SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
12-13-13, 10:31 PM | #1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Hi all.
Great tutorial Does anyone know how to put a ship or ships on map with a random spawn points and random waypoints? |
12-16-13, 06:16 AM | #2 | |
Navy Seal
|
Quote:
If you check the ship properties when selected in ME2 - you can see further spawn chance and delay modifiers |
|
12-16-13, 02:53 PM | #3 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
|
|
03-15-14, 06:17 AM | #4 |
Watch
Join Date: Mar 2013
Posts: 28
Downloads: 212
Uploads: 0
|
Viewing Harbors in Editor
After addiing the data\Terrain\LocationMaps\editor locations.mis as an "Existing Mission" to my project “Wilhelmshafen” I happily could now re-adjust the place of some of my ships in the harbour (Wilhelmshafen) .
But helas it seems I can’t manage to find the right way to save the mission as a game mission now. After having saved the mission as a game mission to: C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunter 5\data\Wilhelmshafen\ Wilhelmshafen.misge I get this warning: There are some unsaved missions in your project. Can somebody please help. |
03-16-14, 08:26 AM | #5 |
Navy Seal
|
editor locations.mis are map marker only and is not the actual harbour.
The harbours are objects placed in your game and will be there in all single missions. If you want to move or change a harbour - you must use the object editor to do this. Also - if you are making missions with more than one layer - it becomes a campaign project and thus can not be saved as a single mission Where you do want to use layers in single mission - you can open the .mis files with a text editor and merge them into one file. This can then be saved as a single mission. |
03-17-14, 05:54 AM | #6 |
Watch
Join Date: Mar 2013
Posts: 28
Downloads: 212
Uploads: 0
|
Thanks Trevally for your response!
Indeed editor locations.mis are map marker; added as an Existing Mission in the Mission-editor they mark the harbours on the map. But also as you know the editor locations.mis can project the construction, the lay-out of some harbour on the editor map (see kylania’s SH5 Mission Editor, updated 4/9/2010, Subject: Viewing Harbors in the Editor). Adopted this instruction in my mission “Wilhelmshafen” I could’nt safe this mission very well. After: Save as a Game Mission I got invariably the message: There are unsaved missions in your project. Think the problem has been solved now, with the following procedure: Mission Editor New Project: Wilhelmshafen Add Existing Mission: ….Silent Hunter\data]Terrain\Location Maps\ editor_locations.mis (see Kilania) Save Mission Close Project Open the editor again and type under Open Recent Project: Wilhelmshafen and under Add New Mission: Wilhelmshafen 01/1942 Zoom out the map on Wilhelmshafen and touch the button: Map Location Edit Mode (Kilania ibidem) Put some vessels in the harbour, or your submarine, just as you like After filling in the Parameters and Validating the mission, save Wilhelmshafen.misge as a Game Mission Check .misge extension in the Windows Explorer That’s all. |
|
|