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Old 01-31-22, 01:43 PM   #31
Jeff-Groves
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I see that to make this Script Compatible with SH4/5 I'll have to add a Radio button command to the WarShips type to open a further box.
You're only allowed 15 selections per box.

SH4/5 has 20 WarShip UnitTypes

GWX has 16. Of those 14 and 15 are blank and 16 is IceBurgs.
Don't know about other Mods.
Can you all post the English.cfg from the Roster folder of other Mods?
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Last edited by Jeff-Groves; 01-31-22 at 02:07 PM.
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Old 01-31-22, 02:46 PM   #32
FUBAR295
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NYGM 2.5


[ClassNames]
Ship=Ship
Submarine=Submarine
Air=Aircraft
Land=Land
Warship=Warship
Merchant=Merchant Ship
Ordnance=Ordnance

;Warships
Type0=-
Type1=-
Type2=-
Type3=-
Type4=-
Type5=-
Type6=-
Type7=-
Type8=-
Type9=-
Type10=-
Type11=-
Type12=-
Type13=-

;Merchant ships
Type100=-
Type101=-
Type102=-
Type103=-
Type104=-
Type105=-

;Submarine
Type200=-
Type201=-
Type202=-
Type203=-

;Air
Type300=-
Type301=-
Type302=-
Type303=-
Type304=-
Type305=-
Type306=-

;Land
Type400=-
Type401=-
Type402=-
Type403=-
Type404=-
Type405=-
Type406=-
Type407=-
Type408=-

;Ordnance
Type500=-
Type501=-
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Old 01-31-22, 02:48 PM   #33
FUBAR295
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CCoM 12


[ClassNames]
Ship=Ship
Submarine=Submarine
Air=Aircraft
Land=Land
Warship=Warship
Merchant=Merchant Ship
Ordnance=Ordnance

;Warships
Type0=Patrol Craft
Type1=Corvette
Type2=Frigate
Type3=Destroyer Escort
Type4=Destroyer
Type5=Minesweeper
Type6=Light Cruiser
Type7=Heavy Cruiser
Type8=Escort Carrier
Type9=Fleet Carrier
Type10=Battlecruiser
Type11=Battleship
Type12=Auxiliary Vessel
Type13=Auxiliary Cruiser

;Merchant ships
Type100=Replenishment
Type101=Tanker
Type102=Cargo
Type103=Troop Transport
Type104=Coastal Vessel
Type105=Environmental

;Submarine
Type200=Submarine
Type201=Replenishment Submarine
Type202=Missile Submarine
Type203=Environmental

;Air
Type300=Fighter
Type301=Bomber
Type302=Dive Bomber
Type303=Torpedo Bomber
Type304=Patrol
Type305=Helicopter
Type306=Environmental

;Land
Type400=Vehicle
Type401=Tank
Type402=Armored Personnel Carrier
Type403=Artillery
Type404=Antiaircraft
Type405=Missile
Type406=Airbase
Type407=Naval Base
Type408=Environmental

;Ordnance
Type500=Mine
Type501=AntiSub Net
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Old 01-31-22, 02:50 PM   #34
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LSH3 v 20


[ClassNames]
Ship=Ship
Submarine=Submarine
Air=Aircraft
Land=Land
Warship=Warship
Merchant=Merchant Ship
Ordnance=Ordnance

;Warships
Type0=Patrol Craft
Type1=Corvette
Type2=Frigate
Type3=Destroyer Escort
Type4=Destroyer
Type5=Minesweeper
Type6=Light Cruiser
Type7=Heavy Cruiser
Type8=Escort Carrier
Type9=Fleet Carrier
Type10=Battlecruiser
Type11=Battleship
Type12=Auxiliary Vessel
Type13=Auxiliary Cruiser

;Merchant ships
Type100=Replenishment
Type101=Tanker
Type102=Cargo
Type103=Troop Transport
Type104=Coastal Vessel
Type105=Environmental

;Submarine
Type200=Submarine
Type201=Replenishment Submarine
Type202=Missile Submarine
Type203=Environmental

;Air
Type300=Fighter
Type301=Bomber
Type302=Dive Bomber
Type303=Torpedo Bomber
Type304=Patrol
Type305=Helicopter
Type306=Environmental

;Land
Type400=Vehicle
Type401=Tank
Type402=Armored Personnel Carrier
Type403=Artillery
Type404=Antiaircraft
Type405=Missile
Type406=Airbase
Type407=Naval Base
Type408=Environmental

;Ordnance
Type500=Mine
Type501=AntiSub Net
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Old 01-31-22, 02:51 PM   #35
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WAC 5.2


[ClassNames]
Ship=Ship
Submarine=Submarine
Air=Aircraft
Land=Land
Warship=Warship
Merchant=Merchant Ship
Ordnance=Ordnance

;Warships
Type0=Patrol Craft
Type1=Corvette
Type2=Frigate
Type3=Destroyer Escort
Type4=Destroyer
Type5=Minesweeper
Type6=Light Cruiser
Type7=Heavy Cruiser
Type8=Escort Carrier
Type9=Fleet Carrier
Type10=Battlecruiser
Type11=Battleship
Type12=Minelayer
Type13=Auxiliary Cruiser
Type14=Iceberg

;Merchant ships
Type100=Replenishment
Type101=Tanker
Type102=Cargo
Type103=Troop Transport
Type104=Coastal Vessel
Type105=Environmental

;Submarine
Type200=Submarine
Type201=Replenishment Submarine
Type202=Missile Submarine
Type203=Environmental

;Air
Type300=Fighter
Type301=Bomber
Type302=Dive Bomber
Type303=Torpedo Bomber
Type304=Patrol
Type305=Helicopter
Type306=Environmental

;Land
Type400=Vehicle
Type401=Tank
Type402=Armored Personnel Carrier
Type403=Artillery
Type404=Antiaircraft
Type405=Missile
Type406=Airbase
Type407=Naval Base
Type408=Environmental

;Ordnance
Type500=Mine
Type501=AntiSub Net
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Old 01-31-22, 03:13 PM   #36
Jeff-Groves
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Hmm.
Pretty crazy the differences.
One is probably going to need the know the differences for any Mod they are going to run this script on cause I'm not going to program for all the differences.
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Old 01-31-22, 03:17 PM   #37
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Quote:
Originally Posted by Jeff-Groves View Post
Hmm.
Pretty crazy the differences.
One is probably going to need the know the differences for any Mod they are going to run this script on cause I'm not going to program for all the differences.
What of a dual tool set... a part A then a part B... that splits those differences... so A, for doing merchants & B, for doing warships. Just a thought.



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Old 01-31-22, 03:32 PM   #38
Jeff-Groves
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If you know the differences in the various English.cfg files?
You can just select the UnitType for your mod of choice to change things.
It looks like only Ice-burgs in SH3 are out of a Stock order.
And Who is going to change Ice burgs anyway?

In SH4/5 they are a UnitType 107!

The Script is already Set up as a 3 stage selection.
You Select Merchants? You can only edit merchants.

Now if someone wanted to? They can edit the Script for other Mods or add the routines to do so.
I'll comment the hell out of it to assist.

NOW! Your going to have to change an option in 010 to run from my bat file!
Open 010 and select Tools then Options.
Set it like below image!


This area throws a warning that cause problems if not.
TFindInFilesResults r = FindInFiles

This problem was supposedly fixed in a past version but still throws warnings!
I run version 12.0.1 but all the Code should work for earlier versions.
I've stayed away from the new stuff to allow early versions to run the Script!
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Last edited by Jeff-Groves; 01-31-22 at 04:16 PM.
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Old 01-31-22, 05:25 PM   #39
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With what free software are we going to be able to run your script ?
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Old 01-31-22, 05:46 PM   #40
Jeff-Groves
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010 is free for 30 days. Then you need to buy a license.
I won't be doing a stand alone program.
A Good Modder get's the best Tools to do any given job.
I assist by doing the Scripts for free!
Other then that? It's all hand/hard work.
It's not an expensive investment as there is SO MUCH 010 can do!
$49.95 for a Home User License and Upgrades are only $19+ when needed.
I call that a deal for stepping into the Big Boy Game!
Many Scripts I have never released can rip animations from SH4, Export 3D model files with adjusted positioning AND all sub maps, and much more!
I have 1 program to finish as a Stand Alone then I remove all my programming software and will ONLY work on Scripts and Templates for 010.
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Last edited by Jeff-Groves; 01-31-22 at 06:02 PM.
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Old 01-31-22, 06:00 PM   #41
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Quote:
Originally Posted by Jeff-Groves View Post
It's not an expensive investment as there is SO MUCH 010 can do!
Yes, when you know HOW to do these things... So, maybe not a huge amount of money, but a huge amount of learning time... which most modders don't wish to / can't spend...
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Old 01-31-22, 06:09 PM   #42
Jeff-Groves
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Quote:
Originally Posted by Mister_M View Post
Yes, when you know HOW to do these things... So, maybe not a huge amount of money, but a huge amount of learning time... which most modders don't wish to / can't spend...
And that enters the area where it's not my FRAEKING problem. (NMFP)
You think MY investment in programs and TIME is free?
I payed the price for the full License AND spent the TIME to learn how to use it!
You have NO CLUE what I have put into SH3/4/5 from MY start to this day!
I OWE NO ONE! I do what I do just because.
If that offends you? Get over it. Cause I ain't about to change!
In fact? I may just shut this Project down and stop wasting my time to help ungrateful people like you.
Not like I don't have a bunch of other concerns.

Maybe you should know of the People that I GAVE free Licenses of 010 to!
Take a look at the FotRSU team! Ask them what I have given in knowledge and free licenses!
People like you that WANT for free? Well. I have no help for you.

There is only ONE person that still comes to SubSim that knows the SH3/4/5 files as well as I do.
Think about THAT!
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Last edited by Jeff-Groves; 01-31-22 at 06:45 PM.
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Old 01-31-22, 06:37 PM   #43
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Well, modding is a hobby, you're free to investe as much time as you wish. I myself investe time in modding to do things I like to do, no one is forcing me.

And I'm not offended in any way, just saying my opinion.
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Old 01-31-22, 06:51 PM   #44
Jeff-Groves
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Quote:
Originally Posted by Mister_M View Post
Well, modding is a hobby, you're free to investe as much time as you wish. I myself investe time in modding to do things I like to do, no one is forcing me.

And I'm not offended in any way, just saying my opinion.


I guess I'm a Professional Modder then! I don't get payed in any way but I want to be ONE OF THE BEST EVER for SH3/4/5!

So when I take the final dirt nap? I hope SubSim posts more then a simple foot note.
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Old 01-31-22, 07:49 PM   #45
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Appreciate the time and effort Jeff.
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