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Old 03-15-23, 05:33 AM   #1
cel70
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Default Any chance of widescreen for Destroyer Command/ SH 2?

Currently I can't seem to find anything about widescreen support for DC or SH2. I know they're older games, coded when 4:3 aspect ratio was the norm, and 1024 or 800 resolution was the maximum. But I have other older games like the Tomb Raider series and Unreal Tournament that have third party patches that allow these games to be played in more modern widescreen format. Or are DC and SH 2 too "hardcoded" to allow such tweaking?


I'm returning to destroyer Command after about 20 years by the way. I know it got panned by the mainstream game reviews but it's a pretty unique simulation to me. Yes, the anti submarine gameplay was disappointing, and the wingman Ai are prone to collisions if you're not careful, but I think it's very atmospheric to see your destroyer squadron prowling the sea beside you. The anti aircraft and torpedo action is great too. SH 2 has been outshone by SH 3 & 4 but it's got some nostalgia for me.
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Old 03-15-23, 11:14 PM   #2
Sub Penguin
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So many games can be made to run in widescreen so there may be hope if you find someone who has the skills and wishes to attempt it.

Personally, I long ago gave up on widescreen patches. Something nearly always has to be sacrificed. I like to play the games as were intended. I even play them at their original low resolutions most of the time unless there is a high res patch available that doesn't destroy anything else.
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Old 03-16-23, 12:46 AM   #3
Aktungbby
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Default Welcome aboard!

cel70!
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Old 03-16-23, 11:18 AM   #4
Vox165
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AFAIK resolution is still limited to 1024. I keep hoping but alas - it’s old code.
Quote:
…the anti submarine gameplay was disappointing
Maybe I could help,? For example, the sonar screen does need a calibrated scale If your intention is manual ASW.
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Old 03-17-23, 02:01 PM   #5
cel70
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Actually it was disappointing mostly because of the submarine AI. In my experience very often the subs would just stay at periscope depth and you could usually just ram them. Unless someone managed to improve the AI?

In my experience with third party widescreen patches for older games the 2 dimensional graphics such as menu screens ( and for DC and SH 2 I imagine many of the ships stations) get stretched out horizontally and it looks pretty weird. The widescreen usually just applies to the in game 3D rendered screens. Still probably worth it to get a bit more peripheral vision during manual AA defense, and for overall immersiveness.

It's not really my first time here, I had an account around the time SH 2 came out in the early 2000s, but I can't remember my old user name.
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Old 03-18-23, 01:08 AM   #6
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Stretching the textures of the stations is not a problem, and the location of the sensors in the necessary places should also not be a problem. All this can be solved if you find a way to change the screen resolution
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