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Old 06-26-11, 10:19 AM   #1
Oberon
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And that's just Oberon and Harras patrolling the castle.
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Old 06-26-11, 10:20 AM   #2
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And that's just Oberon and Harras patrolling the castle.
I was tempted to make a second account and roleplay Harras
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Old 06-26-11, 10:22 AM   #3
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I was tempted to make a second account and roleplay Harras
If and when I get offed I'm tempted to do that, but then I reckon that Harras would make a break for it if things get too hairy. He has a habit of doing that:

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Old 06-26-11, 10:38 AM   #4
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If and when I get offed I'm tempted to do that
you spoke too soon
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Old 06-26-11, 10:38 AM   #5
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Day begins, after a messy night.

Players have 12 and a half hours to play until night.

No, don't make an account and RP a dog, lol, Lassie has that covered.
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Old 06-26-11, 10:41 AM   #6
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Through the night, erries animal cries can be plainly heard. A howling, a full-throated howling.
Erries = eerie?
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Old 06-26-11, 10:44 AM   #7
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You were a little early Neal!
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Old 06-26-11, 10:45 AM   #8
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You were a little early Neal!
Yeah, since all the night actions were in, I posted 30 minutes early:

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All night actions are in, I will begin the Day 1 hour early, in about 45 minutes.
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Old 06-26-11, 11:50 AM   #9
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Quote:
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I was tempted to make a second account and roleplay Harras

Oh damn, that's brilliant!!

Why didn't I think of that I could have added a dog as an NCP and then used his to nudge players into areas of the game they have not gone yet....
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Old 06-26-11, 11:58 AM   #10
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Oh damn, that's brilliant!!

Why didn't I think of that I could have added a dog as an NCP and then used his to nudge players into areas of the game they have not gone yet....
Aha!!....a clue
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Old 06-26-11, 12:48 PM   #11
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Unless anyone is a werewolf forensic scientist I think being able to diagnose a werewolf attack from the mangled remains is a bit of a plot stretch.

Why not create a witness or two? Somebody that got a good look at the beast but survives to tell the tale to the rest of the cast.
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Old 06-26-11, 12:59 PM   #12
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I was going to venture up to the nunnery but it's hard to be mobile while you're a soldier who is not on leave, or a prisoner behind barbed wire. The only two who can really roam are the person on leave and the escaped prisoner.
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Old 06-26-11, 01:01 PM   #13
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That hopefully should change a bit when we realise it's werewolves and not psychotic germans.
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Old 06-26-11, 01:32 PM   #14
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Quote:
Originally Posted by Neal Stevens View Post
Oh damn, that's brilliant!!

Why didn't I think of that I could have added a dog as an NCP and then used his to nudge players into areas of the game they have not gone yet....
Creating a believable and creative NPCs is a good way for a game master to move the story along and into places the players may not find on their own.
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Old 06-26-11, 01:42 PM   #15
Onkel Neal
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Creating a believable and creative NPCs is a good way for a game master to move the story along and into places the players may not find on their own.
The game is structured to allow two players at a time to roam. Any more and I couldn't keep up. You should apply for leave tonight


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I was going to venture up to the nunnery but it's hard to be mobile while you're a soldier who is not on leave, or a prisoner behind barbed wire. The only two who can really roam are the person on leave and the escaped prisoner.

I know Before the game began, I was toying with the idea of a talking parrot or myna bird, to "announce" the lynch vote deadline, etc. Wish I had thought of using a dog. Oh well, there's always next time.
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