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Old 12-14-15, 10:44 AM   #31
Aktungbby
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That's precisely how it looks off the Farralons...after a Togo's and a bottle of HESS chardonnay Nice!
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Old 12-14-15, 11:26 AM   #32
Fahnenbohn
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Quote:
Originally Posted by Sailor Steve View Post
Is it? Or is it just a reflection?
No :



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Old 12-15-15, 05:43 AM   #33
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Some time ago, I also reach to sun visible under the horizon, but now don't remember how.
Now, I just stole the sun halo from another game.

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Old 12-16-15, 12:08 PM   #34
GT182
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Your new sun halo looks good. Different than what we're all used to but I do like it.
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Old 12-16-15, 12:49 PM   #35
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That's a nice halo, Tycho!
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Old 12-27-15, 01:10 PM   #36
pedalboat
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First of all, thanks a bunch for your new mod, but...

Is it possible to use from your mod only these parts:
Crew (body and casket), the vegetation kit in Library and the Terrain.cfg (terrain) without there being problems? Do they work separately, on their own if I don´t want to use the new halo, water, terrain textures, clouds and visibilty?
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Old 12-27-15, 03:07 PM   #37
Fahnenbohn
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Quote:
Originally Posted by pedalboat View Post
First of all, thanks a bunch for your new mod, but...

Is it possible to use from your mod only these parts:
Crew (body and casket), the vegetation kit in Library and the Terrain.cfg (terrain) without there being problems? Do they work separately, on their own if I don´t want to use the new halo, water, terrain textures, clouds and visibilty?
Yes for the vegetation kit.
No for the Terrain.cfg without terrain textures (that is a non sense).
No interest for crew files if you don't use dark nights.
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Old 12-30-15, 05:47 AM   #38
Fahnenbohn
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Mod ready, first post updated !
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Old 01-01-16, 05:06 PM   #39
Hitman
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Link to here added in my sticky "Essential & great-to-have resources for SH3"

Keep the good job
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Old 01-01-16, 05:39 PM   #40
fitzcarraldo
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Mnay thanks for the mod and downloading for testing!

Happy New Year!!!

Fitzcarraldo
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Old 01-02-16, 04:41 AM   #41
ivanov.ruslan
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Very good work !

I made a New Year's mission with your mod and I really liked !
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Old 01-02-16, 06:38 AM   #42
Fahnenbohn
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Thank you guys for your kind words ! Don't hesitate to tell me what you don't like and what could be improved. This is only version one ! I could also add an optional mod with less dark nights for players who want to attack a convoy even in the darkest arctic night !
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Old 01-05-16, 08:00 AM   #43
Tycho
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For "Helgoland textures by TigerKatziTatzi" you probably need to provide a proper "TerrainTypes.raw" file.
I don't know for GWX, LSH, WAC, but in NYGM and Stock game there is no index 54 in the file "TerrainTypes.raw".
The game continue to read Helgoland with it's original index and don't use your new textures.
It is not big problem, because in NYGM and Stock, Helgoland is flat, and will use only Tex01 and Tex02. So it is not so interesting and important.
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Old 01-05-16, 10:58 AM   #44
Fahnenbohn
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Quote:
Originally Posted by Tycho View Post
So it is not so interesting and important.
Not very important indeed, but interesting post. Thank you.
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Old 01-05-16, 04:28 PM   #45
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I intend to use your new mod Fahnenbohn but I have a question first. My intent is to use it with GWX, WAC, and maybe LSH3 too.

So at what point in installing mods should it be placed? Asking to find out what mods might overwrite parts of it.

And from your posted screenshots of it, I say it looks great. Kind of makes SH3 look a bit more like SH5's graphics.
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