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Old 08-04-22, 03:02 PM   #16
Jeff-Groves
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Not really. It would have been simple to use Terrain files to NOT ALLOW UNITS to hit a freaking land mass!

Even before 2005, say back around 1995? I programmed Games to follow simple rules like that!
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Old 08-04-22, 04:00 PM   #17
kyle9154
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Been testing the mod out for the author verifying through sh3 mission editor that no traffic routes are affected and he'll be releasing new version without the small Brest islands (this way there's no collision issues with the new land masses) also having historical depths is most important to me.
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