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Old 10-20-20, 03:34 PM   #1
steel shark
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Join Date: Oct 2019
Location: Uk
Posts: 414
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Default As Tough as Fort K N O X

ive been testing my new Reworked USN surface weapons on my test ship which is a


Knox-class Frigate


the towed array is coming along ok my test Towed Surface Array is a :

AN/SLQ-25 NIXIE

In the Pictures the towed decoy is the white tube 3 Decoy that Auto Follows me still working out the best of a few ways to make this better


tubes 3 & 6 are the Nixie Launchers you can only load Nixies in to those



Ive also made Deploy-able helicopters im using the usn_sh2f Helicopter atm

and have made 3 Variants :


1.) Dipping Sonar

2.) Torpedo Dropping

3.) Sonar Buoy Dropping


not decided what to add Sprite wise yet either the things they use so like :

if a sonar buoy ill add that if a Torpedo ect we see


so for now ive used a re textured Russian helicopter one


tube 7 is the Hanger it only loads Helicopter Variants



ive also Re textured the rocket part of the RUR-5 to make it dark grey like it should be


Tube 8 is the RUR-5 & Harpoon Launcher Tube only in other words its the VLS or SET in my games im still messing with naming surface Weapons Launchers atm


The main aim hear is to get more Surface Ship Options on both Weapons & Defense,s & also more Sensor Options via Helicopters but this will need work


so might just use Helicopters & Jets on Vessels to drop Torpedo's or Fire Anti-Ship Missiles


my other Vessel is nearly ready a playable



" USS Enterprise (CVN-65)"

the


"Big E"


this will have Helicopters of Various types & Roles


Jets with Anti-Ship Missiles


harpoon Anti Ship Missiles Launchers


CAT Countermeasure Anti Torpedoes

or

ATT Anti Torpedo Torpedo,s


Towed Decoy System so most likely a AN/SLQ-25 NIXIE Variant newer Carriers could get the Anti Wake homing one tho


Defensive Anti submarine Torpedo's



wont have Photon Torpedoes tho mind you they dont do well when wet !!!!





Steel Shark
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Last edited by steel shark; 01-05-21 at 03:09 PM.
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