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Old 01-14-22, 12:57 AM   #1
Zero Niner
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Default Sink, damn you!!

I came across an IJN TF whilst patrolling off Honshu, and managed to hit a Hiyo class CV with 4 torpedoes. Despite the heavy list, it took another 2 more torps to finally sink her.

Edit: Subsim doesn't allow linking images from external sites anymore? I uploaded to imgur and imgbb but the [img][/img] thingy didn't work.

Edit edit: Thanks I was grabbing the wrong codes off imgbb.

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File Type: jpg Hiyo.jpg (92.5 KB, 21 views)

Last edited by Zero Niner; 01-16-22 at 02:06 AM.
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Old 01-14-22, 04:57 AM   #2
KaleunMarco
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Quote:
Originally Posted by Zero Niner View Post

I came across an IJN TF whilst patrolling off Honshu, and managed to hit the Hiyo with 4 torpedoes. Despite the heavy list, it took another 2 more torps to finally sink her.

Edit: Subsim doesn't allow linking images from external sites anymore? I uploaded to imgur and imgbb but the [img][/img] thingy didn't work.
yes, that can and does happen.
sinkability is a function of the mod-set.
some mod-sets have re-worked the damage profiles of many ships, which is mammoth task, such that torpedoed ships require much more damage and/or time to sink.
in fact, yesterday, i was playing TMO_BH, last few months of the war in 1945.
i was having my way with a convoy when a DD/DE slips into the vicinity. she did not start pinging until she was within 1500 yds. that does not leave the old Kaleun much time to react.
we fired a Mk27, real close aboard, and it hit, in the stern, but that bast@ard kept coming, pinging away. i went to external view and watched as she was still sailing under power while her stern dragged her under. she finally went vertical, stern first.
the point is, that there many game variables involved in getting a ship to sink.

as far as the images issue is concerned, you shouldn't have difficulty using those third party sites in order to display graphics here at Subsim. i use ImgBB all of the time. make sure you grab one of the BBCodes to paste into your post here.

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Old 01-14-22, 08:02 AM   #3
Bubblehead1980
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Quote:
Originally Posted by KaleunMarco View Post
yes, that can and does happen.
sinkability is a function of the mod-set.
some mod-sets have re-worked the damage profiles of many ships, which is mammoth task, such that torpedoed ships require much more damage and/or time to sink.
in fact, yesterday, i was playing TMO_BH, last few months of the war in 1945.
i was having my way with a convoy when a DD/DE slips into the vicinity. she did not start pinging until she was within 1500 yds. that does not leave the old Kaleun much time to react.
we fired a Mk27, real close aboard, and it hit, in the stern, but that bast@ard kept coming, pinging away. i went to external view and watched as she was still sailing under power while her stern dragged her under. she finally went vertical, stern first.
the point is, that there many game variables involved in getting a ship to sink.

as far as the images issue is concerned, you shouldn't have difficulty using those third party sites in order to display graphics here at Subsim. i use ImgBB all of the time. make sure you grab one of the BBCodes to paste into your post here.

Love when that happens lol, have had it happen to me as well, where you are not sure if the "Cutie" worked since results are rarely immediately apparent due to the small warhead. The AI is not even fully aware its damaged yet lol, so keeps pining, may even drop a DC pattern then the flooding starts or prop is fouled ,good stuff lol

I increased the hitpoints of the cutie slightly since previously it was underpowered. I also tweaked the damage models as well.
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Old 01-23-22, 11:37 PM   #4
l02turner
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Default re Sink Damn you!

Quote:
Originally Posted by KaleunMarco View Post
yes, that can and does happen.
sinkability is a function of the mod-set.
some mod-sets have re-worked the damage profiles of many ships, which is mammoth task, such that torpedoed ships require much more damage and/or time to sink.
in fact, yesterday, i was playing TMO_BH, last few months of the war in 1945.
i was having my way with a convoy when a DD/DE slips into the vicinity. she did not start pinging until she was within 1500 yds. that does not leave the old Kaleun much time to react.
we fired a Mk27, real close aboard, and it hit, in the stern, but that bast@ard kept coming, pinging away. i went to external view and watched as she was still sailing under power while her stern dragged her under. she finally went vertical, stern first.
the point is, that there many game variables involved in getting a ship to sink.

as far as the images issue is concerned, you shouldn't have difficulty using those third party sites in order to display graphics here at Subsim. i use ImgBB all of the time. make sure you grab one of the BBCodes to paste into your post here.

Maybe there's spmething about my system set up that does it, but the orange font color you use is next to impossible for these 71+ year old eyes to read! Sometimes I just give up and move on..FWIW, I read messages on a light grey backboard, but even against a white backing the light orange it difficult to read
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Old 01-24-22, 02:22 AM   #5
Aktungbby
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Default Reported!

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Old 01-24-22, 02:23 AM   #6
Mad Mardigan
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wolf_howl15 Reported.!.!.!

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Nice article you have given there are so many toilets are there in a market but the main thing is Redacted...Redacted is most important.


Keel haul the Spam Rat.!.!.!.!


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Old 01-24-22, 02:05 PM   #7
Jimbuna
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You could say they've now been 'flushed' away.
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Old 01-24-22, 02:07 PM   #8
Bubblehead1980
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You could say they've now been 'flushed' away.
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Old 01-24-22, 05:27 PM   #9
KaleunMarco
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Originally Posted by Aktungbby View Post
your post scared me. i thought it was my post you were flagging but then....i had screenshots so how could it be me?!?!?!

(i need a drink. someone lead me to the bar)

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