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Old 01-31-23, 06:51 PM   #2656
iambecomelife
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I am pretty mad at myself ... I was going to post a great demonstration last night of the new AI "abandon ship" routine, but I had trouble with node attachments in S3d Editor! Like an idiot I wasted hours in part due to a simple error I made in an .eqp file. Spent the night frustrated and angry. Oh well, tomorrow is another day. And I am on the verge of solving the problems. This week I will be doing much more work on AI units and the player's subs.

As a consolation, took some more screenshots so you can see how different the mod will look from unmodified Silent Hunter.
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Old 01-31-23, 07:07 PM   #2657
iambecomelife
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This may not look like much, but pay attention to what's next to the merchant ship's hull! Actual lifeboats that lower .... ideally, we will no longer need to have "magic lifeboat" spawning effect! Davits are based on the real Wellin lifeboat davits used on RMS "Titanic" (lower detailed obviously). This is just an example, with old lifeboat model and no crew for testing purposes - the test went well. Will be worked on more diligently later, because of course player submarines and ships are highest priority.


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Old 01-31-23, 07:14 PM   #2658
KaleunMarco
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Quote:
Originally Posted by iambecomelife View Post
This may not look like much, but pay attention to what's next to the merchant ship's hull! Actual lifeboats that lower .... ideally, we will no longer need to have "magic lifeboat" spawning effect! Davits are based on the real Wellin lifeboat davits used on RMS "Titanic" (lower detailed obviously). This is just an example, with old lifeboat model and no crew for testing purposes - the test went well. Will be worked on more diligently later, because of course player submarines and ships are highest priority.
when there is an explosion on the ship, will the lifeboats catapult themselves into the ocean and then bounce like Superballs?
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Old 01-31-23, 07:23 PM   #2659
iambecomelife
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Quote:
Originally Posted by KaleunMarco View Post
when there is an explosion on the ship, will the lifeboats catapult themselves into the ocean and then bounce like Superballs?
Actually no! I have resolved the problem of bouncing boats/rafts - you just need to give them a higher mass in Silent 3ditor.. You need to set it to an ahistorically high value, like maybe 250 tons (which is actually the weight of a small trawler) but it makes the lifeboats handle much better.

The side effect is that colliding with them can damage your submarine, but this in turn can be eliminated by strengthening the submarine's bow compartments - again with Silent 3ditor.
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Old 01-31-23, 07:35 PM   #2660
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Quote:
Originally Posted by iambecomelife View Post
-Better water leaking/dripping noises. It leaked constantly in WWI submarines ... it was so bad that sailors on U-Boats even had special rubber sheets for their beds, because cloth blankets would mildew and stink! Leaks/condensation were everywhere, and the stock SH4 command room sound doesn't reflect that.

Thanks again!
FotRSU has these things from what I've seen.

One thing I noticed on the S-Boats working with the BuPers Mod is that the gauges "sweat" and there are a few other things that come to mind like the "water" in the command room / interior with the "drips" when underwater.

I could have sworn I actually saw water in the boat itself one time, but could be wrong. It was during flooding and could've sworn there was a "pool" of sorts in the command room?

I've also seen a video of an SH3 Type VII with dripping water and noises coming from the conning tower ring.

Would be interesting to see how that's done, because it really gives you something unique, that's for sure!

ElCid97
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Old 01-31-23, 08:30 PM   #2661
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Quote:
Originally Posted by ElCid97 View Post
FotRSU has these things from what I've seen.

One thing I noticed on the S-Boats working with the BuPers Mod is that the gauges "sweat" and there are a few other things that come to mind like the "water" in the command room / interior with the "drips" when underwater.

I could have sworn I actually saw water in the boat itself one time, but could be wrong. It was during flooding and could've sworn there was a "pool" of sorts in the command room?

I've also seen a video of an SH3 Type VII with dripping water and noises coming from the conning tower ring.

Would be interesting to see how that's done, because it really gives you something unique, that's for sure!

ElCid97
Thanks, I would love to see how the mod maker created a pool of water (if he did) because one "holy grail" of interior SH4 modding is severe interior flooding on the floor of the compartments - like UBoat from Playway and SH5 has .... such flooding is one of the few advantages SH5 has over SH4.




Screenies as promised .... HMS Tipperary, HMS Shark, and their squadron bump into a distinguished visitor... lol...keep in mind that, as always, work in progress and subject to change, in particular Tipperary needs changes to stern and caustics/bump mapping enhancement.... Portholes were lower in my plan drawing than in the actual photos of her sister "Broke", which survived the war.

"Lucy" needs skin work too, because the model was created before I had learned how to add these channels to the ship models. I will be going back and improving all of the older ships without them.... actually quite simple and not very time consuming so it is worth doing.

Note how enormous "Tipperary" is compared to typical WWI destroyers; she was a flotilla leader. Flotilla leaders were big ships designed to be at the head of an attack and help cripple smaller enemy destroyers.








What they were NOT designed to do was duel enemy battleships, and at Jutland HMS "Tipperary" found herself fighting the German BB "Westfalen" at close range....but that's another story.

In WWII, much bigger destroyers would be common, with Fletcher Class, Tribal Class, and so on being over 2,000 tons or more full load.






















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Old 02-01-23, 10:36 AM   #2662
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Default Ok Wow.

Quote:
Originally Posted by iambecomelife View Post
Thanks, I would love to see how the mod maker created a pool of water (if he did) because one "holy grail" of interior SH4 modding is severe interior flooding on the floor of the compartments - like UBoat from Playway and SH5 has .... such flooding is one of the few advantages SH5 has over SH4.




Screenies as promised .... HMS Tipperary, HMS Shark, and their squadron bump into a distinguished visitor... lol...keep in mind that, as always, work in progress and subject to change, in particular Tipperary needs changes to stern and caustics/bump mapping enhancement.... Portholes were lower in my plan drawing than in the actual photos of her sister "Broke", which survived the war.

"Lucy" needs skin work too, because the model was created before I had learned how to add these channels to the ship models. I will be going back and improving all of the older ships without them.... actually quite simple and not very time consuming so it is worth doing.

Note how enormous "Tipperary" is compared to typical WWI destroyers; she was a flotilla leader. Flotilla leaders were big ships designed to be at the head of an attack and help cripple smaller enemy destroyers.








What they were NOT designed to do was duel enemy battleships, and at Jutland HMS "Tipperary" found herself fighting the German BB "Westfalen" at close range....but that's another story.

In WWII, much bigger destroyers would be common, with Fletcher Class, Tribal Class, and so on being over 2,000 tons or more full load.

























This is the best looking mod ive seen for sh4 cant wait to play it :Kaleun _Thumbs_Up:
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Old 02-02-23, 02:27 PM   #2663
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I was wondering why your model of the Tipperary has two gun mounts on the stern versus the one mount shown in the photo?
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Old 02-02-23, 04:37 PM   #2664
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Wolves of the Kaiser is not going to be just an SH4 Mod, it is clearly going to be a work of art as well.

-C
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Old 02-02-23, 08:30 PM   #2665
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Quote:
Originally Posted by iambecomelife View Post
Thanks, I would love to see how the mod maker created a pool of water (if he did) because one "holy grail" of interior SH4 modding is severe interior flooding on the floor of the compartments - like UBoat from Playway and SH5 has .... such flooding is one of the few advantages SH5 has over SH4.
I wanted to dig through my install to give credit to the author before I posted anything. His name is "vickers03".

It's part of the Fleetboat Interiors from going through the various readme files I have, and though it's not "full" flooding, it does show something to some extent depending on the situation. It's part of the FotRSU install now.

Same level of excellence when it comes to the broken glass on gauges and sweating in the older boats like the V-Boats and the S-Boats. It's just absolutely AWSOME in my opinion.

It's a true gem by Vickers I can't say enough good things about. It really increases the immersion to be able to go up and down the ladder to the different stations in the conning tower when you're on a boat other than an old S-Boat.

I don't just hit F3, F4, O, H, etc. to go to those stations directly that often anymore. If I do, I'll do it from the conning tower!

ElCid97
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Old 02-03-23, 01:42 PM   #2666
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Hello, iambecomelife!!
I've been checking your thread about your upcoming supermod for about 3 years and recently decided to make an account. I just wanted to say that i'm amazed by how much patience you've had the past years!! No matter what happened, you still continued to work on the mod! Thank you!!

Support from Canada.
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Old 02-05-23, 12:12 PM   #2667
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More of a question, how will you represent depth charges? Depth Charges were more of a middle-of-the-war invention. So, will the destroyers attempt to ram the submarines, or will they attempt to coax them up for surrender?

(also yeah, I am suggesting surrender...thanks steibler.)

Last edited by brickvapie; 02-05-23 at 12:33 PM.
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Old 02-05-23, 04:08 PM   #2668
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Iambecomelife, I been following this mod for years, its great to see it still being developed and the progress you made is impressive.

Very excited for the day when we get to play it, keep up the great work and thank you for sharing this journey with us all.

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Old 02-06-23, 09:04 PM   #2669
iambecomelife
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Quote:
Originally Posted by J0313 View Post
I was wondering why your model of the Tipperary has two gun mounts on the stern versus the one mount shown in the photo?
The photo is Broke, her surviving sister, in 1918. After Tipperary was sunk at Jutland, her sister ships had the dual 4" guns at the stern replaced by one 4.7" gun. Probably for stability; too much top weight can be dangerous to a destroyer.

@Torpedodude23 - Thank you for your interest! We are always happy to have new faces at subsim - in the end, I hope this mod doesn't disappoint. Everything is always a work in progress - I still have a lot to learn, but hopefully the latest ships look better than what I posted at the start of the mod.

@brickvapie - Early in the war 1914-1915 they will use ramming, guns, or makeshift ASW bombs. The interesting thing is, there were quite a lot of primitive anti-submarine weapons that are older than the depth charge. Before the war, the Royal Navy had designed what were called "cruiser mines". They were big and heavy, over 1,000 lbs and had a slow sink rate - plus, they only had one depth setting (45 feet). This meant that they were not very successful and scored no kills as far as I know.

Navies also used bomb thrower float/stick bomb combinations.... a thin stick of explosive attached to a ball that looked like a toilet tank float. These were also crude, ineffective, and had a poor kill rate (once again I cannot confirm any kills through my research).

The Royal Navy also had aircraft bombs attached to floats as makeshift depth charges, designed in 1914 and used in 1915....also bad weapons.

My plan is to give a few destroyers depth charge predecessors in 1914-1915. By December 1915 DC's will be in service, by the end of 1916 they will be somewhat common, and in 1917-1918 they will be standard equipment. However, hunter-killer destroyers will "only" have about 30 DC's in 1917-1918 which is a historically accurate load - not like the hundreds on some WWII escorts.

To counterbalance the smaller DC load - keep in mind that the British had THOUSANDS of trawlers and drifters that they put to work in WWI; the fishing fleet was much larger than in more modern times, and it was easy to equip trawlers with a couple guns and maybe 2-4 DC's. The first Battle of the Atlantic was no cakewalk for the German subs - despite some stupid mistakes by the Allies before 1918, they learned fast. I have heard of submarine hunts that involved 40 patrol craft, trawlers, etc.... all it takes is for you to surface in front of one, and it calls in the destroyers. Assuming you sink it with your deck gun, 4-5 others will be breathing down your neck - shooting and calling in the destroyers. No wonder about 50% of K.M. U-Boat men did not survive the war. Below is an image of primitive ASW weapons from early in the war.

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Old 02-07-23, 01:36 PM   #2670
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Thanks, just one more thing

Saying that something like this happens, such as a Depth Charge almost ripping apart and destroying your boat, is there some type of surrender feature where you can raise up to depth, and will there be some type of scuttle system too?
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