SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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08-04-10, 10:01 AM | #1 | ||||
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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You'll find those orders under Navigator, there one of 3 for getting time and range to end of plotted course.
Time to end is the time to complete the current plot at current speed. Range to end is the total distance to the last waypoint. Quote:
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Any resolutions over this and thing's start to get out of position and shrink below recommended levels. While thats a higher resolution your playing at, the way stock SH5 is built at 1024x768 and uses scalling to enlarge items for larger resolutions you only end up with blurry graphics at very high resolutions. I could of went the stock method at the begining of this Mod but took the decission to go the non scalling and sharper graphics method with this Mod. Thrust me its worth setting SH5 to 1080P levels with this Mod to get the sharpest and best positioning. Quote:
If anyone wants to do a german menu.txt send it in for inclusion. Quote:
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08-04-10, 10:36 AM | #2 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Ok I've been testing the Obs scope and can't recreate it rising by itself.
Is everyone having this Issue or just some . Maybe the wrong Obs script made it into the packaged mod. I'll pack up the current Obs script to see if that sorts out the issue just in case thats the problem. Will post here when done. EDIT: Try this - http://rapidshare.com/files/41100915...pe_Fix.7z.html |
08-04-10, 04:38 PM | #3 | |
Grey Wolf
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Try lowering it by hand - then go to the conning tower and use the UZO for a minute or two - if you have the problem when you drop the UZO and look at the Observation scope it should have risen up abot half way
Also I still cant find the dept under keel order via navigator am I missing something Regards Rascal Quote:
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08-04-10, 04:46 PM | #4 |
Grey Wolf
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Just been checking things - I cant find the officers clipboard - I can see the new perment station icons but no clipboard - have I missed it or could it be its been corrupted when installed
Rascal |
08-04-10, 07:39 PM | #5 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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It is on the top right where the old reports button was. You can now get to the old reports screens through the logical corresponding officer.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
08-05-10, 01:26 AM | #6 |
Captain
Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Fantastic mod thanks, and all fine for me except a problem with the persicope.
I find that if you lower the obs scope with the page down key when in the command room, then go to another screen, ie map or outside, then come back again, it has risen again every time! I think there may be a conflict with another mod I am running, but if you could post your mod list, it would be quick to sort out? Thanks again for a great job |
08-05-10, 02:43 AM | #7 |
Swabbie
Join Date: Jan 2008
Posts: 13
Downloads: 52
Uploads: 0
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My max resolution is 1280 by 1024. I tried this mode and can not get right UI. I can not see torpedo panel. Is there any way to solve this problem?
Thank you |
06-20-12, 07:19 PM | #8 |
Swabbie
Join Date: Jun 2012
Posts: 6
Downloads: 3
Uploads: 0
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how do you use the recon manual? it doesn't have the links...
Aside from that your work is incredible. Attention to detail 10/10. Last edited by Grezkev; 06-20-12 at 10:07 PM. |
08-04-10, 12:04 PM | #9 | |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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Quote:
But thanks for your answer.
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U-552 Tiger IDF |
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08-04-10, 12:09 PM | #10 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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HiDef 3D Replacement Scopes Released:
These are replacment Periscope Graphics for the UI Mod. Simply extract using JGSME and select ok to overwrite the existing files. Download from Link in second post: |
08-04-10, 12:15 PM | #11 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Awesome! I can't wait to take a look out of em.
Reaper7, I also cannot reproduce the obs scope rising by itself, everything seems fine to me.
__________________
He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
08-04-10, 12:27 PM | #12 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
I have a feeling that maybe they are making them rise using the commands under the XO Orders. That or the Mod has been installed over another that may be causing the problem. Any luck getting permission to update your Interior Mod V1.1 I keep finding new things all the time I look around . |
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08-04-10, 12:43 PM | #13 | |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Quote:
Yeah, I expect it will literally take a month or more of playing for folks to notice all the changes, that is how detailed I made it.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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08-04-10, 01:29 PM | #14 | |
Ocean Warrior
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Is this compatible with TDWs UIs Mod?
Why I'm asking is that I've been using his for a while now, and while your UI Mod is amazing it just seems foreign to me. However, what has intrigued me with this mod, and if I understand correctly, is the clickable TDA. If I understand correctly do we need to, in this mod, gather data from the scopes and then exit scope and input the data in the TDA in the conning tower?
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