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Old 01-31-06, 09:24 PM   #1
AOTD_Hoschi
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Default Torpedo Mod T-VII (G7ut)

Moin Moin,

here is the Torpedo T-VII ( G7ut ) for all they dont use our Modpack !

Link to our Database

Link

Have Fun !

Greets
AOTD Hoschi

ReadMe:

Torpedomod

Torpedo T-VII ( G7ut ) Steinbarsch Walter

T VII (G7ut) Steinbarsch Walter
Antrieb: Walter-Turbine
Geschw.: 45 Knoten|Reichweite: 8km
Zielsuche: Keine
Bemerkungen: Deckname "Steinbarsch", Torpedo mit Walterantrieb und Turbine. Erst bei Kriegsende waren einige G 7 ut Steinbarsch-Torpedos für die Fronterprobung freigegeben.

Alle Uboote der Jahrgänge 1944 und 1945 haben im Multiplayer einige T-VII geladen !

KOmpatibel mit JSGM und dem AOTD MODPACKV2.01

www.aotd-clan.com

(c) 2006 AOTD_Hoschi

Torpedo T-VII ( G7ut ) Steinbarsch Walter

This Mod enable the Torpedo G7ut in Single- and Multiplayer. All Subs ( Multiplayer ) in the year 1944 and 1945 have some of them on board.

Features:
Range: 8 km
Propulsion: Walterturbine
Speed: 45 knoten
Guidance: none

Notes: One of the first Torpedos with an Walterturbine. Some of them were available at the end of the war.

-JSGM, AOTD MODPACK V2.01 compatible

www.aotd-clan.com

(c) 2006 AOTD_Hoschi
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Old 01-31-06, 09:56 PM   #2
gdogghenrikson
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will this mod work with campaign?
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Old 01-31-06, 10:09 PM   #3
AOTD_Hoschi
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We will hope that this work ! The entry are in.
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Old 02-01-06, 01:40 AM   #4
VonHelsching
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Thanks Hoschi!
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Old 02-01-06, 09:33 PM   #5
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What about the TIIIa FATII? Can that be done....the electric FAT with a usefull endurance (7500 m I think)? :hmm:
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Old 02-04-06, 08:02 AM   #6
Redwine
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Hi Hoschi...... thnak sfor job, i always scare about installers, which files does this mod changes, i want to make a back up.

Plus... it is posible with your installer to install it into an empty folder, to be able to see wich files the mod touch ?

I alwyas store the mods in folders with no installers.

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Old 02-04-06, 09:13 AM   #7
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Quote:
Originally Posted by Redwine
Hi Hoschi...... thnak sfor job, i always scare about installers, which files does this mod changes, i want to make a back up.

Plus... it is posible with your installer to install it into an empty folder, to be able to see wich files the mod touch ?

I alwyas store the mods in folders with no installers.

HI,

Follow files are changed:

-SilentHunterIII/data/cfg/
+Basic.cfg
+Flotilla.cfg
-SilentHunterIII/data/Menu/Gui/Layout
+TMSTor00.tga
+TMSTor001.tga
-SilentHunterIII/data/textures/TNormal/tex
+added TVII_G7ut.tga

Greets AOTD_Hoschi
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Old 02-04-06, 11:07 AM   #8
Redwine
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Thanks a lot !

Good if you can do a manual editing guide, to add your changes over our modified Basic.cfg and Flotilla.cfg.

Thanks for job and effort !

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Old 02-04-06, 11:40 AM   #9
Kpt. Lehmann
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Redwine sir...
Just follow the link that Cdr Gibbs posted above and you will be able to see how to edit your existing files.

Prost!
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Old 02-04-06, 12:39 PM   #10
Redwine
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Quote:
Originally Posted by Kpt. Lehmann
Redwine sir...
Just follow the link that Cdr Gibbs posted above and you will be able to see how to edit your existing files.

Prost!
I know, Kpt Lehmann.... many thanks, i done that.

But it is a diferent mod ...... may be there are changes.

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Old 02-04-06, 02:39 PM   #11
Redwine
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Yes i know, i was using yours.

I was not sure if both mods make the exact same modifications and changes.

Your mod introduce a T IV and this a T VII..... may be the same torp ?

Well, Gibs, it was discused many times. :hmm:

It is not the first time a modder make a mod yet done.

In example, i am making yet my own Officer Icons for Task Bar, made many time ago..... what is bad in it ?, i like to have my own, and what is bad or wrong if i decide to share it ?

Just another version, thats all

The important is to give thanks for job and effort to both you ........... Hoschi and Gibbs........ many thanks to both.

As many mods we have, even if they make the same and are only diferents versions, as better it is.



My best regards, for both, Red.
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Old 02-04-06, 03:14 PM   #12
Redwine
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Quote:
Originally Posted by Cdre Gibs

Ohh btw Red, you might want to put your glass's on, mine is also a T-VII Torp

*[TORPEDO_TYPE10];TVII (G7ut) – Steinbarsch Walter*
I use glasses yes but, not, i read it well........

Check the readme please.

From your Readme :

*[TORPEDO_TYPE10];T IV (G7e) – Steinbarsch Walter*

Or i have a diferent mod ?

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Old 10-04-21, 06:08 AM   #13
Mister_M
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Icon7

A bit late but... thank you for this mod !

Some work is needed to give it the LuT program, and add a trail on the surface (this was not an electric torpedo if I understand well what is a Walter turbine working with highly compressed oxygen).

Last edited by Mister_M; 10-05-21 at 05:51 AM.
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Old 10-05-21, 09:28 AM   #14
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Default about compatibility

Greetings...Is this torpedo mod campatible with OneAlex mod
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Old 10-05-21, 02:06 PM   #15
Mister_M
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Quote:
Originally Posted by dex View Post
Greetings...Is this torpedo mod campatible with OneAlex mod
No, because there is new files Basic.cfg and Flotilla.cfg which need to be adapted to GWX Onealex.

Moreover, the type VII was a LuTorpedo, which is not taken into account with this mod (but it's easy to correct).
https://www.lexikon-der-wehrmacht.de...Torpedos-R.htm

Finally, this torpedo was never used at war, according to : https://en.wikipedia.org/wiki/List_o...oes_of_Germany
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