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Old 08-06-20, 01:51 PM   #1
JapLance
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Yes, the model in the pics is the typical 1940 ship rushed into combat. I mainly used HMS Brighton as a basis for the model:



Some ships got more intensive refits, with a new bridge, like HMS Charlestown:



The Russian ships are included in the roster, but no paint jobs have been done. The original Clemson skin was a bit of a mess for me, and right now I have no intention to add an Occlusion map where camouflage patterns could be added. There 's only the basic T01 texture to use. Maybe later on if I find the will .
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Old 08-06-20, 02:09 PM   #2
propbeanie
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Quote:
Originally Posted by JapLance View Post
Yes, the model in the pics is the typical 1940 ship rushed into combat. I mainly used HMS Brighton as a basis for the model:

pic

Some ships got more intensive refits, with a new bridge, like HMS Charlestown:

pic

The Russian ships are included in the roster, but no paint jobs have been done. The original Clemson skin was a bit of a mess for me, and right now I have no intention to add an Occlusion map where camouflage patterns could be added. There 's only the basic T01 texture to use. Maybe later on if I find the will .
lol - maybe we can find someone who enjoys the "skinning" challenges that the warships present. I had a hankering a while back to do a proper "measure" for the Iowa Class BB - that is, until I started to attempt same... yeesh! trying to figure-out what goes where is this side of impossible, and then you need to skin the guns and other "attachments"... quite an undertaking.

Anticipating a "test version" to check things out, good sir!
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Old 08-07-20, 05:09 AM   #3
JapLance
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Here's a link to a test version:

DD Town Class TEST.7z

It's been created on the base of the stock v1.5 game. If you want to use it with Dark Waters or Op.Monsun you may have to change some sensors.

Last edited by JapLance; 08-25-20 at 04:40 AM.
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Old 08-08-20, 02:38 AM   #4
JapLance
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This is the result of a few hours work tonight:



I arrived to the conclusion that it was easier applying a cheap Occlusion map than re-texturing the original model.

Still I think the ship looks too dark. It looks fine in S3D, but then in game looks darker. Not sure how to change that. I've tried different material attributes in S3D, I've tried making the textures brighter... nothing seems to make much difference .
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Old 08-10-20, 11:16 AM   #5
JapLance
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Close to finishing the ship. This weekend I did the split parts and solved a few issues with the reflective models.

Also did a couple of cheap skins.

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Old 08-25-20, 04:39 AM   #6
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I sent the_frog a PM to get permission to use the parts I had used in the Town, but there's been no answer after 2 weeks.

I also noticed that he hasn't logged in to Subsim since 2018, so I'm afraid I will have to scratch this project.
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Old 08-25-20, 04:44 AM   #7
Mad Mardigan
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SHO Re: mod @ a dead end..?? ....

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I sent the_frog a PM to get permission to use the parts I had used in the Town, but there's been no answer after 2 weeks.

I also noticed that he hasn't logged in to Subsim since 2018, so I'm afraid I will have to scratch this project.
If not mistaken, if you've made reasonable efforts to get in touch with & get permission to utilize a mod or parts of a mod from another modder, then you should then be able to complete work you're doing on your mod... just ensure to include doing a read me, that credits that & any other modders work that is included in your mod.. can't recall where I saw that info at, but am sure someone else can point that out...

M. M.

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