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Old 03-25-10, 07:59 AM   #61
urfisch
Sea Lord
 
Join Date: Mar 2005
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the sh3 version is not sh3 like...personally i dont like the sh4 console stuff on the bottom right. looks odd somehow. sh3 modded gui (grey metal) looked much better...

just my3cents
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Old 03-25-10, 08:05 AM   #62
Bilge_Rat
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impressive work, can't wait to take it out for a spin.
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Old 03-25-10, 08:11 AM   #63
Txema
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Yes, truly impressive work.

I really appreciate it !!!

And looking forward to the next version !!!


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Old 03-25-10, 08:21 AM   #64
TheDarkWraith
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so any major problems? I have one report of a crash via PM (a bad python error but not so sure I'm the cause of it). Work on the new version starts now with the items from post #2.
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Old 03-25-10, 08:28 AM   #65
reaper7
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Quote:
Originally Posted by TheDarkWraith View Post
so any major problems? I have one report of a crash via PM (a bad python error but not so sure I'm the cause of it). Work on the new version starts now with the items from post #2.

No errors to report. I tought I had but it turned out all my guys are injured and just weren't responding to commands (So that works Ok too). I wouldn't mind I'm just out on a new patrol and hadn't seen an action yet. I think I may have scrapped the dock on start of patrol, now the whole crew except navigation are injured and 0 morale .

But Mod is working lovely. Thanks Dark.
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Old 03-25-10, 09:03 AM   #66
ironkross
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This looks awesome. SH5 enhanced looks like the one I'll be using for awhile.
The effort you put into this excellent addition is noted and appreciated.
Thanks, dark.
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Last edited by ironkross; 03-25-10 at 09:14 AM.
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Old 03-25-10, 10:19 AM   #67
emtguf
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Dark sent you a message.

And thanks for all the hard work.
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Old 03-25-10, 10:27 AM   #68
TheDarkWraith
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just so you all know, the officer order categories and officer order bars do not update automatically. Currently you have to click on the officer and the officer category to see if anything has changed (whether conditions have been met or not). I have changed this in the newest version. It uses a timer that updates them at 0.25 second intervals.
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Old 03-25-10, 01:30 PM   #69
DragonRR1
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Great work on this DW, like the minimal look personally.

Comments (constructive!):

One possible semi-bug. The battlestations icon when clicked does order the crew to battlestations but not in the same way it does when you order it via the officer. There is no "bell" icon when using the UI. Also there is no change to the battlestations icon (it remains red). I suspect this may be the case with other icons too.

The compass is a bit big on my screen, not running at it's native setting, looks a little pixellated. FYI I run at 1920x1200 normally.

Despite the fact that the compass positioning makes sense from an aesthetic point of view it covers up the map scale bar which makes it looks like it is actually in the wrong location... However I don't have any bright ideas.. well other than get rid of it (optionally) and implement the mousewheel. hint hint

I remember you mentioning something about being able to change heading without bringing up the compass but can't find any way to do this.
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Old 03-25-10, 01:34 PM   #70
TheDarkWraith
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Quote:
Originally Posted by DragonRR1 View Post
Great work on this DW, like the minimal look personally.

Comments (constructive!):

One possible semi-bug. The battlestations icon when clicked does order the crew to battlestations but not in the same way it does when you order it via the officer. There is no "bell" icon when using the UI. Also there is no change to the battlestations icon (it remains red). I suspect this may be the case with other icons too.

The compass is a bit big on my screen, not running at it's native setting, looks a little pixellated. FYI I run at 1920x1200 normally.

Despite the fact that the compass positioning makes sense from an aesthetic point of view it covers up the map scale bar which makes it looks like it is actually in the wrong location... However I don't have any bright ideas.. well other than get rid of it (optionally) and implement the mousewheel. hint hint

I remember you mentioning something about being able to change heading without bringing up the compass but can't find any way to do this.
mouse into the heading bar. Use the key commands to change the heading. Mouse out to take effect.

Can you show me a screenshot of this covering up you're talking about? I don't quite follow you.
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Old 03-25-10, 01:38 PM   #71
TopCat
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Hi Dark Wraith

No major problems. I tested the new sh5 ui with full tdc.

The problems I described in previous posts with the man/unman deck gun and man/unman flak buttons are still there, also with the new sh5 ui-buttons. Maybe this is a stock game bug that cannot be addressed.

The bug with strange behaviour when right clicking the crew icons was already described by somenone else.

I've got an issue with the sonar guy. He does not report friendly contacts, but this seems to be a stock game problem as well.

In general, your mod works fine so far. Very cool, mate!
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Old 03-25-10, 01:54 PM   #72
kylania
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Quote:
Originally Posted by TheDarkWraith View Post
Can you show me a screenshot of this covering up you're talking about? I don't quite follow you.
It's because the dial is placed over the TAI instead of over the heading ribbon. Moving it from the grayscale placement to the color placement would reveal the TAI map scale and bring the rudder tool over to the heading tool, like this:

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Old 03-25-10, 01:54 PM   #73
7thSeal
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Quote:
Originally Posted by TheDarkWraith View Post
One thing I would like everyone to do is play with all the options I made available to you, especially the ones dealing with the mini-map. I didn't test those (the mini-map ones) extensively so I need some feedback on them
I noticed when on the attack scope and using the mini map with the ruler to get my distance to a ship sometimes the numbers on the ruler overlap each other at the end of the measurement over the ship. Makes it difficult to read at times and I haven't noticed this before using the current UI mod.

This may have already been mentioned before but if not you can check it out and see what I'm talking about.

I've finally become familiar with using the enhanced version and enjoy it alot, you've done wonders with all the time you've put into this mod.
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Old 03-25-10, 02:04 PM   #74
TheDarkWraith
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Quote:
Originally Posted by kylania View Post
It's because the dial is placed over the TAI instead of over the heading ribbon. Moving it from the grayscale placement to the color placement would reveal the TAI map scale and bring the rudder tool over to the heading tool, like this:

okay now I understand. I'll move it
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Old 03-25-10, 02:51 PM   #75
joohnypl
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@TheDarkWraith You are doing great job!!!! im using your UI from beggining... i think UBI should hire you for next part ar to do new UI in patch 1.3..... or kill DRM

But i have one little question - how can i easily change style of UI ?

Keep in good working!
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