Quote:
Originally Posted by kenz69
Thats where my doubt arise, even if they achieve a level of system depth that wil satisfy the more hardcore DW players, it will be very difficult to achieve the variability in terms of units. cause modders/dev will have to model the whole damn sub interior, consoles etc.. in 3D ! it will be too much of work to see real variability and choice arising.
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eSim Games, the makers of Steel Beasts, started out with an extremely small team and only two 2D tank interiors. (Might have only been one, I can't remember.)
Now, they are still a relatively tiny company, but there is something like 75 or more vehicles with 3D interiors in SB. And more that can be controlled from an exterior view. Granted: many of those are variants of the same vehicles, but there are usually
at least some minor differences in the models.
Also granted: it's been 20 years since the first version of SB. But that's almost 4 new vehicles per year, every year. And it's still a great sim. Anyway, my point is that small teams can indeed produce a large variety of high fidelity vehicles for a sim. And eSim doesn't even allow model mods - only textures and sounds.