SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-04-20, 05:30 AM   #1
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


Default your not a on your own anymore

ive been testing my friendly ai assets mod out this adds a chance to encounter other allied ships & subs , very low chance mind you

in to the missions or campaigns to add a new dynamic of battle assistance and friendly fire hazards

on this instance i was moving in on a Yankee class ssbn only to encounter a friendly sturgeon class ssn which then engaged the Yankee

ive also made and added spy trawlers to the encounter lists for a extra variable
__________________
"History is Written by the Victors."

Last edited by steel shark; 10-30-20 at 08:46 AM.
steel shark is offline   Reply With Quote
Old 08-04-20, 08:16 AM   #2
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

How does that work? Nice job!
Julhelm is offline   Reply With Quote
Old 08-04-20, 12:26 PM   #3
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


Default types

well basically in cold waters their are 3 types of contacts

1. Neutral

2. player

3. Enemy's

ive added a 4 th Allied these ignore neutral & player Contacts and attack anything else

on my test maps & modded campaign ive added a % chance so basically its like the

NeutralMerchant & NeutralFishing % chances

ive had to mess around with code too unfortunately its still not 100%

for some reason allied units go Active sonar way too much also its crashed me to desktop 3 times so i am deciding if its worth the effort

id like to add Air radar contacts too but well im not sure if too as submarines dont really have anti air like in red storm rising stinger masts
__________________
"History is Written by the Victors."
steel shark is offline   Reply With Quote
Old 11-09-20, 07:04 PM   #4
NavyGuy570
Seaman
 
Join Date: Sep 2020
Posts: 38
Downloads: 6
Uploads: 0
Default

Good Job! Out of curiosity what became of this?
NavyGuy570 is offline   Reply With Quote
Old 11-09-20, 09:21 PM   #5
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,811
Downloads: 22
Uploads: 0


Default Welcome aboard!

NavyGuy570!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 12-02-20, 10:43 AM   #6
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


Default games not ready yet

this is still under development as i decided that coldwaters is not ready for it yet

reasons :


1.) allied AI is not yet ready for distinguishing between friend or foe good enough yet on all 3 attack platforms AIR / SURFACE / SUBS



2.) surface ships AI needs to be better and adjusted to a surface specific role so same problem as point no 1 but for surface ships



3.) THE MAIN PROBLEM is aircraft they just do not have a equal offensive & defensive weapons yet compared to subs and surface ships


by that i mean they have to fly directly over their target & drop ordnance or sensors


which is suicide against surface warships or even a surfaced sub with stingers or man pads

also they haven't got any decoys or Countermeasures at all at the moment
so very easily destroyed


so flares & chaff ect need adding also maybe ECM Jamming


ECM = ( Electronic Countermeasure )


and they to need a air specialized AI routine that suites airborne unit so :

Air vs Air

Air Vs Surface

Air Vs Subs (Expanded weapons pack ) also



and if you were to run in to friendly units the way cold waters usually plays it would most likely be friendly air support like in real life as USA / NATO / RUSSIAN subs are assigned areas as a loan wolf



bar carrier & specific surface group protection occasional assignments or fleet roles then you part of a fleet group


or you encounter a ASW group or a Patrol surface vessel ect


which brings us back to the AI,s Friendly fire Issues as all coldwaters versions & mods dont have AI,s that do not attack the player on sight bar my various attempts


even a armed civilian vessel will attack the player on normal cold waters and any mod version bar my Epic W@ters Mod in case you were wondering



i will stress tho i do not want the AI to be 100 % no Friendly fire as this happens in real life and adds to the game realism also



Steel Shark
__________________
"History is Written by the Victors."

Last edited by steel shark; 12-02-20 at 11:35 AM.
steel shark is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:59 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.