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Old 09-21-09, 07:05 PM   #526
peabody
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Quote:
Originally Posted by Bubblehead1980 View Post
I must admit, I check this thread once a day, sometimes more if i happen venture back to subsim more than that.Really looking forward to the whole IJN mod.

Question, will there be working, AI controlled US subs to torpedo? I torpedo IJN boats now and then in TMO, just got sank one off the Marianas actually.Would be cool to be on the other side.


Missions to the US west coast? Hawaii? Plenty of traffic in those areas? Just curious.

The sub models look great and it seems you are getting the damage issues worked out, can't wait for the finished product
Real life issues have caused slowdown for me. Keltos has the sub almost ready, but I am the big holdup right now.

Yes there will be missions to the West Coast, Hawaii, and Midway also. Trying to be semi-historical. Several Invasion forces at the dates they should be. Not as historical as the IJN using subs as supply ships, although there will be some supply missions. Using the belief of the IJN that the way to win the war was to destroy our ability to fight, thus sinking our Warships not our Merchant ships. You can do both, but it has some missions to specifically target Warships, and missions to sink anything that moves. (Just check the flag first)

Sufaced and submerged subs, not a lot, but they are there.

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Old 09-22-09, 12:00 AM   #527
Admiral Von Gerlach
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you guys are so patient Peabody and Keltos, and so hard working...i hope real life things are going ok too. i got those too. but it is always a pleasure to check in here and see the project is still steaming ahead hot stsight and normal

salute to you both!
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Last edited by Admiral Von Gerlach; 09-22-09 at 11:54 AM.
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Old 09-22-09, 02:58 PM   #528
keltos01
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Default Version 3.7 of the Jyunsen B mod released !



Version 3.7 of Jyunsen B, Type AM, Kaidai 4 and Kaichu mod has been released !


it includes :

Takao's IJN name and rank mod

Two new loading screens

IJN Torpedo mod including kaiten

IJN Telegraph mod

New detailed towers and texture for the Type AM submarine and the Jyunsen B

A stand alone Type 22 radar :

Type 22 "stick" mast mounted surface/air radar for the Type AM

Type 22 "drum" drum mounted surface/air radar for the Jyunsen B

A new localization file giving you new info on torpedoes (explosive power added) and Snorkel and radar.

A bigger deckgun 127 mm available right away as an upgrade.


Radar :




Torpedoes :



v 3.0 Jyunsen B




Flank speed ahead :



IJN Snorkel :


Type AM loadout :



Type AM submarine







Type AM tower and snorkel :



Kaidai 4






Kaichu



Thanks to Peabody for much of the latest bug fixes including the snorkel and IJN radar stand alone set up, Sledgehammer427 for his Jyunsen B deck texture, waiting for the complete one !



Version 3.7 of the Jyunsen B mod released !




D/L :


http://www.filefront.com/14580601/V_...d_JyunsenB.rar
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Last edited by keltos01; 09-22-09 at 03:10 PM.
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Old 09-22-09, 07:17 PM   #529
Bubblehead1980
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Default re

Again, great work.Can't wait for the whole thing to be ready.Any chance of a playable midget sub? Would be cool to try and sneak into Pearl Harbor during the attack on 7 December.
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Old 09-22-09, 08:08 PM   #530
peabody
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Quote:
Originally Posted by Bubblehead1980 View Post
Again, great work.Can't wait for the whole thing to be ready.Any chance of a playable midget sub? Would be cool to try and sneak into Pearl Harbor during the attack on 7 December.
I don't think you want a midget sub. Remember you start your career with a sub and don't get another one unless the game offers it to you, so I don't think you want to play the entire campaign with a midget sub that can't even get from home port to the nearest target.

Midget will be left for single missions, not in the campaign.

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Old 09-22-09, 10:41 PM   #531
Bubblehead1980
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Default re

I agree, mostly.If could work in a small campaign with them, say local action around the philippines, pearl harbor raid etc, cool if not, thats fine.You say the midget sub will be left for the single missions, so may I take that as a "yes there will be a playable midget sub" ??
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Old 09-22-09, 11:51 PM   #532
keltos01
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Quote:
Originally Posted by Bubblehead1980 View Post
I agree, mostly.If could work in a small campaign with them, say local action around the philippines, pearl harbor raid etc, cool if not, thats fine.You say the midget sub will be left for the single missions, so may I take that as a "yes there will be a playable midget sub" ??
I think that a few playable missions would already be very nice, but only two torpedoes... well when you are in a harbor full of fat targets and only had a fly swat to fight with..


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Old 09-24-09, 03:11 PM   #533
keltos01
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equipment :






coming in the campaign : Jyunsen C2 8 forward tubes !




Version 3.7 of the Jyunsen B mod released !


D/L :


http://www.filefront.com/14580601/V_...d_JyunsenB.rar



IBDM (I-Boat Damage Mod) v 1.4 beta d/l :

http://www.mediafire.com/file/ld1yzo..._v1.4_09_21.7z


add the IBDM on top of the Jyunsen B mod using jsgme


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Last edited by keltos01; 09-24-09 at 04:24 PM.
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Old 09-24-09, 04:42 PM   #534
OrangeYoshi
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Since Lurker doesn't like answering question about things that aren't his mods, I'll ask here.

Would it be reasonable to play with these boats etc. in OM until the official Japanese campaign comes out?

If you don't know don't try to find out for me, I can mess my own game up.
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Old 09-24-09, 05:09 PM   #535
keltos01
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Quote:
Originally Posted by OrangeYoshi View Post
Since Lurker doesn't like answering question about things that aren't his mods, I'll ask here.

Would it be reasonable to play with these boats etc. in OM until the official Japanese campaign comes out?

If you don't know don't try to find out for me, I can mess my own game up.
they play well with stock uboot campaign, historically accurate too as the japs operated out of Penang too.

I don't know about the compatibility with OM sorry

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Old 09-24-09, 05:49 PM   #536
OrangeYoshi
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Oh well. Thanks for the answer. I'll just try it.
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Old 09-27-09, 07:16 AM   #537
keltos01
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Peabody fixed the Ko Hyoteki stand alone, it is now to version 1.4.

I will add to it the IJN scope view soon.

d/l :

http://www.mediafire.com/file/mktzcimjvtm/IJN_Ko_1_4.7z


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Old 09-28-09, 02:05 PM   #538
keltos01
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Default amongst other things

I have started working on the IJN crew :






does anyone know which ones (crew / captain )are used on the german side so I don't have to do over all 12 heads ?

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Old 10-09-09, 03:12 PM   #539
keltos01
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this screen was made for us by Captainscurvy if I remember well, they look more japanese than my feeble attempts with the crew so far..

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Old 10-12-09, 03:55 PM   #540
keltos01
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Default Peabody's carier attack mission




is lots of fun ! can't wait for the campaign

well I must also say here that I slow Peabody down with all my help requests about things that don't have to do with the campaign layer writing..

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