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Old 09-30-09, 03:03 AM   #1396
I'm goin' down
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Default aft deck gun issue and speed compression issue

I just activated the aft deck gun mod. How do you man it? I can man the fore deck gun ad all three three AA guns but my aft deck gun does not have a slot on the crew page to insert a gunner.


Also, if a boat is on silent running is there a point where dd's can find you if you increase time compression. If, for example, you are moving at standared and increase time compression, is there a point will dd radar will pick you up?

The mod is kicking my butt --- pretty regularly.
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Old 09-30-09, 11:48 AM   #1397
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Quote:
Originally Posted by I'm goin' down View Post
I just activated the aft deck gun mod. How do you man it? I can man the fore deck gun ad all three three AA guns but my aft deck gun does not have a slot on the crew page to insert a gunner.


Also, if a boat is on silent running is there a point where dd's can find you if you increase time compression. If, for example, you are moving at standared and increase time compression, is there a point will dd radar will pick you up?

The mod is kicking my butt --- pretty regularly.
I evade in real time, the TC just allows the AI to find you and kill you instantly. The SH4 save function works very well underwater, and historically speaking you could be kept under for 12 hours or more. So you save and evade and eventually an hour or two each evening, after a week or two your out free and clear. Good idea to start multiple careers and then you can alternate. Evading is tedious and boring at the same time.
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Old 09-30-09, 03:31 PM   #1398
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Quote:
..the TC just allows the AI to find you and kill you instantly.
i use TC all the time while escaping, just make sure
you don't go over 1-2 kts when silent running (except
when evading depth charges) otherwise they will hear you
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Old 09-30-09, 04:17 PM   #1399
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Default I have found

I accelerate to slow silent running when the dds are about 1,000 yds distant. I use the Nav Map to steer my boat away from their radar signal positions. Later I accelerate to standard silent running. I try to be at a depth around 500 feet. As for TC, I will use a TC of 2, 4, or 8 as the boat gets farther away from the dds. Above that, I an not sure how far you can go with TC and still avoid getting slammed.
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Old 09-30-09, 04:21 PM   #1400
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Want to influence the direction of the mod? Here's your chance:
http://forum.kickinbak.com/viewtopic.php?f=36&t=1836
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Old 09-30-09, 04:40 PM   #1401
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Default quite cool

I really like the special effect of a crash or deep dive. Everything is at a steep angle. then when you pull out of the dive and the boat rights itself, the angle levels out. Quite cool.

Unaswered. How do I get a man to show up on deck to man the rear deck gun? (p.s. You should give aspirin prescriptions with this mod, as have a running headache from hours of depth charges, although I manage to chuckle when they seem a long ways off.)

Last edited by I'm goin' down; 09-30-09 at 04:53 PM.
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Old 09-30-09, 05:15 PM   #1402
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Originally Posted by I'm goin' down View Post
I just activated the aft deck gun mod. How do you man it? I can man the fore deck gun ad all three three AA guns but my aft deck gun does not have a slot on the crew page to insert a gunner.
Aft vs fore deck gun is a choice you need to make at the start of your career game. Due to some quirks in how the game writes data to file, once you make this choice, its impossible to change your mind without manually editing your save game file. This is why i seperated aft and fore deck guns, and made them mutually exclusive.

Quote:
The mod is kicking my butt --- pretty regularly.
http://www.ducimus.net/sh415/ai.htm

As an aside, constant helming seems to work. If im feeling lazy, ill put rudder 8 to 9 degrees to port or starboard and leave it there for awhile. Wave conditions is the great factor here. If the water is moderate to rough, you can get away with alot more RPM then you'd think if your below the layer. If the water is calm, your in for a rough time.
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Old 09-30-09, 06:59 PM   #1403
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Default aft vs for deck guns

I think you are saying that you can only man one gun at a time and that you cannot have both guns manned at the same time?
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Old 09-30-09, 10:17 PM   #1404
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Default AA crew slots hidden

Ducimus:

tried today TMO 1.8 beta plus all patches, I have a nvidia GeForce 9400GT on a 19" 4:3 LCD monitor., I run the game on the highest 4:3 resolution it accepts (a 26" widescreen Coby monitor from amazon would be lovely but funds are not so high lately)

the AA crew slots are mostly hidden by the three order roundels in the lower right corner... will you address this later on? or can the order roundels be made smaller maybe?

Got myself a Pete float plane, love to have 5 20 mm barrels up and shooting

excelent work, Sir
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Old 09-30-09, 10:34 PM   #1405
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Default I am not expert

I had the same problem. I switched the windows XP display resolution to 1280 x 1024. In the options mode for SH4 is says 1280, 5.4, 1024. I do not know what the 5.4 means. All my icons for Windows are smaller, but I can now see the slots for manning the guns, where before they were hidden by the dials.(It does not matter because I cannot hit the broadside of a barn, yet alone something that flies).

Last edited by I'm goin' down; 09-30-09 at 11:32 PM.
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Old 09-30-09, 10:45 PM   #1406
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Originally Posted by Ducimus View Post
Want to influence the direction of the mod? Here's your chance:
http://forum.kickinbak.com/viewtopic.php?f=36&t=1836
I think you guys need to really read this post above, pretty please with sugar on top.
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Old 09-30-09, 11:34 PM   #1407
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huh

R-E-A-D? What does that mean? Never heard of that word.
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Old 10-01-09, 04:44 PM   #1408
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Default Ducimus retiring

Quote:
Originally Posted by Wilcke View Post
I think you guys need to really read this post above, pretty please with sugar on top.
Noted, guys, lets band together and LEARN ourselves how to do this.
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Old 10-01-09, 06:46 PM   #1409
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Quote:
Originally Posted by cgjimeneza View Post
the AA crew slots are mostly hidden by the three order roundels in the lower right corner...
Simple fix. Press the period/del key on the numbered keypad to hide the dials. Same as what you'd do when taking a screenshot. When done moving your crew around, press the period/del key again to unhide the dials.

edit:
Quote:
Originally Posted by cgjimeneza View Post
Noted, guys, lets band together and LEARN ourselves how to do this.
If i had the time, i'd gladly teach anyone the who's, why's, whats, and hows of modding the game. The main reason i said in the above linked post that i wont, is because i don't have the time. It's very hard to impart a few years worth of modding experience. Where would i start? Answering specific questions is always easier, but then, i honestly don't have much free time. As an aside, the biggest reason i dont respond to "How do i do this, or why is this so" styled PM's is because i like to explain that sort of stuff once, in an open thread, so its searchable for users later on when the same question invariably comes up.

Last edited by Ducimus; 10-01-09 at 06:57 PM.
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Old 10-01-09, 07:36 PM   #1410
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Default to Ducimus

that´s an elegant solution..... thanks!

that was thinking outside the box... maybe it would have ocurred to me sooner or later

Maybe we can all learn a bit and begin to see this problems/solutions from outside the box, your sugestion to the AA crews being hidden is simple and elegant, but I guess it was easier for me to ask for a fix from you instead of thinking it all the way thru.

fair seas señor

muchas gracias
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