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Old 02-09-22, 01:01 PM   #1
nazaka
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Hi,

I tried to launch a campaign with the Dark Waters Mod without success.

Already, when I launch it I have a message that tells me that a file is missing:
data/menu/ksd_main_interface/chronometer/chronometer.tga

Despite this message, the game starts.

I create my captain, prepare my uboat.
And it is only when I validate the place of my spawn, after the loading that I crash.
I hear the beginning of the uboat starting sounds, then crash.

No error message...

Any idea?
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Old 02-09-22, 01:12 PM   #2
Niume
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Quote:
Originally Posted by nazaka View Post
Hi,

I tried to launch a campaign with the Dark Waters Mod without success.

Already, when I launch it I have a message that tells me that a file is missing:
data/menu/ksd_main_interface/chronometer/chronometer.tga

Despite this message, the game starts.

I create my captain, prepare my uboat.
And it is only when I validate the place of my spawn, after the loading that I crash.
I hear the beginning of the uboat starting sounds, then crash.

No error message...

Any idea?
I suspect you have conflicting mod installs. Don't mix KSD II game with modpacks.
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[ENG] SH 4 KSD II Ace Edition
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Old 02-09-22, 01:18 PM   #3
nazaka
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I have two different versions of SH4: one for KSD 2 and the other for Dark Waters


For Dark Waters, I went through the Steam version... if that helps
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Old 02-09-22, 02:00 PM   #4
Niume
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Quote:
Originally Posted by nazaka View Post
I have two different versions of SH4: one for KSD 2 and the other for Dark Waters


For Dark Waters, I went through the Steam version... if that helps
Oh yeah, Dark waters have folder named KSD interface my bad.
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Old 02-20-22, 12:26 PM   #5
woland595
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Hello everyone,

i have several issues with manual targeting and RAOBF.

First of all, horizontal scales of the periscope and raobf are not matched each other, for example optical length of targeting drone is aproximetly 19 (see in attachment 1) and in RAOBF view it is already 36 (see in atachement 2)

But it is not the biggest problem. The mast height of drone is 24 meters. Optical height is 5.5, so raobf gives a range 2400 meters (see in attachment 3), but it is actually 1300. Weapon officer gives 1300 and he is actually right, i activated map update for this test. Probably, it is because raobf expecting power of periscope x6, but it is x4.

What i'm doung wrong?

Thanks in advance.

And thanks for great mod
Attached Images
File Type: jpg SH4Img@2022-02-20_18.05.04_015.jpg (93.7 KB, 23 views)
File Type: jpg SH4Img@2022-02-20_18.06.12_313.jpg (96.9 KB, 18 views)
File Type: jpg SH4Img@2022-02-20_18.07.44_392.jpg (97.6 KB, 19 views)

Last edited by woland595; 02-20-22 at 12:43 PM.
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Old 02-20-22, 12:53 PM   #6
Mad Mardigan
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Quote:
Originally Posted by woland595 View Post
Hello everyone,

I have several issues with manual targeting and RAOBF.

First of all, horizontal scales of the periscope and raobf are not matched each other, for example optical length of targeting drone is aproximetly 19 (see in attachment 1) and in RAOBF view it is already 36 (see in atachement 2)

But it is not the biggest problem. The mast height of drone is 24 meters. Optical height is 5.5, so raobf gives a range 2400 meters (see in attachment 3), but it is actually 1300. Weapon officer gives 1300 and he is actually right, i activated map update for this test. Probably, it is because raobf expecting power of periscope x6, but it is x4.

What i'm doung wrong?

Thanks in advance.

And thanks for great mod
It'd be a big help.. to know a few facts...

1. Source of your copy of SH4, what version of it & lastly... are you running more than 1 copy of it.

2.Just where do you have SH4 (or any subsequent copies, if you are running more than 1... ) installed.

3. If I recall rightly, this set up, does come with a JSGME pre-installed in the setup of it... so... how 'bout opening that up... click on 'Tasks', select export & the sub selection of 'to clipboard'... doing that, will then allow for you in your reply back, to paste the mods activated listing, for O.M.: Dark Waters...



Having this info, will be of a BIG help, in being able to determine if there's an error in 1 of the mods... or is it a mx up of mod order... or... are there mods in the mix... that should NOT be there... That would help narrow down the possible causes for issues...



M. M.
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Old 02-20-22, 04:00 PM   #7
woland595
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Quote:
Originally Posted by Mad Mardigan View Post
It'd be a big help.. to know a few facts...

1. Source of your copy of SH4, what version of it & lastly... are you running more than 1 copy of it.

2.Just where do you have SH4 (or any subsequent copies, if you are running more than 1... ) installed.

3. If I recall rightly, this set up, does come with a JSGME pre-installed in the setup of it... so... how 'bout opening that up... click on 'Tasks', select export & the sub selection of 'to clipboard'... doing that, will then allow for you in your reply back, to paste the mods activated listing, for O.M.: Dark Waters...



Having this info, will be of a BIG help, in being able to determine if there's an error in 1 of the mods... or is it a mx up of mod order... or... are there mods in the mix... that should NOT be there... That would help narrow down the possible causes for issues...



M. M.
Hi,

thanks a lot for quick response and sorry for missed info. I just didn't think it bug or technical problem, but rather a feature, that i dont understand.

Here the answers.

1. I'm using Steam sh.4 version 1.5 patched with LAA.
2 and 3
Generic Mod Enabler - v2.6.0.157
[C:\Games\Steam\steamapps\common\Silent Hunters wolves of the pacific\MODS]

OM_DarkWaters_V6

As you can see i didnt install any other mods yet.
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