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Old 10-08-2021, 05:04 AM   #3601
Atoka220
Born to lose, live to win
 
Join Date: Nov 2012
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Quote:
Originally Posted by kapuhy View Post
some parts of mechanics are hard to influence by modding, like breaking up which is most common cause of weird behaviour.
Well yea
Not to talk about jumping like 10m out of the water when breaking up
Sort of respawning the broken ship

Meanwhile in SH3 I had a true titanic moment with a merchant sinking in a pretty high angle then there was an explosion and it damn broke in two and the stern fell back on the water
I'm angry to this day that I haven't recorded it lol
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Old 10-12-2021, 04:30 PM   #3602
vanjast
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Join Date: Jun 2006
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A bit of moonlighting..


... and a little while later..


Correct me if I'm wrong... these ships seem to be going around in circles waiting for me to pick them off, with the accompaning escorts running all over the place.
All seem to be concentrated in my patrol area. AN7953, as if planned by the campaign maker ?

I monitored a freighter doing a full circle around me.
Beginning to think of a dynamic campaign.
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Old 10-17-2021, 12:05 PM   #3603
vanjast
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The more ships I sunk around the Thames estuary, the more escorts seemed to arrive.
It was getting a bit hot so I moved north.
I must admit the sensors are working well in SH5, I could see the ship they spotted, dived to do a sonar search and found it right on top of us.

With no time to get fancy, using basic Trig we went in for he kill.
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