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Old 06-12-10, 05:23 AM   #166
Stormfly
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Originally Posted by Rickster1 View Post
This is a great mod thank you. I always believe that sound mods make such a difference to imersion and yours does. this game is getting better and better thanks to the time and effort of you and people like you, keep doing it please.
Yes this is work of much of ppl if you follow the path back to all contributers and of course the movie makers... iam not shure but is there allready a blue ray version out of it ?
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Old 06-12-10, 06:09 PM   #167
Echolot
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Generic Mod Enabler - v2.4.0.145
[C:\Ubisoft\Silent Hunter 5\MODS]

Church's SHV 1.01 Keyboard Commands v1.1
MightyFine Crew Mod 1.2.1 Stock w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
NewUIs_TDC_3_0_0_ByTheDarkWraith
Stormys DBSM SH5 v1.2 MFCM Basemod
NDB,NDH OM#1 - No Dialog Indicator
Kein Intro
Old Style Explosions V1.1
Enhanced FunelSmoke_by HanSolo78
Environment_MOD_2.2_by_W_clear
Environmental 2.3 MOD
abyssal depths ClimateZone mod 2.0 for Environmental MOD 2.2
Dooms Decks for VIIABC 1.3
AilClouds 3.0
AilSmoke 1.7


Now I have it working as it should I think.

Really nice. Thank you for pointing me to the right way (not using alternate commands.cfg).

Gruß. Echolt.
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Old 06-12-10, 07:10 PM   #168
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should run fine,

but alternate commands.cfg is always possible with this mod, as long as your merging it correctly... doing so isn`t to heavy
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Old 06-13-10, 02:03 AM   #169
milky
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I am getting conflicts out the butt with this mod , am i missing something? I am only using the mods required besides the enviremental mod and critical hits mod
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Old 06-13-10, 05:07 AM   #170
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Originally Posted by milky View Post
I am getting conflicts out the butt with this mod , am i missing something? I am only using the mods required besides the enviremental mod and critical hits mod
hi milky,

please be a bit more precise regarding conflicts...
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Old 06-13-10, 05:42 AM   #171
zack
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first,many many thanks stormfly for your work!

but one question,im missed the warning for dephcharges,i see the *.wav files but no response?
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Old 06-13-10, 05:51 AM   #172
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first,many many thanks stormfly for your work!

but one question,im missed the warning for dephcharges,i see the *.wav files but no response?
yes mate, this is content allready delivered in case of a third patch
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Old 06-14-10, 04:28 PM   #173
M4XDmG
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Very nice! Been waiting for this. But if I understand correctly, many sounds are triggered by shortcut keys or by darkwraiths ui. If I use Speech recognition, those voices are not audible?
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Old 06-14-10, 05:06 PM   #174
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Really enjoy the latest version combined with DW's UI mod... well done. I do have one sound that I'd like to remove from it if you might know the name for it. I think when destroyers are searching for you is what triggers it but anyway it sounds like someone is slowly beating on a pan or piece of metal the whole time. I'm using the Uboat killer mod and it may take me an hour or so to evade a destroyer and that noise of the beating gets really annoying for me during that time.
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Old 06-14-10, 05:23 PM   #175
Echolot
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Quote:
Originally Posted by Stormfly View Post
should run fine,

but alternate commands.cfg is always possible with this mod, as long as your merging it correctly... doing so isn`t to heavy

Done.

Gruß.

Echolt.
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Old 06-14-10, 06:55 PM   #176
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Quote:
Originally Posted by M4XDmG View Post
Very nice! Been waiting for this. But if I understand correctly, many sounds are triggered by shortcut keys or by darkwraiths ui. If I use Speech recognition, those voices are not audible?
should be, the voice recognition software can only simulating a key press to execute your spoken command ithink, should run fine.
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Old 06-14-10, 06:59 PM   #177
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Quote:
Originally Posted by 7thSeal View Post
Really enjoy the latest version combined with DW's UI mod... well done. I do have one sound that I'd like to remove from it if you might know the name for it. I think when destroyers are searching for you is what triggers it but anyway it sounds like someone is slowly beating on a pan or piece of metal the whole time. I'm using the Uboat killer mod and it may take me an hour or so to evade a destroyer and that noise of the beating gets really annoying for me during that time.
seams to me you have Bernard on board, he shouldn`t do that too often , is he beating in a fixed rhythm, and how often ?
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Old 06-14-10, 07:48 PM   #178
Stevepine
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I want to say a big big big well done. There have been many sound mods for this game and I think this is the first one to sound great and seem totally bug free!
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Old 06-14-10, 07:52 PM   #179
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Quote:
Originally Posted by Stormfly View Post
is he beating in a fixed rhythm, and how often ?
Yeah its like a slow drum beat rhythm and I noticed it after attacking a convoy and 3 destroyers quickly were after me. The beat started then and lasted until I escaped which took quite some time.
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Old 06-15-10, 02:31 AM   #180
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Quote:
Originally Posted by 7thSeal View Post
Yeah its like a slow drum beat rhythm and I noticed it after attacking a convoy and 3 destroyers quickly were after me. The beat started then and lasted until I escaped which took quite some time.
ohh wait a moment, it sounds like a drum beat, and if using the free external cam (F2), loacteable near a wreck side ?
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