Quote:
Originally Posted by Mister_M
I assume you hear the sinking sound only when the ship is sinking. And that the only change you did is the range of the sound (in Sh3.sdl) ?
Now, some remarks :
- sounds in SH3 are sometimes buggy, especially when you pause the game...
- the order of the nodes in ship.dat and/or .dsd is important, and is the origin of the problems...
- after a ship has broken in two parts, there isn't any sinking sound playing (even if there is a sinking sound node for each part of the ship (bow & stern), it's probably a miss in the hardcode)...
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To answer your questions, yes and yes.