SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Classic Subsims
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-02-06, 08:16 PM   #1
MarkShot
Ace of the Deep
 
Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
Default Stuck at time compression X!?

Well, I have pretty much got everything in PA the way I want. Like: installed various mods, customized the campaign with PACG post processing scripts, got rid of contact reports and just use Korralle Editor to display likely routes from the SDF, even solved the save game problem with a separate XP partitioning and hibernating when I am done playing ...

Here is the last issue which makes it tough to play SH2/PA. From time to time, I get stuck in a very low degree of time compression ... meaning cannot accelerate beyond that.

For example, tonight I am playing. I had aborted night time attack on a task force. Initially, I evaded destroyers submerged and then surfaced and proceed to put distance between me and them. Now, I got more than 80nm of distance and yet I am at best stuck at 32X time compression. This is a real pain. Since I like to play my sub games to speed from one action to the next. In SH1, I can crank it up to 2048X and AOD will even go up to 4096X.

Here I am in PA with nothing happening and stuck at 32X. I mean I would like to bump it up to a 512X or 1024X until I get "Ship spotted, Sir!" or "Sonar contact ..." or the drop to 4X that means planes are over the horizon.

Is there any solution to this? I mean my life is just to short to live it at 32X!

Thanks.
__________________
War games, not wars! --- Only a small few profit from war (that should not stand)!
MarkShot is offline   Reply With Quote
Old 10-03-06, 06:15 PM   #2
The Old Man
Gunner
 
Join Date: Jul 2003
Location: Dallas, Tx.
Posts: 98
Downloads: 0
Uploads: 0
Default

sometimes diving works or considering you solved the save game issue exit out of the game & recontinuing it works
Roy
The Old Man is offline   Reply With Quote
Old 10-03-06, 06:21 PM   #3
MarkShot
Ace of the Deep
 
Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
Default

I tried diving and that didn't resolve it.

Well, my solution to the save game problem involves hibernating the partition in which SHII/PA resides which means that I never actually exit the game, since that would cause problems.

I'll try to do an extended dive later and see if that clears the situation. If not, I will just stick with AOD and SH. Maybe one day, I'll try SH3.

Thanks.
__________________
War games, not wars! --- Only a small few profit from war (that should not stand)!
MarkShot is offline   Reply With Quote
Old 10-12-06, 01:25 PM   #4
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

That is a bug inherited from SH2....

EScorts leave the convoy and never return, so they sail away in a random direction. It could well happen that they are sailing paralell to you at some distance and you can't detect them, nor can you increase TC. Happens also with base-spawned units frequently.

Nothing we can do about it...sorry...just patiente until they move away.
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:04 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.