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Old 12-15-17, 02:55 AM   #14
Erik
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Quote:
Originally Posted by Capt.Hunt View Post
That sounds like Gould/Honeywell's problem more then Killerfish's. Mk48s are really that good. A surface ship just isn't going to outrun a Mk48. Like it or not, Turning is probably the best option for a ship, even if it's the lesser of two evils, there is a chance that your ship might be able to get clear of the seeker head's FOV, or keep it turning long enough to run it out of fuel. Running away is about as useful as manning the lifeboats, eventually that fish will catch you.
They should do what the player does: that is keep running straight, drop decoys, make knuckles and let the torp go around those two until it runs out of fuel. Most warships are fast enough to do it, if a 33 knot 688 can escape a Mk48, a 38 knot ship can too. What they do now, is that once the torp gets close enough, they will make hard maneuvers and circle and they will die 100 % of the time when there isnt something else nearby that may get the torp's attention.

I refuse to believe Mk48 is one shot, one kill on every naval target in reality, and in game AI's bad tactics dont help.
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