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Old 04-27-23, 03:08 PM   #256
Mister_M
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Originally Posted by Alex.B View Post
Jervis updated...




Download
Very nice !
In game, the torpedo tubes and the depth charges are missing on the deck...
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Old 04-27-23, 04:39 PM   #257
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Originally Posted by Tigerzhunters View Post
Are you going to make a Kent class in the future?
No.


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Very nice !
In game, the torpedo tubes and the depth charges are missing on the deck...
FIX - https://disk.yandex.ru/d/zz71lW9JV7WfiQ
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Old 04-27-23, 04:45 PM   #258
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Unfortunately, it doesn't work that way. If you do it via cfg#T0**, then you need to put the model in the Library and assign the "pentad" to the ship's .eqp file
[Equipment *]
NodeName=T0*

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Old 04-27-23, 04:59 PM   #259
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FIX -
Cool!
You found a simple solution yourself without my prompting.
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Old 04-29-23, 04:25 AM   #260
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Goldenfels skin...



Skin - https://disk.yandex.ru/d/BItMPWd1z4DCdw

Ship - https://disk.yandex.ru/d/uFGjv_oDjp5e8A
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Old 04-29-23, 06:14 AM   #261
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Is That Schiff?Great work
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Old 04-29-23, 10:34 AM   #262
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Icon12

This could be useful... https://globalmaritimehistory.com/pa...pixels_lloyds/
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Old 04-29-23, 03:03 PM   #263
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Old 04-30-23, 05:44 AM   #264
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Nice skin Alex, to have the new skin as well as the old im assuming I just name them Goldenfels_t01.tga and Goldenfels_t02.tga respectively in the TNormal folder since their HD skins? Same with Liberty, I have a Liberty.tga already in textures so I named them Liberty_t01.tga and Liberty_t02.tga in TNormal folder, hope that's all that has to be done or do I need to go in another file and change something?

Also I see you had to delay the release of the T1-MT type tanker, any approx release date for that?
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Old 04-30-23, 07:44 AM   #265
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Nice skin Alex, to have the new skin as well as the old im assuming I just name them Goldenfels_t01.tga and Goldenfels_t02.tga respectively in the TNormal folder since their HD skins? Same with Liberty, I have a Liberty.tga already in textures so I named them Liberty_t01.tga and Liberty_t02.tga in TNormal folder, hope that's all that has to be done or do I need to go in another file and change something?

Also I see you had to delay the release of the T1-MT type tanker, any approx release date for that?
To make two textures work:
1. Put the textures in the ship folder (name textures - nameship_t01.tga, nameship_t02.tga and etc.)
2. Open the ship file and do as in the picture.





Tanker will be next week... maybe...
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Old 05-02-23, 10:14 AM   #266
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Any idea why im adding ambient oclusion for my Gun always like this?



With out AO it will like this Uglyy



im already doing Uvmapping in Wings3d



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Old 05-02-23, 04:01 PM   #267
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Did you check also in SH3 ? I know that S3D can show something strange but all is ok in game.
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Old 05-03-23, 01:21 AM   #268
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Well it like this

?

[Btw ignore the second gun it was Kent class cuz the body Not finished yet]
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Last edited by Tigerzhunters; 05-03-23 at 01:32 AM.
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Old 05-03-23, 05:56 AM   #269
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well @Alex, Do you know how to make 2048 x 2048 can used as skin cuz im try to Make it add it on embeb file it always crashing so im only can 1024 x 1024 probably im try To make it like this, Data/Texture/TNormal/Tex, It always Not mapped
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Old 05-03-23, 09:46 AM   #270
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Originally Posted by Tigerzhunters View Post
well @Alex, Do you know how to make 2048 x 2048 can used as skin cuz im try to Make it add it on embeb file it always crashing so im only can 1024 x 1024 probably im try To make it like this, Data/Texture/TNormal/Tex, It always Not mapped
1. Place the skin in "Data/Texture/TNormal/Tex". The size of the skin is not important. I do not recommend 4K skin.
2. Do as the picture shows.







3. Launch the game and enjoy...
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