SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-06-11, 02:02 PM   #2641
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

I thought to make p0 for magnetic smaller, since magnetic already has more duds/failures.

Phew.

This was a hard day. No programming. Only writing.
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 11-06-11, 05:41 PM   #2642
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Hi,

I just realized that we can get a deeper insight into the devs work by looking at the SH4 files! For SH4 you can access all the values for the German torpedoes in the torpedo.sim file. I guess some parameters are not present in SH3, but in general the SH4 file should provide a good idea about the torpedo failure chances in SH3!

Cheers, LGN1
LGN1 is offline   Reply With Quote
Old 11-06-11, 06:03 PM   #2643
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

should we take the dev's work as reference?
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 11-06-11, 06:13 PM   #2644
slipper
Navy Dude
 
Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
Default

Hi all,

Still not sure if wolfpacks are working for me as intended.

With my original setup playing through SH3Cmdr, i did not recieve any of the messages in the new en_menu.txt as mentioned above, i did however when sending a convoy contact report have the convoys speed and course displayed in my contact report.

The situatuion i have now,( i have re-installed SH3Cmdr, but the results are the same with or without it) is that the new messages are now showing, and i can send and recieve messages to Bdu fine. However in my sent contact report i have.

convoy course: xx
convoy speed: xx

so i have two x's appearing for both course and speed and not the numerical values i set on the bearing and speed dials. Will this make a difference?

I have tried the single mission about 6 times now, and i have not yet had a wolfpack attack order. I have recieved the messages below

; BDU orders to attack alone
4863=Full freedom of manoeuvre granted.
4864=Individual attack recommended.
4865=Attack at discretion.
4866=Attack on your own. Good luck.

; BDU responses on 1st contact report
4867=Good work! Maintain contact. Homing signals every hour.
4868=You are the contact holder. Transmit hourly. Other boats on way.
4869=Curb your impatience! Support is on way. Hourly transmissions needed.
4870=At last a convoy! Stick with it until pack arrives. Request hourly updates.

; BDU responses on 2nd and later contact reports
4871=Signal received. Continue hourly transmission.
4872=Signal acknowledged. Continue holding contact.
4873=Good work. Hourly transmissions needed.
4874=Continue holding contact.
4875=Shadow the convoy. Transmit hourly.
4876=Signal received. Hold contact. Good luck.
4877=Hold contact. Beware of escorts.
4878=Contact report received. Hourly transmissions needed.
4879=Pack is on the way. Homing signals every hour.
4880=Other boats are on the way. Continue hourly transmission.


sometimes up to about 5 or 6 reports but then i finally recieve one of the messages below

4863=Full freedom of manoeuvre granted.
4864=Individual attack recommended.
4865=Attack at discretion.
4866=Attack on your own. Good luck.

am i just unlucky so far? or is this a problem with my convoy contact reports showing xx for course and speed and therefore no targetting information is available for the wolfpack?

Any help appreciated

regards

slipper
slipper is offline   Reply With Quote
Old 11-06-11, 06:14 PM   #2645
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

I don't think that's a good idea because they do not penalize shallow torpedo depths (which in reality would not be possible because this would result in surface runners). In addition, they don't include the fact that real commanders did not know about the problem's roots. I think the main advantage of looking at the SH4 file is that one understands the current model. For instance, the file clearly shows that you can have a failure rate of close to zero by using the impact pistol in SH4. And it helps us to estimate the premature rate for the magnetic pistol
LGN1 is offline   Reply With Quote
Old 11-07-11, 03:12 AM   #2646
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

@slipper:

1) First, during bug searching, please always try without SH3-Cmdr.

2) Please look into your en_menu.txt and search for the entries responsible for

convoy course: xx
convoy speed: xx

Your GUI mod surely has added some 'xx' to these lines. Please change these lines back to their initial state.

3) Since you are at least once ordered to shadow the convoy, the AI-Subs are installed correctly. Seems you had bad luck.

4) Thus, activate the easy option "Wolfp Less contact" option. Then, an attack should occur earlier and more often.

Hope, this helps.
__________________
My Mediafire page: http://www.mediafire.com/hsie

Last edited by h.sie; 11-07-11 at 03:42 AM.
h.sie is offline   Reply With Quote
Old 11-07-11, 04:55 AM   #2647
slipper
Navy Dude
 
Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
Default

hsie

Thanks mate, yeah i did disable SH3Cmdr, but was getting the same results with or without it, sorry i probably did not make this clear.

Thanks for the advice

Quote:
2) Please look into your en_menu.txt and search for the entries responsible for

convoy course: xx
convoy speed: xx

Your GUI mod surely has added some 'xx' to these lines. Please change these lines back to their initial state.
i have found the entries 4195 for en_menu.txt and de_menu.txt and they do both indeed read xx, as i do not have backups of these files would someone please be kind enough to let me know what the correct entries should be?

many thanks

slipper
slipper is offline   Reply With Quote
Old 11-07-11, 06:07 AM   #2648
slipper
Navy Dude
 
Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
Default

update to the above

i changed the following entry in en_menu.txt

4195=Contact Reported. %s %s , %s , Course xx, Speed xx KTS!

to

4195=Contact Reported. %s %s , %s , Course %s, Speed %d KTS!

but i still get

convoy course xx
convoy speed xx

when i send a contact report, this is running sh3.exe and not sh3Cmdr

i checked settings in en_menu.txt after game and they have not changed back, ie they are still

4195=Contact Reported. %s %s , %s , Course %s, Speed %d KTS!

Will this afect wolfpacks making contact? or is it just cosmetic?

thanks slipper
slipper is offline   Reply With Quote
Old 11-07-11, 06:22 AM   #2649
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

it is for your information only and should not affect the movement of the wolfs.

but I advise to anyhow search and eliminate that issue.
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 11-07-11, 07:08 AM   #2650
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

H.sie,

Some comments/doubts yet about wolfpack.

With wolfpack installed my "contact reports messages" will now only "work" for wolfpacks?
I mean, if I'm at english channel 1942, near brest, and find some ships, small convoys, I then try a contact report.

Prior to wolfpack, sometimes, i had german air raid over the ships by the german airbases in france. But now seems that I don't have more the message reported (don't appears on my messages sent page) and then, no more air raids.

Is it to be this way or can be something wrong at my end? Or in others words - will the wolfpack mod alter totally the way that contact report messages are handle by the game?
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 11-07-11, 07:12 AM   #2651
slipper
Navy Dude
 
Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
Default

Thanks hsie, i will keep trying to find the problem, if not though i can live with it as long as i get your excellent wolfpacks working.

Funny thing is, if i switch to German language i get course and speed displayed as it should be, unfortunately i do not speak German.

Cheers mate

slipper
slipper is offline   Reply With Quote
Old 11-07-11, 07:19 AM   #2652
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

that shows that there is definitely something wrong with your en_menu.txt

search for more 'xx' in it, maybe you changed the wrong entries....
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 11-07-11, 07:21 AM   #2653
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

@Rubini:

I ADDED my code to the existing code without deleting anything. Thus, it does not change the behaviour of aircraft in game. you still risk of being detected and can order some help from german aircraft.

but I didn't test that. any experiences from others?

h.sie
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 11-07-11, 08:29 AM   #2654
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by h.sie View Post
@Rubini:

I ADDED my code to the existing code without deleting anything. Thus, it does not change the behaviour of aircraft in game. you still risk of being detected and can order some help from german aircraft.

but I didn't test that. any experiences from others?

h.sie
OK! Good to know that to make wolfpack you achieve to mantain also the stock behaviour on the contact messages issue. I will look better (more playing time in carrer mode) to have a real felling on this issue and will post more feedback later. SH3 have a lot of things almost randomized. I'm not using SH3Cmdr just for info.

Anyhow:
- if I send a contact report (single ship or convoy) without that directions (heading&speed) the game will also process it like the stock game or this will make bdu confuse because the new code that is waiting for that directions info?

- with wolf pack installed can I only send a message per hour now even if I can't have a intention to use wolfpack but call for aerial help for example? (near land, near german air bases)

Excuse me for the insistent questions but the idea is to know better and well how the wolfpack code works to make better observations on the mod behaviour and then, also, better feedbacks!
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 11-07-11, 09:09 AM   #2655
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

@Rubini:

You can always send hourly now, independent from your intentions.

The wolfpacks mod and the stock code will act in parallel without knowing about each other. that means: if you send a contact report - and both aircraft and wolfs are available - both will be sent to the convoy. BUT: there are no wolfs near land and there isn't aircraft far from land, AFAIK.

I don't know whether the aircraft needs the correct course and speed of the convoy or this was only cosmetic. thus, I recommend to put in course and speed every time.

h.sie
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:49 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.