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Old 02-17-22, 07:31 PM   #16
John Pancoast
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Regarding the swarms of planes, if anyone doesn't already know it is an easy fix.
Simply open the airbase folders you want to change found in data\land. In there, open up the .cfg file and change the Squadron*Number lines to 1 for any bomber squadrons.
Setting the max range to a max of 2000 in the airstrike.cfg file will slightly help, but the above is the key.
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Old 02-17-22, 07:54 PM   #17
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Quote:
Originally Posted by John Pancoast View Post
Ah, I see why you're having problems now Rick.
- Metox is the first rwr available in Sept/Oct. 1942. You must buy it. If you start a career after those dates it is automatic though. Btw SH3 has a bug where if you have the latest rwr, it also has the capabilities of the previous rwr versions.
At the same time, your crew will spot a plane in plenty of time anyway.
- There should never be a group of planes. That's vanilla behavior. If so, something is wrong with the install and/or mod(s). Should always be one plane attacks. Historically the only time there was more than one plane on a regular basis was off escort carriers with an Avenger/Wildcat pairing.
But that is not possible in SH3. One more thing AOD does that SH3 doesn't for some reason.
- Type IX's are big slow pigs. There's a reason they were historically pulled from convoy duty early in the war. I alway use VIIs.
Myself... I always run at least, 1 IX, most the rest of the careers I've done have been the VII's... with 1, maybe 2... out of the II's, just to round out the start off...

On the II careers... provided I've survived long enough to get to where a VII, shows for transfer... will run at least 1 more patrol out in the II, before bumping it over to a VII.

Vary rarely, have I done a transfer from a VII, up to a type IX U-boat... but, that's just Me...



M. M.
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Old 02-17-22, 07:57 PM   #18
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From 1943 on I also follow the historical doctrine and travel the Bay submerged during the day leaving and returning if that helps anyone. Including along most of the Pfiening route.

Still get plenty of attacks throughout a patrol.
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Old 02-17-22, 07:59 PM   #19
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Myself... I always run at least, 1 IX, most the rest of the careers I've done have been the VII's... with 1, maybe 2... out of the II's, just to round out the start off...

On the II careers... provided I've survived long enough to get to where a VII, shows for transfer... will run at least 1 more patrol out in the II, before bumping it over to a VII.

Vary rarely, have I done a transfer from a VII, up to a type IX U-boat... but, that's just Me...



M. M.

Never used a IX, have no interest in the barges or where they were used historically. Same in AOD.

North Atlantic with VIIs; that's my cup of tea. Then onto the Inshore Campaign.
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Old 02-18-22, 12:43 AM   #20
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Never used a IX, have no interest in the barges or where they were used historically. Same in AOD.

North Atlantic with VIIs; that's my cup of tea. Then onto the Inshore Campaign.
Plus the Type VII's crash dive faster. The reason I inquired about the hard-90⁰ is that by 1943 the aircraft depth charges are set at 25', usually four to straddle crashdivers or their discernable bubble wake'. The need to divert ASAP from the path of the wake is critical in 1943.

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One of the problems the Brits researched was the “optimum trigger depth for aircraft dropped depth charges:

“…work by the CC-ORS (Coastal Command's Operational Research Section) indicated that on average, if the trigger depths of aerial-delivered depth charges were changed from 100 feet to 25 feet, kill ratios would go up. The reason was that if a U-boat saw an aircraft just before it arrived overhead, depth charges set to trigger at 100 feet would drop below the sub and do no damage because the U-boat did not have enough time to descend as far as 100 feet. On the other hand, if the crew of the U-boat spotted the attacking aircraft a long distance away, it had time to dive and alter course under the water minimizing the probability that it would be within the 20-foot kill zone of the charge when it was dropped. CC-ORS determined that it was far more efficient for anti-submarine patrol aircraft to attack U-boats only when they were close to the surface where they could be properly acquired (their locations were actually known), than to attempt their destruction at greater depths when their positions could only be guessed at.

Before the change of settings from 100 feet to 25 feet, only 1% of the submerged U-boats attacked were sunk, and only 14% were damaged. After the reducing the settings to 25 feet, 7% were sunk (a 700% increase) and 11% damaged. If submarines were sited on the surface and attacked shortly after they submerged, those percentage rose to 11% sunk (1,100% increase and 15% damaged. Peter Blackett, a noted British scientist and early supporter of Operations Research, observed "…there can be few cases where such a great operational gain had been obtained by such a small and simple change of tactics,"
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By the end of 1943, RAF Coastal Command aircraft armed with the Torpex depth charge had sunk an impressive 84 U-boats, out of 219 U-boats that were destroyed in that decisive year. 130 The 600-pound depth bomb “only accounted” for one U-boat in 1943—U-462. 139 By the end of the war, Coastal Command had dropped 97 in 28 attacks compared with 5,790 of the Torpex depth charges in 1,170 attacks. 140 The lethality of Coastal Command attacks on visible U-boats had risen to over 45 percent. 141
https://www.ijnhonline.org/torpex-an...antic-victory/
Quote:
Joubert argued that the change in depth setting from 100 to 25 feet “was probably at least as effective [as Torpex], since the “majority of attacks were made when the target was only just below the surface.”
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Old 02-18-22, 08:32 AM   #21
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Plus the Type VII's crash dive faster. The reason I inquired about the hard-90⁰ is that by 1943 the aircraft depth charges are set at 25', usually four to straddle crashdivers or their discernable bubble wake'. The need to divert ASAP from the path of the wake is critical in 1943.

https://www.ijnhonline.org/torpex-an...antic-victory/



Exactly; the VIIs dive faster, turn faster, etc. than the bloated IXs.
Regarding the depth charges, in real life sure. In the game, not so much. I never bother changing direction, has never caused a problem for the reasons I stated earlier; they're always wildly off target anyway.
In fact if I turned 90 degrees, many times that would put me in the charges path
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Old 04-21-22, 02:12 PM   #22
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Originally Posted by John Pancoast View Post
Regarding the swarms of planes, if anyone doesn't already know it is an easy fix.
Simply open the airbase folders you want to change found in data\land. In there, open up the .cfg file and change the Squadron*Number lines to 1 for any bomber squadrons.
Setting the max range to a max of 2000 in the airstrike.cfg file will slightly help, but the above is the key.

Hello Mr. Pancoast,


I did this on my CCoM10.0 installation BUT without copying the original data/land files somewhere else (I know, a rookie mistake) and now the game won't load.


Would you happen to have the CCoM10.0 data/land files stored on your PC somewhere, that you could share with me via PM?
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Old 04-21-22, 02:53 PM   #23
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Hello Mr. Pancoast,


I did this on my CCoM10.0 installation BUT without copying the original data/land files somewhere else (I know, a rookie mistake) and now the game won't load.


Would you happen to have the CCoM10.0 data/land files stored on your PC somewhere, that you could share with me via PM?
No, sorry. I've never even downloaded them.
Anyone else able to help ?
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Old 04-21-22, 03:14 PM   #24
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Go to this link and you will be able to access the requires files on CCoM.

https://www.mediafire.com/folder/163...#yne3ru6uae3lc

Good hunting,
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Old 04-22-22, 05:05 AM   #25
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Originally Posted by FUBAR295 View Post
Go to this link and you will be able to access the requires files on CCoM.

https://www.mediafire.com/folder/163...#yne3ru6uae3lc

Good hunting,
FUBAR295

Thanks, FUBAR295!


I checked it and it seems that on this site there are "merely" the zip files, which to my understanding, would require a complete new installation of the game, in order to access the files.


I was wondering, if anyone here has the game on their PC or if there is a site where the game files as such could be downloaded from.


Any hint or help would be much appreciated!
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Old 04-22-22, 06:31 AM   #26
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Thanks, FUBAR295!


I checked it and it seems that on this site there are "merely" the zip files, which to my understanding, would require a complete new installation of the game, in order to access the files.


I was wondering, if anyone here has the game on their PC or if there is a site where the game files as such could be downloaded from.


Any hint or help would be much appreciated!

You shouldn't need to do a new install. Simply extract the CCOM 10.0 files somewhere and grab the land folder or what ever else desired from it.
If you want the land folder or some part of it (or anything else) in your install, make a JSGME mod and you're set.
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Old 04-22-22, 06:43 AM   #27
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Thanks John !!

Kapitän,

As John said, dl the zip file and then you can extract the needed file(s) files from the Silent Hunter/data files.

I can do it for you if it is easier. just takes a few minutes altogether.

Good hunting,
FUBAR295
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Old 04-22-22, 09:34 AM   #28
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Originally Posted by FUBAR295 View Post
Thanks John !!

Kapitän,

As John said, dl the zip file and then you can extract the needed file(s) files from the Silent Hunter/data files.

I can do it for you if it is easier. just takes a few minutes altogether.

Good hunting,
FUBAR295

Thanks Guys!


@FUBAR295: I guess, since there is 7 zip files, I don't know which one these files would be in (could also be very possible, that I just don't know what I'm doing).


In any case, the CCoM10.0 files I'm looking for are: data\Land\LAB_ (yes, all of them).

Would be great, if you could help!
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Old 04-23-22, 08:16 AM   #29
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Thanks Guys!


@FUBAR295: I guess, since there is 7 zip files, I don't know which one these files would be in (could also be very possible, that I just don't know what I'm doing).


In any case, the CCoM10.0 files I'm looking for are: data\Land\LAB_ (yes, all of them).

Would be great, if you could help!
I have attempted to down load the zip files ( all of them need to be downloaded as they are archived together ) several times, however files 2, 3 and 4 have some sort of error and immediately open as soon as down loaded and aborts their download. You need the whole thing in order to get the required parts.

Unfortunately, I am unable to assist. Sorry.
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Old 04-23-22, 08:42 AM   #30
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I have attempted to down load the zip files ( all of them need to be downloaded as they are archived together ) several times, however files 2, 3 and 4 have some sort of error and immediately open as soon as down loaded and aborts their download. You need the whole thing in order to get the required parts.

Unfortunately, I am unable to assist. Sorry.

Many thanks for your assistance! Please see PM I sent just now ...
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