SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-08-22, 08:20 AM   #2341
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,637
Downloads: 815
Uploads: 0


Default

Quote:
Originally Posted by KaleunMarco View Post
yeah...this one is different.
search using "RSRD".
https://www.subsim.com/radioroom/dow...o=file&id=4738

there are a bunch of RSRD mods that can be run on top of other mods such as TMO.

Good Luck!
It seems useless why waste time on it ... it's not been a day for a long time ... then be careful with soup mods ..!!! lol
Kal_Maximus_U669 is offline   Reply With Quote
Old 03-24-24, 01:54 PM   #2342
william"hawkeye"
Watch
 
Join Date: Jan 2018
Posts: 18
Downloads: 92
Uploads: 0
Icon14 A little trickier than I'm used to

I've been playing FOTRSU for a while now and have been enjoying it, but a friend recommended that I try this mod for greater difficulty. And boy was he right! I kinda got fired-- uh, I mean promoted to a desk job a year into the war for my unimpressive performance. I think a few incidents early on made me very cautious(like when I believe I struck a mine off Guam), but I do have to say that I ran into very few targets on patrol. Is this intended? Even when I went full-tilt at everything I saw, I never saw more than two merchants on a patrol.

But I'll give it another go, this is a good mod and I've been enjoying it. Even if it has been kicking my ass
william"hawkeye" is offline   Reply With Quote
Old 03-24-24, 04:07 PM   #2343
Red Devil
The Old Man
 
Red Devil's Avatar
 
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,515
Downloads: 258
Uploads: 0
Default

Hawkeye - I think it all depends on your view of the sim, the action and targets. I never play above 'normal' and use few mods, mainly visual. My torps are Webster No 3 which have a bigger 'bang', but not much. I believe that many of our friends have massive differences, but hey, it IS only a game and I like my fun.


Good grief!! I have just noticed that I have been here for 20 years, come May. I do recall I was here once before too but got 'broke' .........
__________________
>
>
Captain!, there's a destroyer on the por........ periscope is flooded Sir!
>
Darkness is only the absence of Light; Ignorance is only the absence of knowledge ©

www.worldwartwo.uk
www.captainwalker.uk
Red Devil is offline   Reply With Quote
Old 03-24-24, 05:44 PM   #2344
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,743
Downloads: 439
Uploads: 2


Default

Quote:
Originally Posted by william"hawkeye" View Post
I've been playing FOTRSU for a while now and have been enjoying it, but a friend recommended that I try this mod for greater difficulty. And boy was he right! I kinda got fired-- uh, I mean promoted to a desk job a year into the war for my unimpressive performance. I think a few incidents early on made me very cautious(like when I believe I struck a mine off Guam), but I do have to say that I ran into very few targets on patrol. Is this intended? Even when I went full-tilt at everything I saw, I never saw more than two merchants on a patrol.

But I'll give it another go, this is a good mod and I've been enjoying it. Even if it has been kicking my ass
Yes, that is the way lurker intended it. You definitely have to find the traffic lanes, and they do move as the game progresses. Good stuff. If you ~really~ want a challenge, put it on top of Ducimus's TMO 2.5...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 03-24-24, 06:31 PM   #2345
william"hawkeye"
Watch
 
Join Date: Jan 2018
Posts: 18
Downloads: 92
Uploads: 0
Default

Ah, I see. Yea I figured I would need to do something like that. But is there any way to tell where these transport lanes actually are?
william"hawkeye" is offline   Reply With Quote
Old 03-24-24, 09:52 PM   #2346
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,910
Downloads: 433
Uploads: 27


Default

Quote:
Originally Posted by william"hawkeye" View Post
Ah, I see. Yea I figured I would need to do something like that. But is there any way to tell where these transport lanes actually are?
well, you should read the documentation of both TMO and RSRD for mods that are compatible and for the order of application. at a high level, you apply TMO 2.5 (Ducimus) first and then RSRD, however there will probably be other mods that you want to apply. be sensitive to the files that the latest mod is applying over the top of files changed by TMO and RSRD.

i do not have TMO/RSRD installed on this device and will not be near my main SH4 device until May sometime, so i am doing this from memory. RSRD does have a support folder with convoy route information and since you will applying RSRD over TMO, i would study that documentation.

be advised that TMO/RSRD reduces the traffic volume when compared to stock SH4 1.5-UBM.

if i think of any other outstanding difference, i will re-post.

also, be advised, i would suggest that you do not mix TMO_Bubblehead mods with TMO_Ducimus, or vice versa.

good luck!
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:55 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.