I remember reading something here. It was a veteran German U-Boot's crew who was testing SH3 (maybe with GWX). When he was asked if it was a realistic game, he answered : "
It was so much easier in reality" ! (for the U-Boot)...
But I guess it might be extremly hard to create a good simulation, like creating a perfect 3D model of a destroyer : spending 1000 triangles to model a single porthole, and modeling every rivets...
But here is a list of what is badly missing :
https://www.subsim.com/radioroom/sho...d.php?t=251099