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Old 11-13-09, 04:55 PM   #1546
Hylander_1314
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Thanks Ducimus for an updated version of TMO! Just got settled back in Michigan out of the Detroit area. So this was a very pleasant suprise.
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Old 11-13-09, 05:23 PM   #1547
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Quote:
Originally Posted by PeKlo View Post
My problem is that when I open the museum and browse in it, some of the aircraft (such as corsair and some others...) doesn't make any sound.
I suspect there may be a problem with your install. I checked earlier after reading this, and i heard sound coming from all aircraft i looked at.

Quote:
Originally Posted by Hylander_1314 View Post
Thanks Ducimus for an updated version of TMO! Just got settled back in Michigan out of the Detroit area. So this was a very pleasant suprise.
Don't get too comfy with version 1.7. With any luck, i should have version 1.9 uploaded sometime next week.
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Old 11-13-09, 05:30 PM   #1548
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Quote:
Originally Posted by PeKlo View Post
Hello, I'm quite new to SH4 modding, but after playing GWX for a while I figured I might as well give it a go. I downloaded TMO 1.7 with both fixes and RSRD for TMO. I put them into mods folder and enabled them in the order I had found in the readme. I am using no other mods and have SH4 version 1.5. My problem is that when I open the museum and browse in it, some of the aircraft (such as corsair and some others...) doesn't make any sound. I haven't tested these in missions or campaign yet, as I haven't started playing yet. So, does anyone have this problem too? Is it only the museum or should I expect being attacked by silent and deadlier aircraft?
You really do not hear the aircraft until they are on top of you. By then it will not matter anyway. BOOOOOM!
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Old 11-13-09, 06:40 PM   #1549
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New version of RSRDC for TMO ( v502 ). It supports TMO 18x

Last edited by lurker_hlb3; 11-13-09 at 06:51 PM.
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Old 11-13-09, 08:27 PM   #1550
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Default to Lurker and Ducimus

If you ever come down to Costa Rica.....


we all owe you too much my friends

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Old 11-13-09, 09:59 PM   #1551
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Default visual range

have tried a patrol mid 44, balao from australia

had a lot of trouble getting visual ID on Obs scope at night at 1000 yds.

engaged and sank aux gunboat in formosa, could not get the scope or deck gun to see him, at all... once he was within 500 yds of me.

do check visual settings.

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Old 11-13-09, 10:20 PM   #1552
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Quote:
Originally Posted by cgjimeneza View Post
have tried a patrol mid 44, balao from australia

had a lot of trouble getting visual ID on Obs scope at night at 1000 yds.

engaged and sank aux gunboat in formosa, could not get the scope or deck gun to see him, at all... once he was within 500 yds of me.

do check visual settings.

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What do you mean? Physically seeing the ship through your scope/binocs? To dark? Gamma setting? At a thousand yards..you know course/speed, really no need to identify the dark vessel. Fire away!
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Old 11-13-09, 10:26 PM   #1553
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Quote:
Originally Posted by AVGWarhawk View Post
What do you mean? Physically seeing the ship through your scope/binocs? To dark?
What AVG said.

Is the problem you can see them, but can't get an ID on them?
(This would indicate there's a problem with the light factor in sensors.cfg, or so is my first guess )

or

You just plain flat out can't see them to get an ID?
(this would indicate the new night scope texture isn't working out so well)


There's a big difference there. Which is it?
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Old 11-13-09, 10:31 PM   #1554
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Quote:
Originally Posted by Ducimus View Post
What AVG said.

Is the problem you can see them, but can't get an ID on them?
or
You just plain flat out can't see them to get an ID?

There's a big difference there. Which is it?
exactly, I could see the siloutte at night on the two allied ships, no id... this was south of Truk

and the gunboat was in daylight the harbour on the ssw of Formosa, contact with it was made via radar, but no visual even while engaging in broad daylight, clear weather, gun was firing in manual control... nothing on TDC or binocs or mk-1 eyeball, I could see the shimmer / distortion but no clear ship..

very weird
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Old 11-13-09, 10:34 PM   #1555
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Ok, you can see it, but the watch crew can't? If that's the case case it's a problem with the sensors.cfg. Earliest i can work on it will be sunday night.

Probably the cause is having added RE this morning. I tested AI visual sensors against the player, but i forgot to check player visual sensors against the AI. Didn't think i needed to, but.. sure is sounding that way.
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Old 11-13-09, 10:39 PM   #1556
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Default exactly

roger
but they were not clear to the eye.... just like when they are in fog or a storm even if the weather was fine

no problem, have to go in to the office tomorrow and get a gift for my wife...

also I have my track IR to play with
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Old 11-13-09, 10:41 PM   #1557
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BTW, what are is the weather conditions for the incident your encountering?

Fog: Light?, Medium? Heavy?
Wind speed?
Lighting conditions: Daytime? Night time?

Whenever it's an issue of visual's, that information is crucial.

edit:
Quote:
Originally Posted by cgjimeneza View Post
roger
but they were not clear to the eye.... just like when they are in fog or a storm even if the weather was fine
Ahhhh. Ok, that means the fog settings in RE could also be a factor.
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Old 11-13-09, 10:43 PM   #1558
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Default fine weather

it was just a nice night on truk and nicer on formosa

sunshine, clear, calm winds just no ships to see even if radar and sonar said so.
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Old 11-13-09, 10:48 PM   #1559
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Quote:
Originally Posted by cgjimeneza View Post
sunshine, clear, calm winds just no ships to see even if radar and sonar said so.
Ok, i guess sunday night im tearing into that scene.dat file.
I had half a mind to put the fog back to stock settings last night. Now i wish i had.

edit:
Might be the horizon line too now that i think about it.
Anywho, thanks for the feedback.
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Old 11-14-09, 02:06 AM   #1560
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Don't get too comfy with version 1.7. With any luck, i should have version 1.9 uploaded sometime next week.
Well, I'll start a campaign, as it's been over a year since I've played early war campaign. Got spoiled by the late war electronics, as I had to finish the last campaign. So I'll practice this week, and prep for the next installment. Thanks again!
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