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Old 08-11-06, 12:28 PM   #61
Harmsway!
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I like to convert my hours into time of day. "Alright boys, be ready for action at 1900 hours". I only wish I could add comments to the mark tool. This is something I hope to see in SHIV.

Another cool thing would be a calendar on the desk with moon phases and sunrise, sunset times. SHII had a calendar, I miss that. Looking at a digital mouseover display in the bottom right just doesn't feel right to me.

Last edited by Harmsway!; 08-11-06 at 12:30 PM.
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Old 08-12-06, 04:21 AM   #62
Schpeedy
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Neat stuff with the nav aids to intercept the ship, I'll click around on that stuff more often. Thanks.

The measurements and attack run...
Ya lost me on the part that shows the ships on the tactical map.
With full realism on, there are no ships on tactical map...???

Lets turn it around pls... I'll ask question and u answer :P

The range I can get from my officer if I'm on the surface.
I then use the mast measuring thing to get the same answer that the officer said.
At close range, say 600meters... getting the range is easier still.
I push the pause button when the scopes center horizontal line is on at the water line and i then click the master measure thing and I get a reading.

The angle and speed of the target is where i get messed up.
So the target is say 1000meters away, from mast/officer method.

I then put a guestimate for the angle on bow, sometimes using the ships book.
Now for the speed... the problems...
Lets suppose that the angle on bow is 45degrees.
I then start my speed reading timer...
By the time that even a minute goes by, the ship might some 25degrees off.
Which 'angle on bow' do I want? The angle at start, middle, or finish of my speed timer???
Also... if my uboat is moving... does that throw off the reading entirely?
I got a reading of 15knts on a ship that I was running parallel to and I wasn't even doing 15knts when I got ahead of it.

Only way to really get the targets speed that I can see, is run a parallel course for awhile, which is not easy to do.
Only way to run a parallel course to a ship, is trail it for a long time so that we know we are exactly behind the ship, and heading in the same direction of the ship. Now we would know the course to try to parallel the ship. We catch up to a side of the ship, run a parallel course, and finally, change our own speed untill the ship doesn't move in our crosshairs... The ships speed would be the same as our speed.

The angle on bow again for the firing... do we want the angle on bow to be the reading when we fire the torpedo... or the angle on bow for when the torpedo will hit the ship? Or somewhere in the middle? (considering that at close range, this value changes rapidly.)
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Old 08-17-06, 11:56 AM   #63
Harmsway!
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Quote:
Originally Posted by Schpeedy
Neat stuff with the nav aids to intercept the ship, I'll click around on that stuff more often. Thanks.

The measurements and attack run...
Ya lost me on the part that shows the ships on the tactical map.
With full realism on, there are no ships on tactical map...???

...
With full realism on ships that you come in contact with do not show on the map but ships reported to you will be plotted for a short time. Long enough to make your own marks and predictions. Think of those ships as being radio messages.

As to all of the rest of your questions you will find good answers to at Wazoo's Manual Charting & Targeting Tutorial
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Old 08-19-06, 01:30 AM   #64
P_Funk
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In order to get speed of a target you need the range and bearing. Convert bearing to bearing due north (bearing to target + your course = bearing due north. -360 if over 360). Mark your position on the map, then the enemy's position given bearing and range by drawing a line from your position along the bearing due north. Press the stopwatch the moment you get the target information and mark your position immediately if you are moving. Wait 3 minutes and 15 seconds and repeat the process. Once you have marked the enemy's position again draw a line between the two marks. Waiting 3:15 means that every 100 metres travelled by the target represents 1 knot. So the distance between these two plots of the target's position is the target's speed. It's actually pretty easy with a bit of practice.

Read Wazoo's for a description with pictures.
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Old 08-24-06, 11:18 PM   #65
kylania
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Just had my first patrol tonite and used this guide to get into the PERFECT position to sink my first merchant ship tonite.

Thanks so much for the guide, even though I do still need more work on getting it down smoother.
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Old 09-09-06, 01:14 AM   #66
RedMenace
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Great job, man! Took me about half an hour, but I finally figured out how to make decent intercept courses! Great work, really.
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Old 11-03-06, 11:36 PM   #67
kylania
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Since there's been a few new captains here, enjoy The Hunt. Perhaps the single best thread I'd read when I was new to SH3.
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Last edited by kylania; 11-04-06 at 01:04 AM.
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Old 11-04-06, 12:07 AM   #68
P_Funk
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Indeed it took what we learned from Wazoo and took it to a new level.

Speaking of which:http://www.paulwasserman.net/SHIII/

Noobs may enjoy at will.
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Old 01-04-07, 05:08 PM   #69
danurve
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25+ Steps ... angles of grace

Interesting and downright an art form.
It would make more sense to me if when I was a lad my Math teacher wasn't hot and I paid more attention in class.
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Old 01-04-07, 09:14 PM   #70
Iron Budokan
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I used it to help me intercept a convoy last night. Really good work and helpful.
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Old 07-28-07, 12:24 AM   #71
DirtyACE
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This is very good info indeed. I have a question though. I was trying to plot an intercept course but then saw that the circle you draw in one of the first steps did not intersect any of the line, in fact it was quite past it. Does this mean that I made a mistake somewhere or does it mean that interception is not possible?
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Old 07-28-07, 11:56 AM   #72
Sigurd
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Quote:
Originally Posted by DirtyACE
This is very good info indeed. I have a question though. I was trying to plot an intercept course but then saw that the circle you draw in one of the first steps did not intersect any of the line, in fact it was quite past it. Does this mean that I made a mistake somewhere or does it mean that interception is not possible?
I've had that problem as well (namely, the line from my U-boat to the contact doesnt intersect the circle). What I do is extend the line until it does intersect the circle, mark it, and go from there.

I think it works anyway. Lately, my contacts have all been ones that I just spot on the horizon.
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Old 07-28-07, 04:53 PM   #73
Brag
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Excellent!!
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Click here to look inside Brag's book:
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Old 11-13-07, 09:03 PM   #74
sasquatch
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hmm, this looks a little tough as I'm on my first career. But I'll be givin it a try soon...
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Old 08-31-08, 10:45 AM   #75
niteflier
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Default The Hunt Pdf.file?

When I click on the pdf version "here", It takes me to the freenet site.... but it doesnt do anything;no response;no pdf download.

Has the Adobe file been deleted? Any info appreciated!! Ken
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