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Old 07-18-2012, 05:21 AM   #2851
messageboy101
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Crew is waiting for orders



I see you do you see me

maybe a bit smaller next time
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Old 07-21-2012, 04:36 AM   #2852
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Not a good shot at all, just a test. My first attempt at posting an image.





well, wad'ya know, it works!
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Old 07-24-2012, 03:39 AM   #2853
Magic1111
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Quote:
Originally Posted by tonschk View Post
At the moment I think this have been so far my best settings for the [Bridge] Dynamic Shadows of SH5, I hope you like it

[Shadows]
NumCascades=3.0
LowResolution=4500.0
HighResolution=4500.0


[Bridge]
FarPlane=300.0
ExtrudeCamera=6.0
DepthBias=0.00001
DepthSlopeBias=3.0
Split0=0.0010
Split1=0.0015
Split2=0.0023
FilterSizeSplit0=1.0
FilterSizeSplit1=1.0
FilterSizeSplit2=1.0
Hi tonschk!

In which file the settings are made? Can you tell me the path to the file please, or can you please upload your file for me?

Best regards,
Magic
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Old 07-24-2012, 05:36 AM   #2854
tonschk
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Quote:
Originally Posted by Magic1111 View Post
Hi tonschk!

In which file the settings are made? Can you tell me the path to the file please, or can you please upload your file for me?

Best regards,
Magic

Hello Magic , apparently the hard code for the SH5 dynamic shadows have bugs and therefore probably such hard code is partially borked, doesn't work correctly or misbehaves, tweaking the dynamic shadows settings can help to some extent but cannot fully fix the SH5 blurred shadows problem, if I increase the shadows resolution by tweaking only the shadows settings, the range of the shadows decrease proportionally to the increase in resolution, if I increase just the "HighResolution" value above 4600, the frame per seconds decrease exponentially. The path to the SH5 shadows settings is ; Silent Hunter 5/data/Cfg/Shadows/

Below I show you my currently shadows settings, keep in mind that the final solution for the SH5 blurred shadows problem is to fix the SH5 shadows hard code

[Shadows]
NumCascades=3.0
LowResolution=4600.0
HighResolution=4600.0

[Interior]
FarPlane=1.0
ExtrudeCamera=5.0
DepthBias=0.0005
DepthSlopeBias=1.0
Split0=0.07
Split1=0.27
Split2=1.0
FilterSizeSplit0=1.0
FilterSizeSplit1=1.0
FilterSizeSplit2=1.0

[Bridge]
FarPlane=400.0
ExtrudeCamera=6.0
DepthBias=0.00001
DepthSlopeBias=3.0
Split0=0.0010
Split1=0.0015
Split2=0.0023
FilterSizeSplit0=1.0
FilterSizeSplit1=1.0
FilterSizeSplit2=1.0

[Exterior]
FarPlane=360.0
ExtrudeCamera=50.0
DepthBias=0.0000015
DepthSlopeBias=3.0
Split0=0.010
Split1=0.015
Split2=0.023
FilterSizeSplit0=1.0
FilterSizeSplit1=1.0
FilterSizeSplit2=1.0
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Old 07-24-2012, 06:01 AM   #2855
Magic1111
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Quote:
Originally Posted by tonschk View Post
Hello Magic ,
...
WOW, many thx for Reply tonschk!

I´ll give your settings a try!

Best regards,
Magic
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Old 07-24-2012, 08:59 AM   #2856
tonschk
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I hope I am wrong , I hope the hard coded Dynamic Shadows for SH5 are OK and may be you will be able to find a better "Magic" settings for the Shadows of SH5
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Old 08-02-2012, 06:29 AM   #2857
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Looks nice!
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Old 08-05-2012, 09:24 PM   #2858
THE_MASK
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sobers DOF V2 SH5
Realistic night time . (you might need to darken your playing room)
Darkened unlit areas during daytime .
Better depth of field .
Realistic sea color during low sun on the horizon .
Darker cloud shadows .



Last edited by THE_MASK; 08-05-2012 at 10:38 PM.
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Old 08-08-2012, 06:57 PM   #2859
GT182
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That is awesome Sober. I hadn't realised what DOF actually was until I saw these screenshots. As soon as I RTB this will bee installed.

I just realised one thing..... night time attacks using the deck gun will be almost impossible with this mod. LOL
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Old 08-08-2012, 10:28 PM   #2860
THE_MASK
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Quote:
Originally Posted by GT182 View Post
That is awesome Sober. I hadn't realised what DOF actually was until I saw these screenshots. As soon as I RTB this will bee installed.

I just realised one thing..... night time attacks using the deck gun will be almost impossible with this mod. LOL
Try identifying a flag at night
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Old 08-12-2012, 11:25 AM   #2861
DelphiUniverse
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It's an atom bomb, a mushroom or a hat.

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Old 08-12-2012, 11:35 AM   #2862
volodya61
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Quote:
Originally Posted by DelphiUniverse View Post
It's an atom bomb, a mushroom or a hat.
Nice..
Saw the same in my game when enabled Sobers Depth of Field v2
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Old 08-12-2012, 12:16 PM   #2863
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..snip..
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Last edited by DelphiUniverse; 08-13-2012 at 02:13 PM.
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Old 08-12-2012, 02:55 PM   #2864
DelphiUniverse
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INFERNO

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Old 08-12-2012, 03:11 PM   #2865
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Operation Titanic
Inspecting wrecks at 185 metres depth.

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