SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-03-21, 10:33 PM   #1
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
I started to tinker to make it more beautiful...
TriggerMaru_Overhaul_2-5_UpdateBH Revised Final=1
Nav Map MakeOverTMOUpdate=2
NavMapMakeOverTMOUpdatePatch=3
AlliedShipsTMO=4
ShipsforTMO=5
EAXsoundsim_without_WebstersManeuver_TMO=6
TMO2_different_smoke_and_splash_effects=7
FJB Color Navigation Map=8
DrJester's Environment Overhaul=9 .... (modifier)
16 Webster's Eliminate Floating Plankton=10
TMONewDepthChargesType95=11
RestoreSDRadarFromStart=12
BATTLEFLAG_CONNING_PIKE_SS173=13
SEA_LIFE_SH4_PACIFIC=14
IJN_Radar_Fix_2=15
training campaign here....


Star Campagne ...













I took Marks 10 on board to try them out ... and see ... at the level of the search radar everything is going well no disponible...see soon...


Those are some beautiful shots, love the environment, will test it and see how it affects the nights, ability to do surface attacks etc. Also like that nav map. Did you check for conflicts with the nav map makeover mods included? Nav maps often have key scenery features such as Sofu Gan, the Coral Reef around Truk etc that will be altered and cause serious issues. Truk being one of them, as position of the reef may be different and the gaps in reef for traffic to go in and out of. Could end up causing CTD.
Bubblehead1980 is offline   Reply With Quote
Old 10-04-21, 12:22 AM   #2
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


radar

Quote:
Originally Posted by Bubblehead1980 View Post
Those are some beautiful shots, love the environment, will test it and see how it affects the nights, ability to do surface attacks etc. Also like that nav map. Did you check for conflicts with the nav map makeover mods included? Nav maps often have key scenery features such as Sofu Gan, the Coral Reef around Truk etc that will be altered and cause serious issues. Truk being one of them, as position of the reef may be different and the gaps in reef for traffic to go in and out of. Could end up causing CTD.
Jut poked about in that color nav map... & didn't see anything that would dink with Truk or Sofu Gan... looks to be nothing more than to change the nav map look only... basic, eye candy. Like the 4k sub skins mod I use...



M. M.
__________________
Mad Mardigan is offline   Reply With Quote
Old 10-04-21, 01:45 AM   #3
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Mad Mardigan View Post
Jut poked about in that color nav map... & didn't see anything that would dink with Truk or Sofu Gan... looks to be nothing more than to change the nav map look only... basic, eye candy. Like the 4k sub skins mod I use...



M. M.


Nice. Do you have the link ? I would like to try it out, if all works well, would like to roll it into the mods. Love the look.
Bubblehead1980 is offline   Reply With Quote
Old 10-04-21, 02:33 AM   #4
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default Screenshots from first three war patrols in TMO 2.5 Update

Most of these are from patrols # 2 and #3 as I left external cam on for those. First patrol had no cam.

Japanese plane dropped bombs after had to crash dive to avoid them. No SD radar first three patrols.

Japanese plane dropped bombs after had to crash dive to avoid them. No SD radar first three patrols.


Circular run torpedo. Torpedoes can now run quite a bit deeper than set. If you are submerged and his happens, best to go to 100 feet and watch the dive angle, avoid keeping stern sticking up for torpedo to hit.




DC explosion,.















Beautiful ship. The KOBAYASHI MARU

KOBAYASHI MARU sinking. (3rd patrol)

Mavis above me just after firing torpedoes and damaged a ship, which would later sink.

launching a MK 14 at night.



Torpedo detonated itself in front of the target.

Vickers excellent smoke mod.

Friendly sub I nearly torpedoed on my first patrol in December 1944. Made contact on surface at night in Luzon Straits...set up to attack sun was rising. This is why in TMO update mod, always a good idea to confirm your target before shooting, could be a friendly submarine.





Bubblehead1980 is offline   Reply With Quote
Old 10-04-21, 03:33 AM   #5
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


radar

Quote:
Originally Posted by Bubblehead1980 View Post
Nice. Do you have the link ? I would like to try it out, if all works well, would like to roll it into the mods. Love the look.
Ahoy, Bubble head1980...

In the immortal words of AOL...

"You've got mail.!"...



M. M.
__________________
Mad Mardigan is offline   Reply With Quote
Old 10-04-21, 07:28 AM   #6
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,672
Downloads: 817
Uploads: 0


Default Tmo_BH_revision

hello captains
as for the card there should not be any problem it is supposed to change the color only .. I have not had any problem for the moment .. be careful when passing the "Manila" pass out do not exceed 64x the time compression especially near the odds under penalty of immediate CTD.
The revision of the environment of DrJester will not affect your work because I modified it in order not to have the environment thus to keep your work ...

but I haven't finished it yet, maybe I'll see tonight ...
I encountered a lot of graphical problem ... and that without having to modify anything of the said mod especially with the smoke of the boats ... is when it starts with that ... it's never good .. .. moreover I find that marine life is overplayed especially certain species. . as well as graphics problems ... (already discussing with the designer) so I recommend making this mod optional, especially if you are playing "realistic" you cannot see the outside ....
I would love for Vickers' interiors to be there ... it could not be otherwise ... as well as the skins ... I tried ... they are really too dark ..
I'm like Mad Mardigan ... Vickers ... Vickers ... I want to thank you for these tips on Jyunsen B, Kaichu and kaidai IJN mod which is in the works .. greetings M.M

it's all for the moment see you soon

Last edited by Kal_Maximus_U669; 10-04-21 at 07:44 AM.
Kal_Maximus_U669 is offline   Reply With Quote
Old 10-04-21, 01:29 PM   #7
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
hello captains
as for the card there should not be any problem it is supposed to change the color only .. I have not had any problem for the moment .. be careful when passing the "Manila" pass out do not exceed 64x the time compression especially near the odds under penalty of immediate CTD.
The revision of the environment of DrJester will not affect your work because I modified it in order not to have the environment thus to keep your work ...

but I haven't finished it yet, maybe I'll see tonight ...
I encountered a lot of graphical problem ... and that without having to modify anything of the said mod especially with the smoke of the boats ... is when it starts with that ... it's never good .. .. moreover I find that marine life is overplayed especially certain species. . as well as graphics problems ... (already discussing with the designer) so I recommend making this mod optional, especially if you are playing "realistic" you cannot see the outside ....
I would love for Vickers' interiors to be there ... it could not be otherwise ... as well as the skins ... I tried ... they are really too dark ..
I'm like Mad Mardigan ... Vickers ... Vickers ... I want to thank you for these tips on Jyunsen B, Kaichu and kaidai IJN mod which is in the works .. greetings M.M

it's all for the moment see you soon

Of course, free to use another environmental mod but keep in mind it will likely alter the intended experience of the as its not just the environment, it is how the enemy sensors interact with it, and even slightest change can have undesired outcomes. A major point of this mod was to add realistic night surface attacks, which is not just the attack itself, but the approach, and evasion, the ability to maneuver on surface as a US submarine could and did in mid to late war when surface attacks became a major part of the attack doctrine. This was due to the low visibility of submarines, lack of effective japanese radar etc. and the fact that is gets rather dark on the open ocean at night, and again a submarine is a tough target. This required making the nights darker, they were always far too light in SH 4 and the major part was adjusting the sensors. With the darker nights, the default sensors made the AI basically blind in low light conditions. I literally spent two months during development of this mod getting it balanced just right. Having said that, let me know how it turns out, I am interested and of course open to environmental improvements.

I am confused as to why the graphics issues, none of those on my end. Would clarify what problems you are having ? smoke of the boats? Same as has been in TMO for a long time, did not need changing. Te skins? These skins are native tmo skins and then the optional mods has foobars excellent hi res skins as tmo has long had.


When I leave manila bay in 1941 it usually at 556 or 1096 time compression and had no CTD, no other reports of it. There is a large US minefield there though from December 41- May 42 when Corregidor is captured. Then a large underwater minefield to prevent submerged entrance (along with patrols and skilled shore batteries) . The minefield at high time compression may be a bit much for some systems. which is likely the cause of your CTD when at high time compression.


The marine life is vickers sea life mod incorporated to the mod. I made no changes. May make it optional next release.


Yes, would love to have vickers interiors (well we do, his overhaul of control rooms and conning towers interiors for TMO were incorporated some time ago) but I know you mean like FOTRS with the officers quarters etc Unfortunately at this time they are NOT compatible with TMO. I tried and one user tried, had a lot of issues. Vickers has said there will be a TMO version of the interiors for his boat, takes time though.
Bubblehead1980 is offline   Reply With Quote
Old 10-04-21, 11:02 AM   #8
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,767
Downloads: 443
Uploads: 2


Default

Quote:
Originally Posted by Mad Mardigan View Post
Ahoy, Bubble head1980...

In the immortal words of AOL...

"You've got mail.!"...



M. M.
Now... AOL copied off of the Big E:




@ Bubblehead1980 (and all):
You should be able to get Vickers03's current interiors mod to work with TMO, and Bubbles update by editing some of the NSS_SubName.upc files, just changing a few "strategic" lines. Some of the subs are quite different between FotRSU and TMO, and there might be a few tweaks need in the NSS_SubName.dat files, as well as maybe the UnitPartXSubName.upc files to match Vicker's mod, but it should be doable by comparing the TMO versus FotRSU versus Interior versions of the upc files and changing appropriate lines. There ~might~ be a conning tower or two dat file that might need some matching work also (equipment nodes, crewing). Leave Vickers alone so we get the rest of his artwork into the subs sooner - unless of course, he needs a break from the art, and wants to do text for a while instead... lol
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 10-04-21, 12:03 PM   #9
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,672
Downloads: 817
Uploads: 0


Default ships variation displacement

in mod




after modification






Kal_Maximus_U669 is offline   Reply With Quote
Old 10-04-21, 12:22 PM   #10
Rhodes
Silent Hunter
 
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,489
Downloads: 109
Uploads: 0
Default

I found this:








So, It's Godzilla or Skull Island?

Finished my first mission, so far so good. Enjoying the surface attacks and also got the "Manila" pass CTD.

Last edited by Rhodes; 10-06-21 at 09:23 AM.
Rhodes is offline   Reply With Quote
Old 10-04-21, 02:18 PM   #11
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
in mod




after modification







Very nice. Which mod are using again?
Bubblehead1980 is offline   Reply With Quote
Old 10-04-21, 02:12 PM   #12
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by propbeanie View Post
Now... AOL copied off of the Big E:




@ Bubblehead1980 (and all):
You should be able to get Vickers03's current interiors mod to work with TMO, and Bubbles update by editing some of the NSS_SubName.upc files, just changing a few "strategic" lines. Some of the subs are quite different between FotRSU and TMO, and there might be a few tweaks need in the NSS_SubName.dat files, as well as maybe the UnitPartXSubName.upc files to match Vicker's mod, but it should be doable by comparing the TMO versus FotRSU versus Interior versions of the upc files and changing appropriate lines. There ~might~ be a conning tower or two dat file that might need some matching work also (equipment nodes, crewing). Leave Vickers alone so we get the rest of his artwork into the subs sooner - unless of course, he needs a break from the art, and wants to do text for a while instead... lol

I have tried to see if could make them compatible with no luck, seems a bit out of my wheel house currently. I'll wait patiently, will definitely be worth it.
Bubblehead1980 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:40 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.