old "ghost ship" problem. These ships were on the move, not at anchor.
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#3174 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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No apologies were required, as your question was interesting. I for one doubt anyone has or holds a grudge re these posts. You have to go way overboard before that happens, and even then, most everyone ignores it. Remember, you are a duck. Water rolls off your back. So should the responses to your posts. |
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#3175 |
Rear Admiral
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More of a stock bug. It happens, but rare. Usually it's due to previously sinking a ship, reloading a save in that same area, the ship spawns again with the reload, but not really there. Still, it sometimes happens even if you don't sink it. Still, it's rare, I see it a few times per career.
Alt/tabbing out and back in may also be a factor. |
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#3176 | |
Rear Admiral
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The patrol end is flawed terribly in the game, but much of it's hard coded. They just didn't create enough endings to match your kill rate. Still, I have come home with a almost destroyed sub and been offered a new one, but think I sunk five carriers, other times came home after 100K patrol with a damaged boat and the Admiral is shaking his head wanting to retire me. So, take care of that sub. In reality, your crew and sub should come first, unless you can strike a mighty blow. You did....and even lived. This forum is full of much sub sarcasm, you'll get use to it. Now take that POS boat out and do your job sailor. Last edited by Armistead; 04-14-11 at 12:37 PM. |
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#3177 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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In ATO (OM/MEGU/KIUB), I saved my sub twice from Major Damage caused by air strikes. I can't help it if the damn sub doesn't submerge fast engouh! When I returned to base, command sent me home (or was it to the eastern front?) because I did not have what it takes to be an aggressive U-Boat Kapitan.
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#3178 |
Seaman
![]() Join Date: Mar 2010
Posts: 40
Downloads: 68
Uploads: 0
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Just an fyi for any interested in a follow up to my question on the previous page. I ventured in to data/cfg/upc.cfg and found something listed as
AcceptableDamageUS=40 AcceptableDamageGE=40 I changed these values both to 99 just to test and limped home with a sub that had 82 on hull damage. Now my previous patrols where I had received this much damage I had been asked if I wanted to retire and reassigned to a new boat (always a lesser class/porpoise) but on this patrol there was no such message. On this particular patrol I had sunk 3 tankers and a cargo ship for around 18k tons and i was not asked to retire and kept my boat. On a subsequent test I changed these values to 55 and limped home with a sub that had a hull damage of 73 however my patrol wasnt quite as good with only 2 wakatke patrol boats sunk and I was asked if I wanted to retire etc..... So in a very limited 2 patrol test with new campaigns after changing these values I believe these values may be the ones needed to change in order to be able to limp home with a damaged sub to your choosing and not get demoted. Im not 100% sure this is fullproof but so far its holding up. Just posting this for any who may be intersted and I do realize that this may not be for everyone or maybe anyone but for me I can now keep enjoying my boat without worry of demotion to a lesser boat after a heated battle. If this does not hold true I will post again. |
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#3179 | |
Argentinian Skipper
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Many thanks! ![]() Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#3180 |
Rear Admiral
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I wonder if the numbers stop there. I've returned home with major renown, but a ship 90% damage and got a newer boat before.
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