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Old 09-01-21, 12:53 PM   #76
DS
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Default Operation Monsun Schnelltauchback Type IX

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Originally Posted by Niume View Post
Niume (or anyone), what are the date and boat type parameters to score a Schnelltauchback modified Type IX (Type IXC? IXC/40??) with the Operation Monsun mod?

I've been trying to set one up in a late war single mission in the scenario editor with Operation Monsun mod loaded (only mod in use), but can't seem to get one.

Thanks in advance!
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Old 10-02-21, 01:19 PM   #77
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Old 10-28-21, 08:42 AM   #78
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Old 10-28-21, 09:28 AM   #79
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Old 11-26-21, 07:13 AM   #80
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Old 11-26-21, 11:04 AM   #81
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Really nice...Warship or merchant?
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Old 11-26-21, 01:08 PM   #82
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Really nice...Warship or merchant?
Merchant
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Old 11-26-21, 02:28 PM   #83
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Default KsD_II 1.2.1

Why did you delete the dive sequence ... no more interiors !!! why not make them optional !!! ... did you keep Luckner's work? wolfpack? the Handbuch the ships' meters are still in russian ... is kellermann still in use? just reassembled your work ... just left on patrol ..



Big thx for the work
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Old 11-26-21, 03:20 PM   #84
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Why did you delete the dive sequence ... no more interiors !!! why not make them optional !!! ... did you keep Luckner's work? wolfpack? the Handbuch the ships' meters are still in russian ... is kellermann still in use? just reassembled your work ... just left on patrol ..



Big thx for the work

Thank you for reminding me about the interiors. I left it from the main download because it takes quite some space, slows the game down a lot and can cause crashes. But I will make it optional. The campaign is still mostly made from "Wolfpack" mod. I just tweaked them a bit. About the length of ship is still in Russian problem, sadly the text is integrated into the picture itself, there are 399 files which all of them need to be manually edited (remove the old text, write new text) I believe there are other stuff that need to be addressed if someone else wants to help me change the text please contact me . If you are referring kellerman as the sub physics mod then yes I have kept it.
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Old 11-26-21, 03:54 PM   #85
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Old 02-05-22, 09:52 AM   #86
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Old 02-15-22, 10:29 AM   #87
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Old 02-15-22, 03:19 PM   #88
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Gorgeous shots. The plane landing on the carrier is cool. How did make that happen?
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Old 02-18-22, 09:54 AM   #89
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I am not sure it have been already in the previous KSD II versions.
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Old 02-18-22, 10:11 AM   #90
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Gorgeous shots. The plane landing on the carrier is cool. How did make that happen?

Could be done as a mesh animation or particle effect.
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