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Old 02-08-21, 09:10 AM   #241
phooey
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Originally Posted by John Pancoast View Post
The only option in the H.sie/Stiebler patches relating to damage that shouldn't be used with NYGM is the "Realistic repair times" option of H.sie's patch.
Indeed, as it says so in the readme. But I don't know why diesel damage fix not mentioned anywhere in the stiebler patch docs.
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Old 02-08-21, 09:24 AM   #242
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Indeed, as it says so in the readme. But I don't know why diesel damage fix not mentioned anywhere in the stiebler patch docs.
No reason to; its info. is in H.sie's docs.
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Old 07-05-21, 07:18 AM   #243
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https://www.subsim.com/mods1/nygm/St...6B1_Revised.7z Page not found....how i can download this???
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Old 07-05-21, 07:47 AM   #244
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Try this link ..

https://www.subsim.com/mods1/nygm/

Good hunting,
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Old 07-12-22, 04:15 PM   #245
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Default Issue with Ship Speed Fix

After some testing I noticed the SH3Sim.act file which adds the Ship Speed Fix causes issues when recharging battery power during high windspeed weather. I am unsure whether this is intended or not, but matter of fact it's taking considerably longer to charge up. It seems to affect all U-boat Types but most noticeable are the IIA, IID and XXI which took me several days to recharge from 60 to 100% at windspeeds of 15m/s(No issues on calm weather though).
Tested this on both my main install with GWX and a dozen mods and a clean GWX install with only h.sie and stiebler patch enabled.
I am unaware whether or not this issue is exclusive to GWX as i didn't have the time to check on other supermods.
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Old 07-12-22, 05:45 PM   #246
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Originally Posted by Huno41 View Post
After some testing I noticed the SH3Sim.act file which adds the Ship Speed Fix causes issues when recharging battery power during high windspeed weather. I am unsure whether this is intended or not, but matter of fact it's taking considerably longer to charge up. It seems to affect all U-boat Types but most noticeable are the IIA, IID and XXI which took me several days to recharge from 60 to 100% at windspeeds of 15m/s(No issues on calm weather though).
Tested this on both my main install with GWX and a dozen mods and a clean GWX install with only h.sie and stiebler patch enabled.
I am unaware whether or not this issue is exclusive to GWX as i didn't have the time to check on other supermods.
Can confirm, it happens in my Onealex compilation mod install as well. I think its an issue with GWX and any mega mods that use it but could be across the board.
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Old 07-12-22, 06:07 PM   #247
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All three of those boats are underpowered vs. others. High winds, etc. wouldn't help that. Maybe that has something to do with it.
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Old 07-12-22, 06:09 PM   #248
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If you have rough weather, then of course... it would stand to reason, that it would take somewhat longer, to recharge the bats...

seeing as how until the schnorkel, the intake/output stacks for the diesels... are there, on the outer sides of the Uboats.



Any good waves, caused by rough weather, are going to interfere with intake of air, to supply the diesels with 1 part of the necessary components for them to run... namely, air. That would also include causing an interruption in the outbound flow of the exhaust, as well.


Rough weather, would also end up, impeding forward motion, as well as the ability to stay on track... aka course, too.



This, was highly mentioned in Das Boot (the movie, not that sad sack tv series... by the navigator... what was his name... Kriechbaum... when questioned by the Kaleun about what their positioning was... & Mentioned that due to the overcast conditions, the rough weather... of NOT being able to take a decent sun/star shot with the... sextant... to get a proper positioning report done.



Just... food, for thought...








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Old 07-12-22, 08:40 PM   #249
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I do understand that the huge waves should somewhat make it harder to recharge, but the XXI takes around 4 hours somewhat from 60 to 100% power, meanwhile I ran the boat on the surface on 15m/s for over an entire week and still hadn't reached full charge
Only stopping because a plane had spawned.
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Old 08-29-22, 12:44 AM   #250
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Quote:
Originally Posted by FUBAR295 View Post
Try this link ..

https://www.subsim.com/mods1/nygm/

Good hunting,
FUBAR295
Your eagle with its head looking to the left is the Party eagle of the Nazi party, dude. Are you implying to be a Nazi sympathiser or even a Neo-Nazi or what? Or was that eagle actually displaying an imperial eagle and you didn't know it any better? The heraldic eagle of the Roman/German Empire looks to the right. The NSDAP eagle to the left. Difference. Huge difference.
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Old 08-29-22, 07:34 AM   #251
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Your eagle with its head looking to the left is the Party eagle of the Nazi party, dude. Are you implying to be a Nazi sympathiser or even a Neo-Nazi or what? Or was that eagle actually displaying an imperial eagle and you didn't know it any better? The heraldic eagle of the Roman/German Empire looks to the right. The NSDAP eagle to the left. Difference. Huge difference.
I will NOT dignify this BS with a response. Troll somewhere else.
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Old 08-29-22, 08:33 AM   #252
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I will NOT dignify this BS with a response. Troll somewhere else.
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Old 08-29-22, 02:50 PM   #253
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Quote:
Originally Posted by FUBAR295 View Post
Try this link ..

https://www.subsim.com/mods1/nygm/

Good hunting,
FUBAR295
Quote:
Originally Posted by Aykay View Post
Your eagle with its head looking to the left is the Party eagle of the Nazi party, dude. Are you implying to be a Nazi sympathiser or even a Neo-Nazi or what? Or was that eagle actually displaying an imperial eagle and you didn't know it any better? The heraldic eagle of the Roman/German Empire looks to the right. The NSDAP eagle to the left. Difference. Huge difference.
Quote:
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I will NOT dignify this BS with a response. Troll somewhere else.
+1















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