SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-22-20, 12:08 PM   #1
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


Default Epic mod ver 2.24 Weapons Tags & DEX Mod

Epic Mod ver 2.24 Weps Tags & DEX

Or

Epic Mod ver 2.24 Weapons Tags & Description Expansion Mod

is up and in the Download / Coldwaters / Gameplay Section


NOTE : this was made for Epic Mod 2.24 but will
work on other versions too tho if certain names
are different the new Information Names won’t be
used it that’s all.


1.)--------What is this Mod

The main aim of the mod is to identify the Different
Types of weapons in Epic Mod to assist in playing
The game by knowing:

What they do so for example is the missile a

anti-ship missile

or

land-attack missile

Is the torpedo a wake homing torpedo or a wire
Guided one ect



I’ve also renamed the soviet side weapons to the
Actual Russian names as a Russian boat should
Not have NATO names for their weapons for
Example:


Epic Mod language_en Version

[Weapon Reference]
WeaponName=SS-N-16
WeaponDescriptiveName=SS-N-16 Stallion
WeaponDescription=Submarine-launched
stand-off ASW missile. It is similar to the SS-N-14
and drops the same UGMT homing torpedo.


In my Version is now :


[Weapon Reference]
WeaponName=Rpk-6m (Anti-Sub)Hm
WeaponDescriptiveName=RPK-6 Vodopad ASW
Missile
WeaponDescription=RPK-6 Vodopad , "waterfall"
is a Soviet 533 mm anti-submarine missile
deployed operationally since 1981 RPK-6
"Waterfall" (NATO SS-N-16 STALLION), rockets
83p and 84p, after exiting the torpedo tube, the
lattice rudders open, the solid propellant rocket
turns on and the rocket leaves the water, then the
flight continues in the atmosphere along a ballistic
trajectory, along When the aiming point is
reached, the warhead is detached from the
missile and splashed down by parachute. The
missile-torpedoes of the complex are capable of
hitting enemy submarines at a distance of up to
50 km. The 400-mm small-sized electric torpedo
UMGT-1 is used as a combat head (dropped by
parachute, the speed 41 knots, cruising range - 8
km, depth - up to 500 m)



I think this add to the game when playing on the
Russian side



I’ve also Greatly expanded the weapons data base information
on weapons that needed it and done some translations of the Russian weapons info files to English then blended it all too make a better English Reference weapons files from internet & other sources.

this give a greatly Enhanced Information Base
For the Weapons In Epic Mod



I’ve made these Abbreviated Information weapon
Types to help with weapons management this will
Massively help the player in choosing the right
Weapons to Load up at port or use in combat


Key Meaning :


Rd-Hm = Radar+Homing

Rd = Radar

Wh = Wake Homing

wr = Wire Guided

Hm = Homing

Un = Unguided

Ww = Wire Guided + Wake Homing

Int-G = Internal Guidance


the Abbreviated names had to be a certain length
to fit ok and not go over hud elements so i came
up with these bear in mind the names of the
weapons have to fit as well


--------------missiles

(Ship-Sub)Rd-Hm

(Anti-Ship)Rd

(Anti-Sub)Hm

(Land-Atk)Rd

(Duel-Role)Rd

(SLBM) Int-G

--------------anti ship torpedoes

(Anti-Ship)Un

(Anti-Ship)Hm

(Anti-Ship)Wh

------------anti sub torpedoes

(Anti-Sub)Un

(Anti-Sub)Hm

(Anti-Sub)Wr

--------------duel role torpedoes

(Duel-Role)Hm

(Duel-Role)Wh

(Duel-Role)Wr

(Duel-Role)Ww

--------------Counter fire torpedo

(Cntr-Fire)Hm

---------------anti torpedoes

(Anti-Torp)Hm

----------------decoys

(Decoy)Un

(Decoy)Wr




2.)--------Installing

this mod requires Epic Mod 2.24 to be installed first


once you have downloaded it ---UNZIP IT THEN put the mod folder were your cold waters EXE file is Easy way is to RIGHT CLICK on your cold waters icon with mouse then
go to Open file location

when this is done copy the mods folder and the Epicmod Install program were coldwaters exe is once mod folder is added their use mod installer to add your options



for this mod add the mod last in the load order so for example if you are using my other mods wil look like this :


1. Epic Mod 2.24(Main Mod)
3.2 All 3 control panels are visible and are attached to the right of minimap)
5.6 - Epic mod ver 2.24 tweaks Ver 4
7.4 Epic mod ver 2.24 ssn_virginia
Epic Mod HUDS
Epic Mod ver 2.24 Weps Tags & DEX



in to the MODS folder then install with Epic mod Install application

to launch coldwaters just use your normal desktop icon as per usual



------- Epic Mod ver 2.24 Weps Tags & DEX-------Install


First Unzip------ this file

then copy the folder "Epic Mod ver 2.24 Weps Tags & DEX"
to the mods folder then their use mod installer to install it



enjoy

3.)-------Help

any problems just message me on Subsim


steel shark
__________________
"History is Written by the Victors."

Last edited by steel shark; 08-25-21 at 09:12 PM.
steel shark is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:00 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.