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Old 08-13-21, 10:25 PM   #1
diego_gut
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Default DGUI Hardcore 1920x1080 for GWX and Stock SH3

INTRODUCTION

This GUI was designed to be used for manual targeting and for people who play without "God's Eye View". It does not have the notepad and it provides tools to make it easier to get a firing solution manually. In addition, the Attack Map has been replaced with a full size TDC. It also tries to be historically correct. However, it works great with auto targeting. If you do not select "Manual targeting system", when you target a ship the id and firing solution will be automatically displayed on the TDC.

Another way of playing would be to select "Manual targeting system" and not select "No Weapon Officer assistance". In this way, you can do manual targeting but if you don't feel like doing it you can just ask for the ship id or solution to the Weapon Officer.

The RAOBF disk does not work if you do not select "Manual targeting system".


FEATURES

- 1920x1080 resolution.
- Authentic looking, full size TDC instead of Attack Map.
- AI upscaled TDC dials.
- Correct AOB and Bearing dials with 10 degree vernier.
- Big Optics that take advantage of the high resolution.
- Custom reticle with the vertical scale in angular radians and the horizontal scale in degrees, like the original ones.
- Calibrated reticle on both periscopes. You can accurately measure using the vertical and horizontal scales at both 1.5x and 6x zoom.
- Authentic looking Uzo with only a vertical line as reticle and 7.1x zoom.
- Commander binoculars with 8x zoom and authentic reticle.
- Proportional and accurate fields of view and zoom in all optics, calibrated using the periscope as reference.
- All other cameras calibrated so that ships look about the same size from the bridge as from the periscope at 1.5x zoom.
- Lower light levels on both periscopes with the attack periscope being darker.
- Full screen map
- Plotting tools you can draw on top of.
- Dragable and activable chronometer.
- Dragable analog clock that looks like the original.
- Switchable large dials for Telegraph, Depth 260 and Compass.
- AI upscaled Telegraph and Depth dials. Also part of the compass.
- Electric charge, compressed air and CO2 indicators tied to the big depth indicator.
- Fuel indicator tied to the big telegraph.
- RAOBF Disk on the attack periscope.
- Lagewinkelsheibe to help you estimate AOB, tied to the big compass.
- Integrated orders.
- Additional charts.
- Lower memory footprint than other 1920x1080 GUIs.


CURRENT VERSION 1.1
 

DGUI Hardcore v1.1

- Added new font to substitute FPCond12 in some places
- Made help screen bigger and formated it for the new font
- Made some load and delete buttons bigger and used a bigger font
- Changed labels on TDC to use the new font and tweaked positions a bit
- Changed labels on optical stations to use the new font
- Changed the color on TDC labels to match optical stations
- Changed the label background graphic for the fire button on TDC
- Made red mask effect less pronounced
- Fixed charts showing in Orders, Radio Messages and Captain's Log screens
- Moved Chronometer down so that it doesn't block the help button on navigation map
- Moved protractor down and to the right on navigation map
- Moved fuel gauge up

DGUI Hardcore v1.0

-Initial release

CREDITS
 

This GUI would not have been possible without the previous work of many moders. Thanks a lot to everyone of them.

- HITMAN: This GUI contains some of his great code and research. I also used some of his graphics.

- Brodaga222: I included his great graphics for menu screens, some of his dials and some other stuff.

- The GWX Team: I included GWX charts, integrated orders mod, and probably a lot of graphics that originally were made for GWX and have found their way to more recent GUIs. Also, in general they have made a great contribution to SH3.

- Tycho: I included his GridXXXX mod and most importantly his patch is the key for some of the features of this GUI.

- Seeadler: Without his great work modifying d3d9.dll this would have been impossible.

- Reaper7: I used his great TDC graphic.

- Ahnenerbe: I didn't take anything directly from his GUI but Brodaga222 states that ARB is based on Ahnenerbe WideGui.

- Leitender: I used graphics from his compass mod.

- Anvar1061: Contributed the graphics for the training screen and the base file I used for flotillas.cfg.

- Toyotagt86: Contributed several very nice charts.

- JAFO-: I used his RAOBF Disk fix.

- Makman94: I upscaled the face of his analog clock to use in DGUI. Along with Hitman, he inspired me to do a manual targeting oriented GUI and I got ideas from his work.

- Onelifecrisis: I am sure many later GUIs contain his work and so it is probably in mine.

- Karamazovnew: I used parts of his AOB dial.

- JonZ: I modified his original chronometer and his recognition manual is in here.

- Joegrundman: I included his U-jagd chronometer.

- Vanjast: I learned a lot from reading his comments on menu_1024x768.ini which I included in mine.

- FLB Sale: I used his big depth dial as a basis for mine.

- Rubini and Conus00: As OLC I am sure their work is the basis of most of the later GUIs.

Again, thanks a lot to everyone and if you see something you own here please let me know to credit you or take it out.


INSTALLATION INSTRUCTIONS
 

INSTALLATION INSTRUCTIONS

I am including a Sh3.exe file with the needed patches already applied. I applied the patches myself over my steam Sh3.exe. I also ran an antivirus scan to make sure there was nothing bad.


- IF YOU DON'T NEED TO APPLY YOUR OWN PATCHES:

- Move your DGUI_Hardcore_vxx directory to the MODS folder in your SH3 installation and install using JSGME


- IF YOU NEED TO APPLY OTHER PATCHES

- Apply Hsie's patch first according to his instructions.

https://www.subsim.com/radioroom/sho...d.php?t=174225

- Apply Stiebler patch second (this is optional).

- Apply Tycho's SH3 Patch next, it must be installed for this GUI to work properly. Use the one included here because it is customized for DGUI. You need to select the following options:

Expand Nav and Attack maps render limit
Disable hardcoded scopes reticle
Functional draggable chronometer

You may choose any other option but they are not required.

- Copy your patched Sh3.exe to DGUI_Hardcore_vxx directory.

- Move your DGUI_Hardcore_vxx directory to the MODS folder in your SH3 installation and install using JSGME


DOWNLOAD


https://www.mediafire.com/folder/8by.../DGUI_Hardcore






























Last edited by diego_gut; 05-31-22 at 09:57 PM.
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Old 08-13-21, 10:26 PM   #2
diego_gut
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Old 08-14-21, 02:03 AM   #3
Anvar1061
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Old 08-14-21, 01:16 PM   #4
SnipersHunter
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Great work, is it possible to darken the markings on the periscope abit so it is easier to see them?
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Old 08-15-21, 10:13 PM   #5
diego_gut
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Thank you Anvar1061 and SnipersHunter!!


I'll see what I can do with the graticle color. I will also make an attempt to improve the fonts to make them more readable.


Regards
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Old 08-18-21, 04:32 PM   #6
astvitaliy1982
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wolf_howl15

Отличная работа, не терпится попробовать с модом от Onealex !
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Old 08-18-21, 05:58 PM   #7
diego_gut
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Thank you!!
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Old 08-19-21, 02:15 AM   #8
astvitaliy1982
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wolf_howl15

Можно ли добавить в мод Angriffsscheibe ? Тогда он будет полностью полноценный)



Еще раз спасибо за ваш мод)
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Old 08-19-21, 09:06 PM   #9
diego_gut
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Hello,


For now, I have no plans to add more tools like that. The main reason is that they all have to share the notepad AOB, torpedo depth and spread angle dials. So, when you use them you reset your torpedo settings and I don't like that. To include them I would have to find a way to do it that feels polished and bug free.


You are welcome to create a separate mod that adds them to DGUI.



Regards,
Diego
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Old 08-20-21, 09:09 AM   #10
astvitaliy1982
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Вы сделали хорошо мод, в него интересно играть. Если диск атаки нарушает настройки мода, то и незачем его впихивать в игру)
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Old 09-27-21, 06:41 AM   #11
BritTorrent
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Hi,

What's the difference between the regular and hardcore versions of this mod?
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Old 09-27-21, 12:22 PM   #12
Anvar1061
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Quote:
Originally Posted by BritTorrent View Post
Hi,

What's the difference between the regular and hardcore versions of this mod?
Instead of an Attack Tablet

installed Torpedo Data Computer (TDC)
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Old 04-05-22, 12:32 AM   #13
diego_gut
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"How do you use the distance charts to measure the range in your hardcore version? They are not so easy to read like in your stock version, any way to replace them?"


The ones on my stock version were contributed by Toyotagt86 who is much better at doing graphics than I am. They are also calibrated in milliradians which I used in my stock version.


On the other hand, the ones on the hardcore version are pages from an actual uboat manual. I chose them to show that calibration is realistic enough to use the same manual uboat officers used. They are calibrated for angular radians.



Chart 1 is for the vertical scale on the periscope, on the left column you can read the angular radians. Remember that each tick on the periscope's vertical scale represents 10 angular radians (each angular radian is 1/16 of a degree). On the top horizontal row you can read the mast height in meters. On each column in the chart you can read the distance at 1.5x and 6x in hundreds of meters.


Chart 2 is for the horizontal scale in the periscope. On the left column you have degrees and on the top row you have the ships length in meters.


I hope this helps,


Regards,
Diego

Last edited by diego_gut; 04-05-22 at 12:45 AM.
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Old 04-05-22, 03:28 AM   #14
Kumando
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Thanks for the reply Diego maybe you can help me out with another issue, I use toyota86 gwx enhanced mod and i I can't put the hardcore version to work when I load it via Sh3 commander the lines on the scopes get messed up, but if I launch it without Sh3 commander everything shows up fine, I don't have this issue with your stock version everything works fine with or without Sh3 commander.
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Old 04-05-22, 03:40 AM   #15
Fifi
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Thank you so much Diego for this hardcore version!!!
Exactly what I was waiting for!!!
Very easily adaptable for my NYGM mod… a great chance, I love it!


Ps: there is no more ruler big rose heading in this version (with north/north west etc)?
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