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Old 01-10-17, 03:48 PM   #6781
vdr1981
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Originally Posted by palmic View Post
Hey Vecko, is it possible to somehow fix that if you're moving emerged, escorts will not be alarmed by their hydrophones?

I could swear they hear me if there are waves 15m/s and a sub sometimes switch to electric engine.

In that time game toggles to submerge mode and escorts nearby hear your engine the same like if you would be in periscope depth at the same pull. (If you are trying to overtake convoy and you're at full force, they hear you kilometers away).

This is relevant just if there are high waves, because until you're at diesel, game ignores every noises you do.


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Destroyers can hear you on surface pretty much the same as when you are submerged, maybe even better. I wish I could tweak and separate these detection distances but I don't know how or is it even possible.
On the other hand, AI visual sensors is pretty much dumbed down by night so increased hydro capabilities can compensate a bit in certain situations.
Except changing few values in Sim.cfg file, I really don't know much about AI and it's detection abilities...
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Old 01-10-17, 03:59 PM   #6782
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Have you tried deleting sim.cfg?
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Old 01-10-17, 04:05 PM   #6783
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Have you tried deleting sim.cfg?
How do you mean to "delete" it? It's the main config file for all AI sensors?
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Old 01-10-17, 04:05 PM   #6784
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Ok.
On the other hand, i just made a second ambush on my convoy (2/3 hits) in nightly fog now, all dud.. And i think it's much better in 1.06 about sub visibility on close range.
Or is it maybe because Of early campaign and unsecured inexperienced convoys, i don't really know, but i was about 4km away moving just besides if them, and they haven't seen me
I could say i was thinking about to penetrate it, but there was not good conditions for it. Small prays and last torpedoes, so i just made sure hits from 90.

I'm in again


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Old 01-10-17, 04:52 PM   #6785
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Hello Bojan and welcome on board

Unfortunately this is common issue, please dont believe to flags chart, but check country ports at map.
I would bet all i have You'll see still black port icons in Norway on that date, which means the game still recognize Norway as neutral country.

I had the same issue.
True. Ckeck the ports colours.

Welcome aboard!

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Old 01-10-17, 04:59 PM   #6786
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Originally Posted by Tonci87 View Post
Yeah it would be nice if it was possible to define the audibility of a sub by depth, that way you could also simulate thermoclines, although I am not sure if thermoclines are even relevant at the depths we reach. I would appreciate some feedback on this
There is totally wrong implementation of relevance of deep and noises from sub in sh5
At ww2 aces as Otto Kretchmer used shallow depths like their cover in convoy (which was really heroic act, none from us could imagine the stress they were in when they did their attacks), just because escorts hydrophones was designate to catch noises mostly in deeper levels. At periscope depth, sub was like stealth in comparison of depth.

This is very opposite to how it works in SH5, here you are much more heard at periscope depth, then in depth, i sometimes even shutdown engines from -30m to emerging.
At the moment when your sub switched to diesel, you are clear to pull forward as sub is totally invisible for enemy hydrophones if its toggled to diesel.

Its nothing very wrong, you can live with it and still to have best sub sim experience ever with this, but its very frustrating if you are traveling in max time compression and some escort 5+ km away is just approaching your course and you know its because it heard something at your position jsut because its high wind a waves.

Its the same like if you are recharging and the game just switch you to normal propulsion because you just penetrate some wave or something.
This is moment, when the game switches you to "submerge mode" and in that moment you are audible like if you would run electric engines.

The range which escorts hear you is dependent on you current tempo, if you use forward-4, you are to be heard for literally kilometers away, so you are very attracting to any escorts around even if you are emerged and quick in high waves..
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Old 01-10-17, 05:07 PM   #6787
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Originally Posted by palmic View Post
The range which escorts hear you is dependent on you current ...
Exclusively propellers RPM related, regardless if diesel or electric engine are used...That's how SH games work...
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Old 01-10-17, 05:12 PM   #6788
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Exclusively propellers RPM related, regardless if diesel or electric engine are used...That's how SH games work...
aha, ok, but its still the same - if you run through wave, you are audible, if its clear sea with no wind you are totally silent.
Thats what i tried to explain.
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Old 01-10-17, 06:26 PM   #6789
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if its clear sea with no wind you are totally silent.
No, you're not...Do some testing with map contacts and "Show highlighted sensor region" options enabled...
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Old 01-10-17, 07:02 PM   #6790
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Originally Posted by vdr1981 View Post
How do you mean to "delete" it? It's the main config file for all AI sensors?

Thats what i mean.,
It's like saying hdr extirior needs hdr_extirior.cfg filters D

Last edited by redline202; 01-10-17 at 07:12 PM.
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Old 01-11-17, 04:10 AM   #6791
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Wow! what a great thread! Sorry for the "off topic" post in the TWoS thread but I have loved all things nautical since early childhood and when the Captain and I get together, I sometimes post things that next day I wonder what the hell I was doing! But seriously,because it's impossible to get hold of a genuine U-boat to sail, then I will have to settle for a sail boat and become a citizen of the seven seas.
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Old 01-11-17, 07:39 AM   #6792
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@vdr1981:
The harbour raids are way too easy. Is there any chance to get this (alot) more difficult? Not only the AI destroyers stronger (and more) but the cannons on land too?

Would be awesome to have a new challenge raiding harbours
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Old 01-11-17, 07:59 AM   #6793
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@vdr1981:
The harbour raids are way too easy. Is there any chance to get this (alot) more difficult? Not only the AI destroyers stronger (and more) but the cannons on land too?

Would be awesome to have a new challenge raiding harbours
Harbour raids has been relegated to the realm of new SH5 players because the game engine is not set up for it and also it affects the spawning of convoys that you could otherwise use your skill and daring to destroy. In general, competent players don't indulge in harbour raids because of the ease in racking up tonnage without having to use your skill and imagination to do so.
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Old 01-11-17, 10:03 AM   #6794
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@vdr1981:
The harbour raids are way too easy. Is there any chance to get this (alot) more difficult? Not only the AI destroyers stronger (and more) but the cannons on land too?

Would be awesome to have a new challenge raiding harbours
I agree with Kevin...Harbor raids generally suck because AI can not operate so close to the ground.
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Old 01-11-17, 11:50 AM   #6795
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i would say having done Scapa the coastal batteries do quite an efficient job weather permittting.
Anything less than a medium fog and they will take you out.
Try adding mines to your game and then try harbor raiding.
Peter
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