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Old 01-23-21, 09:25 PM   #46
diego_gut
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Hello all,


I just uploaded version 1.3. This time I included an already patched exe to make life easier for new modders. I think this is ok based on the discussion on this thread https://www.subsim.com/radioroom/sho...d.php?t=247884 . This mod includes only the GUI files and the executable so it is impossible to run the game unless you have the full game already. I do not support running this mod with a pirated copy of Silent Hunter 3. If anyone has any objections please let me know.


Regards,


Diego
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Old 01-25-21, 02:07 PM   #47
prowler3
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Hi DG. I am debating which Widescreen mod to install on my stock SH3 install and I like what I see in your mod.



If I follow your install instructions and, at a future date, decide I wish to remove DGUI...I am assuming this would require a complete uninstall/re-install of SH3?


Do you know if any of the 400 meter depth gauges/dial mods will work with DGUI?


Thank you for your efforts!!
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Old 01-25-21, 02:23 PM   #48
Anvar1061
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Safe removal via JSGME without reinstalling SH3.
The 400 meter depth gauge was used only on Type XXI. I
t is already being used in DGUI for GWR SH3 v 21.2.
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Old 01-25-21, 10:38 PM   #49
diego_gut
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Hello,


As Anvar1061 says, it is easy and safe to remove DGUI. However, it is not guaranteed that you will be able to continue your career if you move to another GUI. Be sure to install it using JSGME so that you can uninstall it in a matter of seconds. Starting with last version I included an already patched exe to make the installation easier.


I have not tried any of the 400m mods but they probably require some modifications to dials.cfg and same size graphics.


Regards,
Diego
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Old 01-27-21, 06:14 PM   #50
Maddin25
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So the patched v1.3 exe inculdes all the patches you had to install manually before?
H.sie, Stiebler and Tycho are integrated in the exe and i can just use the options selector with it?

Besides i really like your approach for maximum realsim in this GUI (only vertical line in UZO, missing notepad etc.)
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Old 01-27-21, 11:50 PM   #51
diego_gut
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Hello,


I'm glad you like it.


The included exe has H.sie and Tycho patches applied. I had to apply H.sie patch so that I could apply TychoSh3Patch but I only selected 4Gb with the options selector. I don't know if you can change the options after TychoSh3Patch is applied. If you need to apply the patches again you should start with a stock exe and use the TychoSh3Patch.map I included.


Regards,


Diego
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Old 02-04-21, 05:26 AM   #52
Fifi
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Very good work Diego!
Your GUI is solving a problem i had with my Ccom install on my PC!
Other GUI are giving me CTD, while yours is fine so far

One little thing if i may: the numbers on big compass are upside down on top of it...
Could be more readable if it was like on the left big wheel!
Just my thought...



Thanks again for this work
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Old 02-04-21, 11:27 AM   #53
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Other little thing annoying:you should activate this box for UZO and Binoculars in your camera dat.



Otherwise impossible to get the non stabilized view (camera moving with waves)

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Old 02-04-21, 06:16 PM   #54
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This is really a very interesting and nice 1920x1080 widegui !

the "skin" is different as Ahnenerbe or ARB !

and there are a lot of realistic and usefull tools that are not in Ahnenerbe or in ARB !




But 2 important suggestions to enhance :



-the F4 free camera on deck is missing. Diego, it is so nice to move freely on the deck, please add this feature ^^



-the 3 torpedoes speed tables are missing at F3 view, very usefull and realistic tables because
thanks to it, just by knowing the speed and without any calculation, we can precisely touch the target

(see below the 3 tables from ARB widegui)









Thank you very much for your DGUI 1920x1080 !
Very good and can be a must have widegui for sh3 fans !
Sh3 Players must test it !



Last edited by ericlea; 02-04-21 at 06:31 PM.
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Old 02-04-21, 08:01 PM   #55
diego_gut
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@Fifi
@ericlea


Thanks a lot for your comments and suggestions!


With regard to the compass, that is how it was in real life. Check out this thread for pictures: https://www.subsim.com/radioroom/sho...=1#post2115209


I will test the camera changes for next version. With regard to the charts I have to think where to put them. I don't like to put charts on the periscope screens because you will see the bearing indicator on top of the charts and it looks like a bug. The other reason is that each chart uses extra memory, in this case those 3 charts will add about 5mb, perhaps the reason Fifi has less CTDs it's because this GUI uses about 150mb less but last version I already added almost 10. That's something to consider.


Regards,
Diego
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Old 02-05-21, 12:53 AM   #56
Fifi
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Quote:
Originally Posted by diego_gut View Post
@Fifi
@ericlea


Thanks a lot for your comments and suggestions!


With regard to the compass, that is how it was in real life. Check out this thread for pictures: https://www.subsim.com/radioroom/sho...=1#post2115209


I will test the camera changes for next version. With regard to the charts I have to think where to put them. I don't like to put charts on the periscope screens because you will see the bearing indicator on top of the charts and it looks like a bug. The other reason is that each chart uses extra memory, in this case those 3 charts will add about 5mb, perhaps the reason Fifi has less CTDs it's because this GUI uses about 150mb less but last version I already added almost 10. That's something to consider.


Regards,
Diego
Ok for the graduations Diego, didn’t know it was like that in RL!

Didn’t understood what Ericlea asked me about the F4 key in PM...
So the free move on conning deck is missing? Quite easy to correct, I’ll do it today

You are right about my memory issue with others GUI.
Yours is lighter, and seems to keep my Ccom12 modded game below the CTD edge
So for myself, I’ll keep this version without the charts addition!
Or...if those 3 charts are that much important, maybe replace some already existing less important (so the GUI weight remain the same)

Do you plan to give your optics a more weathered look?
They are sooo clean, like brand new from factory. I believe after many months of use and cleaning, they would show some imperfections...

Anyway you did an excellent job already!

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Old 02-05-21, 01:19 AM   #57
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Thanks,

Then perhaps only 1 of theese 3 tables. The torpedoe 30 knots wich is the most used speed.

:-)
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Old 02-05-21, 01:56 AM   #58
Anvar1061
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@Fifi
How to make a free camera on F4?
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Old 02-05-21, 08:32 AM   #59
ericlea
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in gwr 21.3 + DGUI1.3 : no free camera too. ^^

Fifi will do that. ^^
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Old 02-05-21, 12:08 PM   #60
Fifi
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Quote:
Originally Posted by Anvar1061 View Post
@Fifi
How to make a free camera on F4?
You have to add a free move node to conning deck node, and delete the 2 Axis Rotations unneeded...

Get it here: https://www.mediafire.com/file/5lyti...ameras.7z/file

I have also enlarged the attack periscope seat view movements & backed up the angular angles to 69° for all views. 88° was way too wide in my opinion...

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