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Old 07-29-16, 06:47 PM   #5446
ghickey
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Default Ubisoft changed recently [that prevents mod from launching?]

Hello! I've been playing the mod for about 6 months with no issues, until now.

When I go to launch, I get stopped by an UbiSoft loading window that never finishes loading.

Has anybody have this issue recently or know how to get passed?

Thanks

Last edited by ghickey; 07-29-16 at 07:03 PM.
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Old 07-29-16, 09:49 PM   #5447
fitzcarraldo
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Quote:
Originally Posted by ghickey View Post
Hello! I've been playing the mod for about 6 months with no issues, until now.

When I go to launch, I get stopped by an UbiSoft loading window that never finishes loading.

Has anybody have this issue recently or know how to get passed?

Thanks
Do you have W10?

The Uplay installed with the not steam game don't work well with W10. Download from Ubisoft the Uplay and install it. And try. I had to do it for my SH5 when installed W10.

Best regards.

Fitzcarraldo
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Old 07-30-16, 05:42 AM   #5448
THEBERBSTER
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Hi gh
Uninstall your current game launcher in the Control Panel's Program & Features.
You can install this genuine new one on any drive and in any folder.
Post #157 How To Replace a Faulty SH5 Game Launcher

Peter
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Old 07-31-16, 12:14 PM   #5449
reignofdeath
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Install instructions come with the download yes?? I specifically remember a while ago having to go into the TDW generic patcher to switch off things I didn't want (Like real nav and stuff)
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Old 07-31-16, 01:55 PM   #5450
ghickey
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Quote:
Originally Posted by ghickey View Post
Hello! I've been playing the mod for about 6 months with no issues, until now.

When I go to launch, I get stopped by an UbiSoft loading window that never finishes loading.

Has anybody have this issue recently or know how to get passed?

Thanks
Found a solution and want to let people know. The trick for me is to right click on "sh4.exe", go to properties, compatibility, and check the box labeled "Disable display scaling on high DPI settings." I'mm running windows 8 on a bootcamped iMac, so recent windows update must have changed things around
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Old 08-01-16, 01:10 PM   #5451
Luigi1717
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Hi everyone I'm new to subsim so I'm not sure if I should be posting this here.

I downloaded the mod yesterday following The Norse Cast installation video on youtube and everything went great. The only mod I didn't install was the real navigation, I'm still new to the game and I wouldn't be capable of moving the sub around with that mod.

When I started playing the game though I noticed a few tools were missing, at first I though it was due to the mod, so I went and watched one of The Norse Cast gameplay of the mod and noticed he still had them.

I was somehow able to make all the tools at the bottom left of the screen appear (speed gauges, bearing, fuel etc.) but not the ones on the top right TC indicator and all the other icons. Also al the crew outside the sub when I'm surfaced has disappeared.

What should I do?
Thanks
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Old 08-01-16, 02:24 PM   #5452
THEBERBSTER
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A Warm Welcome To The Subsim Community > Luigi1717
Subsim <> How To Donate <> See The Benefits <> Support The Community
The Wolves Of Steel Frequently Asked Questions (FAQ’s) & Game Tips (Please Look Here First Before Posting A Question) (Do not post your problems here if you have added additional mods to TWOS make a new thread)

Tools are compass, ruler, marker, protractor, eraser, not gauges.
IIRC alt + tab will make your deck crew disappear.
You need to reload the saved game.
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Old 08-01-16, 02:30 PM   #5453
THEBERBSTER
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Hi CS
Real Navigation only becomes active when the mod is enabled and AFAIK no other changes need to be made if not using it.
Peter
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Old 08-01-16, 02:56 PM   #5454
Luigi1717
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Quote:
Originally Posted by THEBERBSTER View Post
A Warm Welcome To The Subsim Community > Luigi1717
Subsim <> How To Donate <> See The Benefits <> Support The Community
The Wolves Of Steel Frequently Asked Questions (FAQ’s) & Game Tips (Please Look Here First Before Posting A Question) (Do not post your problems here if you have added additional mods to TWOS make a new thread)

Tools are compass, ruler, marker, protractor, eraser, not gauges.
IIRC alt + tab will make your deck crew disappear.
You need to reload the saved game.
Thank you for your feedback, I tried reloading the saved game but unfortunately it didn't work.
What else should I try?
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Old 08-01-16, 04:21 PM   #5455
Der Kuenstler
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Default How can you tell?

Hello all, I'm new to the game and have just installed this megamod - but how I tell if it is working? I don't see any Wolves of Steel indications anywhere when I launch the game, although it appears to launch and work OK.
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Old 08-02-16, 04:43 PM   #5456
potus
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and i have a question about the neutrals, its October 1939 here and i am looking at 2 danish freighters sailing towards an English port are they legit targets? please tell me they are
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Old 08-02-16, 05:02 PM   #5457
THE_MASK
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Alright thanks for the reply!
was under the impression that you have to request every mission in the bunker.

anyways onward i go and sink those tommies! :p bit less fortunate then you though, i need to go patrol near Dover, but that can wait will get to scapa flow first
Unless you request the mission in the bunker you wont get any skill points for the crew afaik . Handy to upgrade as much as possible imo . 1 skill point per objective etc .
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Old 08-02-16, 05:43 PM   #5458
potus
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Well that brings me back to my first point then.

Doesn't that mean that if I was to request the mission from the bunker (breaking the fortress aka scapa flow)
that pretty much means I have to wait until it actually becomes available meaning I have to sail for some time in front of Kiel harbor (until September 10) before entering the bunker?
Ergo i loose around 6 days i could be on patrol plus the days it keeps you in the bunker, so i would sail out again somewhere begin October '39.

I don't mind the crew skill points that much although it would be nice to collect them along the way specially since my raid was a big succes :p. I currently am on British coastal water mission and did the scapa flow mission along the way without requesting it. I noticed that when I close the game it says for breaking the fortress it is finished so I pass the mission I guess, but I will not receive the skill points for the crew once I dock in willemshaven and end the current patrol correct?
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Old 08-02-16, 06:00 PM   #5459
THE_MASK
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Quote:
Originally Posted by potus View Post
Well that brings me back to my first point then.

Doesn't that mean that if I was to request the mission from the bunker (breaking the fortress aka scapa flow)
that pretty much means I have to wait until it actually becomes available meaning I have to sail for some time in front of Kiel harbor (until September 10) before entering the bunker?
Ergo i loose around 6 days i could be on patrol plus the days it keeps you in the bunker, so i would sail out again somewhere begin October '39.

I don't mind the crew skill points that much although it would be nice to collect them along the way specially since my raid was a big succes :p. I currently am on British coastal water mission and did the scapa flow mission along the way without requesting it. I noticed that when I close the game it says for breaking the fortress it is finished so I pass the mission I guess, but I will not receive the skill points for the crew once I dock in willemshaven and end the current patrol correct?
Afaik , plenty of time to get skill points .
Tips:
Vecko quote
''Career progress depends on:
- Promotional points for the crew - secondary patrol missions, spy infiltration ect...
- Points for new equipment - number of sunken ships/tonnage from anywhere in the world
- New sub offer - Rating points gained by sinking capital ships and tankers anywhere in the world
- Medals - Overall tonnage, sinkings of capital ships ''
Vecko can correct me if I am wrong
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Old 08-02-16, 06:13 PM   #5460
potus
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alright thanks! Yeah indeed time enough to get them more skilled
You know anything about the neutrals? Its October and i am looking at 2 juicy Danish freighters sailing towards an English port are they fair game? :p
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