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Old 03-20-15, 08:19 PM   #31
Sniper297
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MSTS, railsim/railworks, Trainz, flight sims, RPGs, you name it I play it.

I like limited fuel but within reason, having to waste 2 or 3 hours of gameplaying time crossing the ocean isn't entertainment. There is a mod;

http://www.subsim.com/radioroom/down...o=file&id=3539

Never tried it myself since I still have 1.4.
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Old 03-20-15, 09:22 PM   #32
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I think your "GONE ASIATIC" mod will work for me. I can slip it into GFO nicely.

Thanks,
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Old 03-21-15, 08:41 AM   #33
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Originally Posted by thegrindre View Post
OK, so I'm sittin' DIW, what happens next? Is there any recovery if you run out of fuel?

Thanks

Bernard!!!!
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Old 03-22-15, 11:02 AM   #34
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I love travellers mods. But I still can not understand someone running out of fuel.
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Old 03-22-15, 03:24 PM   #35
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Originally Posted by merc4ulfate View Post
I love travellers mods. But I still can not understand someone running out of fuel.
It just happened to me! It took a tad over a 1/4 of a tank to get there (South China Sea) but I was unable to get back on a 1/2 tank. I still don't understand it.
I ran under GFO and at 2/3rds speed.

I gave up completely and installed Sniper's "GONE ASIATIC" mode then started all over again with a new career.

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Old 03-22-15, 05:58 PM   #36
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Originally Posted by thegrindre View Post
It just happened to me! It took a tad over a 1/4 of a tank to get there (South China Sea) but I was unable to get back on a 1/2 tank. I still don't understand it.
I ran under GFO and at 2/3rds speed.
That's very weird, altho I don't know much about GFO I don't think weather does anything to range, speed and battery recharge will.
Half a tank should be more than enough to get home


Me thinks you either have Bernard or a saboteur aboard, don't know which is worse tho


PS_ what class sub are you in?
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Old 03-22-15, 06:33 PM   #37
razark
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Quote:
Originally Posted by HertogJan View Post
I don't think weather does anything to range
Weather can slow you down. It doesn't directly affect range, but it does take longer to get somewhere, so you use more fuel to go the same distance.
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Old 03-22-15, 06:37 PM   #38
Sniper297
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It's been a long time, but as best I recall I did it with clocklike regularity when I first got the game. Attacked by Japanese planes every hour from 10 miles west of Midway to the Japanese coast, somehow they had more airplanes in the stock game than existed in the entire world. Then there were fuel leaks (? I think some damage caused fuel loss although no actual evidence of a leak) and failure to understand the correct speed for max range, combined with impatience to get it over with instead of spending 3 or 4 hours per night for a week in real time crossing the ocean while diving for constant air attacks. A lot of guys I knew back then gave up on the game when it was new because it seemed more of a slow cruise ocean crossing simulator than anything that would actually be fun.
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Old 03-22-15, 08:53 PM   #39
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Yes you can lose fuel due to damage. I do not use the 1/3, 2/3 settings. I run at 10 knots and set it manually. You get the best mileage running it manually like that.
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Old 03-23-15, 01:27 AM   #40
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Originally Posted by merc4ulfate View Post
But I still can not understand someone running out of fuel.
Me either.

Perhaps, using high TC, you hit the wrong button and went too fast. Most any mistake will be made worse with high TC.


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Old 03-23-15, 01:42 AM   #41
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No wrong buttons. I tried it about 5 or 6 times in different ways but could not get back from the South China Sea on a half tank.
I don't run 1/3 or 2/3 either. I run manually at 9 knots. !0 or more is far to fuel consuming for a Porpoise.
I'm guessing I had a leak that was never found or fixed by damage control.
I don't have an answer. I just started over with a new career and Sniper's mod.

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Old 03-23-15, 02:18 AM   #42
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Quote:
...but could not get back from the South China Sea on a half tank.



Get back to where?

If you started from Manila, went to S. China Sea, then had to get back to Surabaya, or Fremantle, I can see how that could be a problem.

I might add the Porpoise class had less fuel capacity than later boats. The "book" endurance is 6,000 nm @ 10 kn.
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Old 03-23-15, 02:27 AM   #43
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I started in Perl and was unable to get to ANY port on a half tank. I tried to get to ever close port on the map from the South China Sea and all to no avail.

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Old 03-23-15, 07:21 AM   #44
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Quote:
Originally Posted by thegrindre View Post
I started in Perl and was unable to get to ANY port on a half tank. I tried to get to ever close port on the map from the South China Sea and all to no avail.

Remember your charge times effect your cruising range also. I'm currently running a Porpoise out of Pearl (TMO/RSRDC). It is 1300NM +/- to Midway and at standard (15kts) it takes only 16% of the fuel. This of course is usage because Pearl to Midway I'm never submerged and don't have to charge batteries. The more battery you run down the more fuel you'll consume on your voyage.

Midway to Bashi channel I run 13knots on the surface and if I have to dive because of aircraft I crawl her at 1/3 once I'm below 200. This not only saves me gas on recharging it also leaves me plenty of reserve battery to use if I do make contact while down. By the time I hit Bashi channel I have anywhere from 60-63% of my fuel load remaining. To clear my patrol area I stay at 2/3rds patrolling on the surface and 1/3 patrolling submerged. This leaves me plenty of fuel to patrol, go to a secondary, and make it back to Midway with my tubes empty.

Some say 2kts submerged is too boring. TC takes the pain out of that as long as you pay attention to any TC lag to maximize your contacts with the enemy.

Last edited by Pigboatcook; 03-23-15 at 07:31 AM.
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Old 03-23-15, 09:11 AM   #45
Sniper297
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That's the main reason I made the mod in the first place. Early in the war the South China Sea is where all the action is, but the loss of US bases makes places to get fuel further and further away, and before the "rescue tug" mod the career was over if you couldn't make it to SOME port. Unlimited fuel takes ALL the challenge out of it, so this was a compromise.
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