SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-05-22, 12:56 PM   #1
Niume
Sea Lord
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,633
Downloads: 499
Uploads: 2


Default

Quote:
Originally Posted by KaleunMarco View Post
can you send your config?
initial questions in the interim....in no particular order....
  • which ship is attacking you?
  • are you sustaining damage or is are the depth bombs merely exploding?
  • if you are sustaining damage, which boat are you driving?
  • what date is the attack taking place?

What do you mean config?

1. It seems that what ships attacks me doesn't matter
2. It doesn't seem I take damage before ctd
4. 1942 October
__________________


GLORY TO UKRAINE!


[ENG] SH 4 KSD II Ace Edition
Niume is offline   Reply With Quote
Old 07-05-22, 03:36 PM   #2
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,933
Downloads: 436
Uploads: 27


Default

Quote:
Originally Posted by Niume View Post
What do you mean config?

1. It seems that what ships attacks me doesn't matter
2. It doesn't seem I take damage before ctd
4. 1942 October
i mean your JSGME config which shows which mods you have installed and in what order they are installed.

and...what ship attacks you may matter if there is a ship/weapon/ammo/date/parent-child ID mismatch somewhere in the background.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is online   Reply With Quote
Old 07-06-22, 01:25 AM   #3
Niume
Sea Lord
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,633
Downloads: 499
Uploads: 2


Default

Quote:
Originally Posted by KaleunMarco View Post
i mean your JSGME config which shows which mods you have installed and in what order they are installed.

and...what ship attacks you may matter if there is a ship/weapon/ammo/date/parent-child ID mismatch somewhere in the background.
Generic Mod Enabler - v2.6.0.157
[C:\Games\KSDII_Ace_Edition\MODS]

Real Patch 1.4 full
Patch 1.4.1
No radio antenna poles
English objectives names
Convoy radio reports ON
Depthcharge_sound_repair
Increased underwater clarity
Patch 1.4.2 this patch is not released yet.
But the ctd issues when depth charges persist in the current version also.
__________________


GLORY TO UKRAINE!


[ENG] SH 4 KSD II Ace Edition
Niume is offline   Reply With Quote
Old 07-06-22, 08:44 AM   #4
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,761
Downloads: 441
Uploads: 2


Default

I would remove one mod at a time, and then go try to get depth-charged, and see what happens. My prime suspect would be the "Depthcharge_sound_repair", but it could well be one of the patches or the main mod itself... if it is the sound repair, check the file length, bit depth and resolution to match or be close to the Stock game's settings. If it is a mono file, at 22.05k and 16-bits in stock, you almost have to have the same type file in a mod. Some of the "effects" sounds cannot be over 5 seconds in length, others cannot be over 15 seconds. The shorter the better to avoid "bandwidth" issues, especially when considering the number of depth charges the game can drop near you. Also, if you have altered the 3D sound channels in the Options, Sound menu, the game can and will crash. I don't know if they have something wrong in their original code, or if Windows doesn't like the old code, or what, but it is best to leave the sound channels as in Stock also.
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 07-06-22, 08:57 AM   #5
Niume
Sea Lord
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,633
Downloads: 499
Uploads: 2


Default

The depth charge sound repair mod is a fix for very short depth charge explosion effect. This fixed the issue where depth charge sounds would cut off in the middle of the explosion. The game crashed before activating this mod.
__________________


GLORY TO UKRAINE!


[ENG] SH 4 KSD II Ace Edition
Niume is offline   Reply With Quote
Old 07-06-22, 09:51 AM   #6
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


wolf_howl15



Quote:
Originally Posted by Niume View Post
The depth charge sound repair mod is a fix for very short depth charge explosion effect. This fixed the issue where depth charge sounds would cut off in the middle of the explosion. The game crashed before activating this mod.
So... you're saying that this has been noted by you... prior to working to include the newer modifications then...

Strange, as I have not noted such, behavior... but then... probably haven't ran into the proper kicker for it to occur, yet... either.


On contemplation of this... occurring... wanna say I believe... KM, is on the possible cause for it propbeanie, given the info on it occurring prior to inclusion of newer... stuff.



If, you recall think it was with.... v1.46 of FotRS-U, that there was a.... mismatch of file bits with certain... IJN subs, that were invariably causing all sorts of grief with CTDing... on either torp'ing them, or just the simple act of their spawning near you, if not a bit of both.


The... Sen Taki (think I mangled that subs proper name, but... have confidence you should now the 1 I am referring to here... ) was 1 of the culprits in that issue. As I recall, iirc was... 3 in all.


This, could well be the case here... just with a different root cause but still... ship related. Namely, in the depth charges... to, even... a case of equip mismatch & a bit of mismatched ship info... maybe. Just....

a WAG, here... I do admit.



Hope this... cogitating, of Mine out loud... helps... as always...



Gonna go back to lurking...














M. M.
__________________
Mad Mardigan is offline   Reply With Quote
Old 07-06-22, 08:49 PM   #7
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,761
Downloads: 441
Uploads: 2


Default

The IJN subs in FotRSU did not have a CTD issue, nor was there a bit-depth mis-match. There was an issue if using non-FotRSU torpedo mods though. FotRSU's US_Topedo dat file relies on proper links between its own set of files, and external files such as the Zones.cfg file, as well as other files in the Library folder, such as the Particles.dat file. There was however, improper linking between the sub and the dsd, which caused an electric sound instead of diesel with the Sen Toku, or a diesel instead of electric as in the case of the Ko Hyoteki. There were also some texture issues with a couple. When the subs were subsequently copied out for other mods' use, they did not bring with them the specific files used in FotRSU, and that may have caused issues in other mods. As to what Niume has, he now states:
Quote:
Originally Posted by Niume View Post
The depth charge sound repair mod is a fix for very short depth charge explosion effect. This fixed the issue where depth charge sounds would cut off in the middle of the explosion. The game crashed before activating this mod.
So I would be inclined to use the Stock game's sound files, and see what happens. If that doesn't work, look for other sounds that are interfering with the depth charge "explosion", such as the "splash" of the next can dropped. The Stock game is not very "robust" in its 'sound' engine.

As you say though, and as KM suggested, any ship / plane / sub vs equipment vs weapon vs ammo mis-match can do you in rather quickly also. An "I" (eye) is not the same as an "l" (el) is not the same as a 1 (one), and they always seem to meet in the game's files... similarly with O (oh) and 0 (zero). Then you can always try the propbeanie trick of dosing-off and doing a face-plant on the keyboard (or whatever happened) and generate a bunch of random characters in the middle of an otherwise "clean" file...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:19 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.