SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-13-07, 07:13 PM   #61
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 27,343
Downloads: 90
Uploads: 0


Default

@dan

You can get the 2.0 version now. OB is working on a smaller damage model as part of the package.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 02-13-07, 08:39 PM   #62
Oilsmoke
Swabbie
 
Join Date: Jan 2007
Location: Northern Utah
Posts: 12
Downloads: 0
Uploads: 0
Default

SO where is this 2.0 version Located? I have 2/3/07 ver.

I love the holes in the impact area.
They are little big tho.
I watched the Bismark attack and the texture overlap was pretty messy,( Sorry about the Critic).
But it WAY Better than the stock textures.

Salute.
Oilsmoke is offline   Reply With Quote
Old 02-14-07, 12:00 AM   #63
Albrecht Von Hesse
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Given my druthers I'd prefer the smaller to the larger. Not criticizing by any stretch of the imagination though! I love the damage model itself: very spiffy and nice!

edit: some idea of what torpedo damage looks like, for scaling:




Last edited by Albrecht Von Hesse; 02-14-07 at 12:13 AM.
  Reply With Quote
Old 02-14-07, 05:43 AM   #64
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,086
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Oilsmoke
SO where is this 2.0 version Located? I have 2/3/07 ver.

I love the holes in the impact area.
They are little big tho.
I watched the Bismark attack and the texture overlap was pretty messy,( Sorry about the Critic).
But it WAY Better than the stock textures.

Salute.
Here you go

http://hosted.filefront.com/OceanBlue
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 02-14-07, 06:58 AM   #65
Konovalov
Ocean Warrior
 
Join Date: Sep 2002
Location: High Wycombe, Bucks, UK
Posts: 2,811
Downloads: 8
Uploads: 0
Default

This is an awesome mod. I love putting holes in the hull of merchants with my deck gun.
__________________
"In a Christian context, sexuality is traditionally seen as a consequence of the Fall, but for Muslims, it is an anticipation of paradise. So I can say, I think, that I was validly converted to Islam by a teenage French Jewish nudist." Sheikh Abdul-Hakim Murad (Timothy Winter)
Konovalov is offline   Reply With Quote
Old 02-14-07, 08:33 AM   #66
Ocean Blue
Loader
 
Join Date: Jun 2006
Posts: 86
Downloads: 0
Uploads: 0
Default Confidential

Hi all

Reference materials.

It's a Torpedo damage photograph.



Thanks all
__________________

Latest mod : Torpedo damage Final ver2.0

Ocean Blue is offline   Reply With Quote
Old 02-14-07, 08:38 AM   #67
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 27,343
Downloads: 90
Uploads: 0


Default

OC, you just keep on going brother. The holes look great and are not to big in my book. In fact, the randomization with smaller ones is a cool idea. The cannon damage is great also. No complaints here man...just a great little mod and I love it!!!!


I hit a convoy and I had holes in 4 ships. Awesome

Are you still working on more?
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 02-14-07, 08:43 AM   #68
Morts
Admiral
 
Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
Uploads: 0
Default

Quote:
Originally Posted by Ocean Blue
Hi all

Reference materials.

It's a Torpedo damage photograph.



Thanks all
thats one big hole there
Morts is offline   Reply With Quote
Old 02-14-07, 08:53 AM   #69
Albrecht Von Hesse
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Ocean Blue
Hi all

Reference materials.

It's a Torpedo damage photograph.



Thanks all
I second that: That's a big hole!

I'm guessing the differences in size damage seen is due to the difference between warships and merchants. Warships seem to have signifigantly smaller holes than merchants. Which makes sense due to their construction I suppose.

Are you certain, though, that that is from a torpedo? That almost looks like collision damage.
  Reply With Quote
Old 02-14-07, 10:40 AM   #70
danurve
The Old Man
 
Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
Default

What a cool Mod! Knocks the jazz out of the stock damage tga's.
In perspective the damage to smaller merchant shipping looks a bit big but other then that I like it, alot!
Many thanks to OceanBlue, here are a few screens in thanks for this Mod, thumbs linked to screens;


Merchant side hit.


Good explosions, secondary eye candy


Another merchant side hit.


Another side hit to a merchant.


C-class Destroyer hit.


Merchant side hit.


merchant Rear hit, notice the rudder position.


Small merchant damage.


Just a cool pic, U-49 on patrol with the grammophone playing.
happy hunting!
__________________
danurve is offline   Reply With Quote
Old 02-14-07, 12:55 PM   #71
tommyk
Watch Officer
 
Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by Konovalov
This is an awesome mod. I love putting holes in the hull of merchants with my deck gun.
Yeah, thats much fun! just great!
__________________
Gute Jagd und fette Beute!
tommyk is offline   Reply With Quote
Old 02-14-07, 01:40 PM   #72
rasmus1896
Sparky
 
Join Date: Jul 2006
Location: Eesti Estonia
Posts: 153
Downloads: 1
Uploads: 0
Default torpedo damage

this is the best little mod IMO ,but as we all can see from the pictures every shell and torpedo damage is different depending on angels ,warheads ,armor ,ship structure ect.
its impossible to mod it that realistic.

But still it looks very greate to me

I command you to work fast ,work well and work better.
This MOD is WANTED!!!!!
rasmus1896 is offline   Reply With Quote
Old 02-14-07, 03:09 PM   #73
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,086
Downloads: 63
Uploads: 13


Default

Could be considered best mod so far this year
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 02-14-07, 03:28 PM   #74
Alex
Dominant Wolf
 
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
Could be considered best mod so far this year
.... Man, to do this "mod", you just need 2 things : a picture of a ship destroyed by a torpedo, and no more than 1 minute to paste the picture on the "Expl_mask01_a.tga" on Paintshop.... Ocean Blue is a great modder, but I just want to say that's not really a hard job to do this, just try to make your own torpedo damage texture, that's not so hard, Jim.
__________________
Alex is offline   Reply With Quote
Old 02-14-07, 04:19 PM   #75
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,086
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Alex
Quote:
Originally Posted by jimbuna
Could be considered best mod so far this year
.... Man, to do this "mod", you just need 2 things : a picture of a ship destroyed by a torpedo, and no more than 1 minute to paste the picture on the "Expl_mask01_a.tga" on Paintshop.... Ocean Blue is a great modder, but I just want to say that's not really a hard job to do this, just try to make your own torpedo damage texture, that's not so hard, Jim.
I don't evaluate then score a mod by how difficult or easy it was to develop and in saying that I include the latest GWX update I'm currently beta testing prior to it's release
I do however evaluate then score a mod after seeing the impact it has on a game and gauging the feedback from users of this game.
I take your point about timescales but it only reinforces one of my beliefs....why waste incalcuable time on a mod that is buggy or has a detrimental impact on gameplay when sometimes you can create something extremely quickly that is of immeasurable benefit to so many
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.