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Old 07-29-20, 12:06 PM   #1561
Moonlight
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Update:Submarine Improvement highlighted in Magenta.
20th October 1944 USS Grayling (SS 209) GAR.
Equipment Loadout,
Mk14 Torpedoes,
Twin 40mm Bofors AA Gun
5" .25cal Bow Deck Gun
SJ-I, Improved Surface Search Radar
Improved SD Radar, Air Search Radar
Half Cut Conning Tower

SV Radar offered and refused
SJ Radar was never offered, I believe its been fixed in the next release.......hopefully.

The last Update was on 6th July 1944, me thinks this last upgrade should be the last one and if that's the case then this Gar campaign test is over.

Highs of this campaign.
3 Sightings of The Flying Dutchman.

Lows listed in order of importance.

Destroyer Escorts practically deaf, dumb and blind, needs fixing Urgently.
AI Submarines are a bleeding nuisance, the next campaign they're all going to be removed from the campaign files, you modders might think you've done a great job but I don't.
Dials in the sub stuck at 12:00 o'clock high on at least 3 occasions, needs fixing Urgently.
SJ Radar never offered, ever.
Torpedo Crew Promoted to at least Petty Officer and it didn't seem to make any difference to improved torpedo loading.
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Old 07-30-20, 07:06 AM   #1562
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BUG REPORT : Duplicate definition in NCL_Katori_ASW.dat


The NCL_Katori_ASW has a duplicate definition for one of the AA guns. I don't know if it is a problem but A15 is defined twice, once in Node 135 and once again in Node 137.


I suspect Node 135 is supposed to be A14 since A14 is defined in the .EQP file for that vessel.
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Old 07-30-20, 10:50 AM   #1563
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Repairs completed, and we thank you DanielCoffey. The AA guns are now "balanced" port to starboard!
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Old 07-31-20, 07:23 AM   #1564
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Default Ranging a Type 4 Submarine

I'd like to report an minor glitch in the recognition manual. I was setting up to attack a surfaced enemy Type 4 submarine. According to my plot (which was solid), the range should have been 1200 yards. When I used the periscope stadimeter I came up with a range of over 2000 yards. I knew that was wrong so I kept adjusting the stadimeter until the range read close to what my physical plot had. (image 2)
I think the game assumes that you use the top of a raised periscope in lieu of a mast to get your range. Unfortunately there is no periscope up since submarines do not routinely drive around on the surface with their scopes up.
Somehow the range setting needs to be adjusted so that the measuring mark is the top of the conning tower and not top of the missing periscope..
My guestimation worked. I hit the sub.
Attached Images
File Type: jpg SS 1.jpg (93.3 KB, 20 views)
File Type: jpg SS 2.jpg (85.0 KB, 14 views)
File Type: jpg SS 3.jpg (90.9 KB, 13 views)

Last edited by 4H_Ccrashh; 07-31-20 at 07:33 AM.
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Old 07-31-20, 07:37 AM   #1565
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If you can wait a short while for the next FotRSU release, you should pick up the new Silhouette and accurate draft, length and height information for that vessel.


Currently the game thinks it is 9.7m high whereas it is only 4.6m. No wonder your first shots sailed over the top!


Current : Length 99.4m, Height 9.7m, Draft 4.6m
Proposed : Length 87.6m, Height 4.6m, Draft 5.3m
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Old 07-31-20, 10:33 AM   #1566
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We do have up to the DD (Pack 9) in the next release, which is being tested as we "speak"... lol - as DanielCoffey can attest, some of the heights were ~way~ off.
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Old 07-31-20, 11:28 AM   #1567
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It was actually while watching Wolfpack345's FotRSU Lets Play that I got the inspiration to redo the Silhouettes and check the heights.

He had spotted some pictures that just didn't match the actual vessel and also set up some lovely ambushes only to have the torps either go way past the bow or run just underneath. There is only so much you can blame the Mk XIV for!

Light Cruisers will be finished shortly - last one being completed this afternoon then it is on to the Heavies.
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Old 07-31-20, 01:10 PM   #1568
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Have you guys considered incorporating the 3D TDC and radar mod into FOTRS? Such a great mod. I am sure the modder would allow it, permitted ducimus to include in TMO.
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Old 08-01-20, 07:35 AM   #1569
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BUG REPORT : NCA_Furutaka.dat missing an important cable.

The NCS Furutaka is missing a rather complicated cable between the rear mast and the NCA_Furutaka_cablu_03 object. According to the original silhouette it is a cable that anchors to the small stern mast, rises to the aft mast, descends a bit to where another cable (also missing) joins it from the mid-point of the aft mast then splits into two where it meets NCA_Furutaka_cablu_03.

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Old 08-01-20, 08:03 AM   #1570
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Default Wrong ship outline

Its June of 1942, I am sailing in the USS Gudegeon when I encounter a Modern Passanger Frieghter. I zoom in on it on the map and I see this:



As you can see, the "outline" of the frieghter represents that of an Aircraft Carrier, not a merchant.
I am wondering if this is an issue that I caused or is it an issue with the mod OR an issue with the stock game?
If it is an issue that I caused, how can I fix it?

TIA
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Old 08-01-20, 08:12 AM   #1571
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That is a bug in FotRSU. The NKLCS_Heian has an incorrect _SHP.DDS file for its class.

As a short-term fix, copy Data\Sea\NKLCS_Nagara\NKLCS_Nagara_shp.dds into Data\Sea\NKLCS_Heian\ and rename it to NKLCS_Heian_shp.dds
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Old 08-01-20, 10:43 AM   #1572
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Missed this earlier. Comments in "Orange"
Quote:
Originally Posted by Moonlight View Post
Update:Submarine Improvement highlighted in Magenta.
20th October 1944 USS Grayling (SS 209) GAR. [Clone of the Tambor Class]
Equipment Loadout,
Mk14 Torpedoes,
Twin 40mm Bofors AA Gun [Just the aft location, correct?]
5" .25cal Bow Deck Gun
SJ-I, Improved Surface Search Radar
Improved SD Radar, Air Search Radar
Half Cut Conning Tower
[no double-cut yet then?]
SV Radar offered and refused [Seems to be the only way around the SV / ST issue... sigh - they both use the same 'console set']
SJ Radar was never offered, I believe its been fixed in the next release.......hopefully. [Dunno - seems to work fine in testing, but it did before on the Tambor / Gar Class. There are no 'requirements' for it, and it should just show up on the Gar without prompting or renown cost...]

The last Update was on 6th July 1944, me thinks this last upgrade should be the last one and if that's the case then this Gar campaign test is over.

Highs of this campaign.
3 Sightings of The Flying Dutchman. [too often...]

Lows listed in order of importance.

Destroyer Escorts practically deaf, dumb and blind, needs fixing Urgently. [I quite often have trouble getting away from them. Do you have any IDs of ones that are a 'deaf, dumb and blind kid'?]
AI Submarines are a bleeding nuisance, the next campaign they're all going to be removed from the campaign files, you modders might think you've done a great job but I don't. [no changes anticipated - Jap_Subs_BB.mis file for those that want to edit out the Type=17 calls]
Dials in the sub stuck at 12:00 o'clock high on at least 3 occasions, needs fixing Urgently. [I did just find a 'date' config problem with the Tambor class - not certain if it will help this though. In the meantime, the usual warnings about incurring bad data apply, also a reminder to use the v1.2 patch, which will hopefully be obviated with a new mod version shortly...]
SJ Radar never offered, ever. [I have tested through the June 1942 date at Pearl several times, and have never had an issue with being given the SJ - without prompting - the SJ radar on the Tambor, comes with no renown cost, by mid-July at the latest, usually mid-June. It might be that 'date' thing noted above on 'normal' careers. Another possibility is that you were assigned the SJ, and got a new conning tower, which would NOT have SJ, and would have had to purchase it then... Did you ever see a choice for it in the sensors list in-base?]
Torpedo Crew Promoted to at least Petty Officer and it didn't seem to make any difference to improved torpedo loading. [Nothing makes a difference in torpedo loading, other than Special Abilities. Maybe we'll test the 'expert torpedo man', whatever they call it, but keep the 'upgrade' low-key.]

Quote:
Originally Posted by Bubblehead1980 View Post
Have you guys considered incorporating the 3D TDC and radar mod into FOTRS? Such a great mod. I am sure the modder would allow it, permitted ducimus to include in TMO.
We have noodled with that several times, but cannot get it to do what we want it to across the sub classes - not failing to mention the lack of skill / knowledge for this, nor the lack of trying. It does not seem to fully function in Stock nor in TMO either, and Nisgeis apparently found it impossible to change the range display from meters?? After a little more work and failure, we might see if Nisgeis wants to get another headache trying to convert it for FotRSU, and for more than the Gato class... Of course, it has been about 2 1/2 years since he visited here...


Quote:
Originally Posted by DanielCoffey View Post
BUG REPORT : NCA_Furutaka.dat missing an important cable.

The NCS Furutaka is missing a rather complicated cable between the rear mast and the NCA_Furutaka_cablu_03 object. According to the original silhouette it is a cable that anchors to the small stern mast, rises to the aft mast, descends a bit to where another cable (also missing) joins it from the mid-point of the aft mast then splits into two where it meets NCA_Furutaka_cablu_03.

Ratz... nothing else with a cable set-up quite like that in the game or mod... I will have to hand this chore off to someone...


Quote:
Originally Posted by the beast View Post
Its June of 1942, I am sailing in the USS Gudegeon when I encounter a Modern Passanger Frieghter... the "outline" of the frieghter represents that of an Aircraft Carrier, not a merchant...
Not a Stock ship, so it falls on the FotRSU Team... let's see - Scurvy hasn't been around for a while, and had nothing to do with bringing it into the mod, so we'll blame him, prosecute and sentence, all in-absentia... - but as DanielCoffey mentions, substituting another merchant shp file for it works for the temporary fix. The HeianTender is the same way... btw, the game does not have a shp for each individual ship, only "groups" of ships, such as a CA shp, CV shp, etc.
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Old 08-01-20, 10:48 AM   #1573
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Quote:
Originally Posted by propbeanie View Post
Ratz... nothing else with a cable set-up quite like that in the game or mod... I will have to hand this chore off to someone...

If I spot anything suitable in the rest of the NCA vessels I will yell. In the mean time, just leave it.


If it bugs you, we could remove the _cablu_03 object as well to "tidy up" the back end. If you do that, please let me know as I will have to redo the silhouette to match it.


The NCA Aoba shares the model but has heavier AA guns and a very slightly different paint scheme.
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Old 08-01-20, 10:54 AM   #1574
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I've been through them all, and find nothing close, but we might be able to "borrow" from one or two, but would have to eliminate varioius other parts, and then "pitch" the cables at odd angles comparatively, and it doesn't really look like they would fit anyway... We might have to change your "handle" to DanielCoffeyEE, for "Eagle Eye"... lol
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Old 08-01-20, 02:07 PM   #1575
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Quote:
Originally Posted by the beast View Post
Its June of 1942, I am sailing in the USS Gudegeon when I encounter a Modern Passanger Frieghter. I zoom in on it on the map and I see this:



As you can see, the "outline" of the frieghter represents that of an Aircraft Carrier, not a merchant.
I am wondering if this is an issue that I caused or is it an issue with the mod OR an issue with the stock game?
If it is an issue that I caused, how can I fix it?

TIA
Fixed !!! in new version.
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