SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-20-11, 03:34 PM   #31
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

4 bearing method is still the only realistic method to use for those concerned about the realistic play. Pinging a convoy is like and open invitation to be killed. But the 4BM require time and patience.

Usually, when Im tracking a convoy I do it on a more personal way. Im just listening very careful and try to determine if the contact is closing or not and what type of sound is it.. a convoy, a single target, warships etc. Then I mark the bearing, surface and race in that direction. Every 15 minute I dive, stop engines and listen again and so on until I make a visual contact with the target. After that, things are a bit more easy.. its time to determine a precise bearing, speed and also plan an attack depending on the convoy size, escorts, weather etc.
Zedi is offline   Reply With Quote
Old 03-20-11, 03:47 PM   #32
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

i like to play realistic also and i am an patient person... but after this sh5.exe patch i have not the patience to use the 4 bearing again... i use this method from tutorial only to hunt in heavy fog day and to find an cource of an hydro spoted contact...
stoianm is offline   Reply With Quote
Old 03-20-11, 03:56 PM   #33
Dignan
Seasoned Skipper
 
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
Default

Another way to hunt targets in poor weather like fog is to use the "Dick O'Kane" constant bearing method. It is similar to your tutorial but you don't need to know an exact range. Just an accurate speed, bearing and an accurate course. If you have these pieces of data, you set your sub up to be at a 90 degrees angle to the target's course and shoot when it crosses a fixed bearing. Usually 10 degrees to the right or left of your heading (depending on which direction its coming from). You set the TDC up much like stoianm shows here.

THere are many tutorials on this in the SH4 forums if anyone is interested. VEry effective for long range shots (with a visual on target) and very effective for sonar attacks but you should be closer to compensate for sonar inaccuracies.
Dignan is offline   Reply With Quote
Old 03-20-11, 04:04 PM   #34
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by Dignan View Post
Another way to hunt targets in poor weather like fog is to use the "Dick O'Kane" constant bearing method. It is similar to your tutorial but you don't need to know an exact range. Just an accurate speed, bearing and an accurate course. If you have these pieces of data, you set your sub up to be at a 90 degrees angle to the target's course and shoot when it crosses a fixed bearing. Usually 10 degrees to the right or left of your heading (depending on which direction its coming from). You set the TDC up much like stoianm shows here.

THere are many tutorials on this in the SH4 forums if anyone is interested. VEry effective for long range shots (with a visual on target) and very effective for sonar attacks but you should be closer to compensate for sonar inaccuracies.
if you play at 100% realism you can find an precise spead or cource only with for bearing methode (i think)... this methode ''Dick O'Kane'' can be used at 100% realism? If yes can you post an link pls?
stoianm is offline   Reply With Quote
Old 03-20-11, 04:26 PM   #35
Dignan
Seasoned Skipper
 
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
Default

Quote:
Originally Posted by stoianm View Post
if you play at 100% realism you can find an precise spead or cource only with for bearing methode (i think)... this methode ''Dick O'Kane'' can be used at 100% realism? If yes can you post an link pls?
You are correct. You are still limited with finding an accurate range but if you can find speed and course with 4bearings or by visual contact you can then submerge and use only sonar to carry out the attack using a constant bearing technique.

Here are some links. They are for SH4 but the principles are the same and work for SH5. Just make sure you don't have the periscope linked to the TDC or it will throw off your TDC data inputs.

Dick O'Kane Targeting video download

Dick O'Kane Sonar only video download (the difference here is that he uses pinging to find range I believe. So again we are limited by the uboat's available technology)

DIck O'Kane written tutorial

The bottom-line is that if you can get speed and course by some other method while submerged (like 4 bearing method) you don't need an accurate range to carry out a Dick O'Kane attack. The 90 degree setup of your sub to the targets course cancels out the need for an accurate range.
Dignan is offline   Reply With Quote
Old 03-20-11, 05:18 PM   #36
MiTon
Sparky
 
Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
Default

Hi Stoianm,

just watched your tutorials! Well done, will try real nav next time!

Greets

MiTon
MiTon is offline   Reply With Quote
Old 03-21-11, 02:17 AM   #37
von faust
Soundman
 
Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
Default

Nice job !!! Grat video !!!!

Thanks
It's what I need to understand some functions of TDW mod
von faust is offline   Reply With Quote
Old 03-21-11, 02:25 AM   #38
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by von faust View Post
Nice job !!! Grat video !!!!

Thanks
It's what I need to understand some functions of TDW mod
Thanks... soon will be an tutorial with manual TDC with Real navigation and realism 100% (no map contact)
stoianm is offline   Reply With Quote
Old 03-21-11, 03:19 AM   #39
Drewcifer
Commodore
 
Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
Uploads: 0
Default

Stoianm The Dick O'kane method is the "Fast 90" which I'm fairly sure your familar with.

And you don't need the four bearing. Just Speed and course. AOB sorts itself obviously if you know the course. You line up for a 90 degree shot, fire on your zero bearing and direct hit.
Drewcifer is offline   Reply With Quote
Old 03-21-11, 03:21 AM   #40
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by Drewcifer View Post
Stoianm The Dick O'kane method is the "Fast 90" which I'm fairly sure your familar with.

And you don't need the four bearing. Just Speed and course. AOB sorts itself obviously if you know the course. You line up for a 90 degree shot, fire on your zero bearing and direct hit.
Yes my friend... tnx... the 4 bearing is the only methode that i know to calculate speed, course, aob etc from an ship using the hydro (without using the sonar ping)
stoianm is offline   Reply With Quote
Old 03-21-11, 05:07 AM   #41
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default stoianm Manual TDC using Real navigation and Realism100%

Hi,

i just made a new video tutorial:

stoianm Manual TDC with Real navigation and Realism 100% tutorial for SH5


1)How to use attack periscope to find course, AOB, range etc from an ship with real navigation and realism 100%
2)How to choose the best position before making the final attack on an ship using Real navigation
3)How to add al the data in the TDC and how and when to fire your torpedoes
4)How to sunk an wounded ship at surface with the deck gun using the Trevally Automated Scripts v0.5
5)How to obeserve what the last FIX by TDW (ships taking damage by fire) is working
6)How to not use an electric torpedo with magnetic pistol and torpedo depth setted under the ship keel


To play in this manner you need to have installed this 3 mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith
2)NewUIs_TDC_6_4_0_Real_Navigation
3)Trevally Automated Scripts v0.5













See post #1 for details
stoianm is offline   Reply With Quote
Old 03-21-11, 05:25 AM   #42
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by stoianm View Post
Hi,

i just made a new video tutorial:

stoianm Manual TDC with Real navigation and Realism 100% tutorial for SH5


1)How to use attack periscope to find course, AOB, range etc from an ship with real navigation and realism 100%
2)How to choose the best position before making the final attack on an ship using Real navigation
3)How to add al the data in the TDC and how and when to fire your torpedoes
4)How to sunk an wounded ship at surface with the deck gun using the Trevally Automated Scripts v0.5
5)How to obeserve what the last FIX by TDW (ships taking damage by fire) is working
6)How to not use an electric torpedo with magnetic pistol and torpedo depth setted under the ship keel


To play in this manner you need to have installed this 3 mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith
2)NewUIs_TDC_6_4_0_Real_Navigation
3)Trevally Automated Scripts v0.5













See post #1 for details
Wonderful my friend !

This Thread I´ve added to my "Favorites" (Bookmarks) for a faster find in Internet Explorer / Firefox !
__________________
Magic1111 is offline   Reply With Quote
Old 03-21-11, 05:28 AM   #43
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by Magic1111 View Post
Wonderful my friend !

This Thread I´ve added to my "Favorites" (Bookmarks) for a faster find in Internet Explorer / Firefox !
tnx... in next tutorial i will show you an secret methode (Karl Dönitz teached me this one) how you can sunk fast an ship when you have guests on your Uboat and when you have an novice navigator
stoianm is offline   Reply With Quote
Old 03-21-11, 07:43 AM   #44
Takeda Shingen
Navy Seal
 
Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
Default

Very nice. Please duplicate post to this thread for preservation:

http://www.subsim.com/radioroom/showthread.php?t=162521
Takeda Shingen is offline   Reply With Quote
Old 03-21-11, 07:45 AM   #45
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by Takeda Shingen View Post
Very nice. Please duplicate post to this thread for preservation:

http://www.subsim.com/radioroom/showthread.php?t=162521
thank you... but i am afraid i am not understand what i must to do and how can i do that?... you mean to make this thread stiky?
stoianm is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:36 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.