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Old 05-01-10, 10:04 AM   #2296
Capt Sinky McShippy
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aha brill didnt see that, how daft of me.

thx
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Old 05-02-10, 05:48 PM   #2297
cdrsubron7
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Quote:
Originally Posted by cgjimeneza View Post

were exactly in time are you, will disable the cycle mod and try to replicate



The date is October 6, 1942 and I am sailing in the S-45. I'm at the beginning of my forth patrol and when trying to start the patrol when setting the speed at standard I get a message saying "Cannot Comply".
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Old 05-02-10, 06:45 PM   #2298
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Default TMO 1.9

Beautiful work...But i need my deck gun..
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Old 05-02-10, 08:27 PM   #2299
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Originally Posted by cdrsubron7 View Post
The date is October 6, 1942 and I am sailing in the S-45. I'm at the beginning of my forth patrol and when trying to start the patrol when setting the speed at standard I get a message saying "Cannot Comply".
and in Alaska, right?

My S boat is in cycle 3, has inserted an agent in Rabaul area and has sunk a minelayer and a maru in the strait (Solomons)
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Old 05-02-10, 09:03 PM   #2300
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and in Alaska, right?

My S boat is in cycle 3, has inserted an agent in Rabaul area and has sunk a minelayer and a maru in the strait (Solomons)


Alaska is correct, Carlos.
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Old 05-03-10, 09:34 AM   #2301
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Quote:
Originally Posted by Capt Sinky McShippy View Post
Super smashing great lovely....havent read all the thread so sorry if this is a repeat question but I assume I dont need to install the MaxOptics mod like so?



Plus have I got the right hotfix?

and lastly, how can I get my little tail back on my nav map circle?

Thanks
In all likelyhood the #1 Real Enviro mod is completely hosing sensors in TMO. The big mods like TMO and RFB are really meant to be run by themselves and/or with RSRDC.

Happy Hunting!
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Old 05-03-10, 06:40 PM   #2302
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Anyone else got kamikaze jap planes?

Just started a new campaign Dec 1941 out of Manilla and two of the three planes that have attacked me have ended there dive run doing somersaults and ending up in the drink

Did make the deck crew laugh

Not sure if this has been brought up before but has anyone noticed when on nav map and you zoom down close to harbours when you drag the map the buildings etc move out of place ?
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Old 05-03-10, 07:22 PM   #2303
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I'm at May 1943 right now. I saw one plane dive bomb a spot he thought I was at. He pulled up too sharp and somersaulted into the sea. Must have been a newbe flyer. So, I guess it could happen at anytime.
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Old 05-04-10, 02:59 AM   #2304
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Originally Posted by Chubster View Post
Anyone else got kamikaze jap planes?
I have them too. 3 Planes so far between Manila and the Bongo Straits all dived in then started spinning and finally crashed into the deep

(Only taken me 3 years to post a single reply to anything :S - hi guys)
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Old 05-04-10, 04:08 PM   #2305
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Do we have to move anyone to hogans alley during a attack....did a search but couldnt see anything and if so who and how many ?

and does "e" still give emergency surface ?
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Old 05-04-10, 06:39 PM   #2306
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Chub -

Hogan's Alley in TMO is generally used to hold the deck gun crew when submerged to prevent them from taking excessive damage during depth charging (the game thinks they are still on deck and not protected by the hull).

"E" is used in TMO to cycle through the aft tubes just as "W" is used to cycle through the bow tubes in stock. Emergency surface can be accessed from the orders bar with the Helm wheel icon.
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Old 05-04-10, 08:37 PM   #2307
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Default uniform mod

I do no know how i did it but, i have JOHN HAMMS UNIFORM MOD V.5 working in tmo 1.9..
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Old 05-05-10, 07:03 AM   #2308
cgjimeneza
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Quote:
Originally Posted by Chubster View Post
Do we have to move anyone to hogans alley during a attack....did a search but couldnt see anything and if so who and how many ?

and does "e" still give emergency surface ?
to consider:
during a Depth charge attack, all your deck personnel must be inside the sub, so you move all personnel that is usually topsisde (this includes the people in the connig tower, officer plus look outs, the deck gun crew and the aa gun crew... so you must move them to damage control station and hogan´s alley... take that into account when in port, to remove crew to from those "internal" crew boxes to make room for the people topside.

Ducimus: am I correct in this assesment? as this is my understanding
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Old 05-05-10, 07:47 AM   #2309
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Quote:
Originally Posted by cgjimeneza View Post
to consider:
during a Depth charge attack, all your deck personnel must be inside the sub, so you move all personnel that is usually topsisde (this includes the people in the connig tower, officer plus look outs, the deck gun crew and the aa gun crew... so you must move them to damage control station and hogan´s alley... take that into account when in port, to remove crew to from those "internal" crew boxes to make room for the people topside.

Ducimus: am I correct in this assesment? as this is my understanding
You only need to move the gun crews in TMO, not the watch crews.
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Old 05-05-10, 10:51 AM   #2310
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Default bridge personnell

I demand a recount...

really only the shooters? will give it a try.. bungo pete maybe for sure.
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