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Old 02-11-07, 04:44 PM   #46
Cheapskate
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Quote:
Originally Posted by tommyk
I like "proto type 02"... smaller yet looking better to me...
Yes, I think so too. Maybe you could add type 2 to the download instead of replacing the larger damage effects?

Then everyone would be happy!!

As said before, this a tremendous mod which adds enormously to my enjoyment of the game.
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Old 02-11-07, 06:57 PM   #47
letterboy1
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Default Wow!

Thanks so much for this mod. I'm about to crank up SH3 . . . I'm still in the Western Approaches lurking around a merchant route. Please let me find one more merchant before I have to head home.
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Old 02-11-07, 07:33 PM   #48
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Quote:
Originally Posted by AVGWarhawk
KEEP GOING MAN! THIS IS A GREAT LITTLE MOD! IT IS MY MOD OF THE MONTH!
Without a shadow of a doubt
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Old 02-12-07, 12:06 AM   #49
edjcox
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Default Mod question

Wondered if there's a way to have either debris, fuel oil, smoke exiting from the damage holes?

Having some cadavers floating out might also be interesting much like the bodies blown in the air except modeled for water?
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Old 02-12-07, 12:10 PM   #50
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Quote:
Originally Posted by edjcox
Wondered if there's a way to have either debris, fuel oil, smoke exiting from the damage holes?

Having some cadavers floating out might also be interesting much like the bodies blown in the air except modeled for water?
Eeeeek cadavers..???!!!

Oil would do it for me, and I think it should be possible, since the you can see how you loose oil with the u-boat when your fuel bunkers are destroyed. I don't know if he can do that tho, I mean doing textures might not be easy, especially with this quality and depth, but modding those "holes" to emmit smoke or oil is for sure pretty hard for a skinner.
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Old 02-12-07, 12:37 PM   #51
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Quote:
Originally Posted by edjcox
Wondered if there's a way to have either debris, fuel oil, smoke exiting from the damage holes?

Having some cadavers floating out might also be interesting much like the bodies blown in the air except modeled for water?
We'll be needing a censor rating next
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Old 02-12-07, 12:47 PM   #52
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Quote:
Originally Posted by Ocean Blue
Hi doing all :p

I am testing a proto type. It's a small (-30% The conventional ratio Now) Torpedo damage.

I think a It seems to be lacking in force. It is still a trial phase.

I like a full (100%) How about you ?

proto type


proto type


Thanks
your damage mod is awesome OB, but what smoke are you using here ? could you put it online somewhere and PM me to the download ? thx
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Old 02-12-07, 01:10 PM   #53
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Quote:
Originally Posted by dertien

your damage mod is awesome OB, but what smoke are you using here ? could you put it online somewhere and PM me to the download ? thx
what do you want to download ?
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Old 02-12-07, 01:13 PM   #54
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It sounds like the smoke
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Old 02-12-07, 01:43 PM   #55
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Quote:
Originally Posted by dertien
your damage mod is awesome OB, but what smoke are you using here ? could you put it online somewhere and PM me to the download ? thx

Quote:
Originally Posted by jimbuna
It sounds like the smoke
ss・・mm・・oo・・kk・・ee ? :hmm:

I sent your PM box. check Please !
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Last edited by Ocean Blue; 02-13-07 at 04:58 AM.
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Old 02-12-07, 02:32 PM   #56
dertien
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Yep, what smoke are u using ?

grz

XIII
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Old 02-13-07, 11:58 AM   #57
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Bump. Bumping this up because I believe Ocean Blue has more to come on this!
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Old 02-13-07, 01:55 PM   #58
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Any chance of a response to the forum rather than a PM :hmm:
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Old 02-13-07, 01:56 PM   #59
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It looks to me as the default GWX one:hmm: I could be wrong though:hmm:
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Old 02-13-07, 07:06 PM   #60
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Well Im very interested in this mod, but looking at the proto type images I must confess I don't know to wait or what's going on. :hmm:

Btw; when I first started going through this thread then noticed the real images, I thought ok well the final (damage) images look big too, but if your not used to seeing this in the game then of course they would.
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