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Old 12-08-21, 09:22 PM   #1
Zero Niner
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Default (FOTRSU) Speed drops to zero when reaching waypoint

Just an issue that pops up occasionally. When following the plotted course, the sub's speed will drop to zero and requires intervention to get the sub moving again. It doesn't happen all the time, but often enough to raise an eyebrow or two. It appears to be more frequent when the course change at the waypoint is acute.

Edit: Oops. I thought I was posting in the SH4 mods forum. Pls move this if appropriate.
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Old 12-09-21, 11:01 AM   #2
mikesn9
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That's the way it has always worked for me, in all the various mods I've tried.
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Old 12-09-21, 11:54 AM   #3
propbeanie
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Default

If you are in really bad weather, that can happen, but we have also found an issue in crew configuration, which is an odd source of some problems, but it does happen, where your crew might be "blind" under certain circumstances, or as you experienced, they don't know how to turn the boat, and interpret an intermediate location as the end of the navigation script, and go to All Stop. This is one reason it is taking longer than desired for us to release the next version, in that we are testing and testing more, then testing again. Then we'll find something, correct that, and have to start all over with the testing. We are 99.999% certain we have found all of these little issues, but I thought that the other day, and then I found another thing "off" yesterday. The odd part of it is that the game had a texture call in the 3D crew clothing calls that caused the basic issue in FotRSU, which necessitated changing all of the boats' upc files, including all of the various conning towers, to comply with a new calling scheme. This will necessitate getting with vickers03 for the interior files also... more info later, once we conclude testing.
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