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Old 10-08-2021, 05:04 AM   #3601
Atoka220
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Quote:
Originally Posted by kapuhy View Post
some parts of mechanics are hard to influence by modding, like breaking up which is most common cause of weird behaviour.
Well yea
Not to talk about jumping like 10m out of the water when breaking up
Sort of respawning the broken ship

Meanwhile in SH3 I had a true titanic moment with a merchant sinking in a pretty high angle then there was an explosion and it damn broke in two and the stern fell back on the water
I'm angry to this day that I haven't recorded it lol
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Old 10-12-2021, 04:30 PM   #3602
vanjast
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A bit of moonlighting..


... and a little while later..


Correct me if I'm wrong... these ships seem to be going around in circles waiting for me to pick them off, with the accompaning escorts running all over the place.
All seem to be concentrated in my patrol area. AN7953, as if planned by the campaign maker ?

I monitored a freighter doing a full circle around me.
Beginning to think of a dynamic campaign.
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Old 10-17-2021, 12:05 PM   #3603
vanjast
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The more ships I sunk around the Thames estuary, the more escorts seemed to arrive.
It was getting a bit hot so I moved north.
I must admit the sensors are working well in SH5, I could see the ship they spotted, dived to do a sonar search and found it right on top of us.

With no time to get fancy, using basic Trig we went in for he kill.
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Old 10-29-2021, 12:14 PM   #3604
Alpheratz
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My way to Scapa Flow. Leaving Kiel on October 8, 1939 at 11:00 am, I will enter Scapa Flow on a moonless dark night from October 13-14, just after midnight. I will accompany my journey with an artistic narration, reading the chapter "the Bull of Scapa Flow" from Thaddeus V. Tuleja's book "Twilight of the Sea Gods" (1958).



Looking ahead, I want to say that in my sea passage the weather played on the side of history: moving towards Scapa Flow, for all the time I made only one celestial fix with Sun on October 9 and the next few days, until October 13, it was overcast, which made it impossible for celestial navigation (this is also mentioned by Günther Prien in KTB U-47). So I relied on dead reckoning to find the entrance to Holm Sound.
I could not deny myself a trick and before going to Scapa Flow, I found out the coordinates of the navigation light near the coastal defense artillery bunker at the entrance to Holm Sound, but only solely in order to reproduce the historically accurate episode when the position of U-47 was fixed with the Scapa Flow coastal lights, which Prien wrote about in KTB (Prien did it on October 12th, I did it on October 13th before entering Holm Sound)
Going on an 11 hour non-stop trip, I could not know for sure how it would end: my first attempt was interrupted by a spontaneous CTD after 3 hours of playing and then I thought, if I don't get blown up by a mine in Skerry Sound, then CTD will kill me when forcing Skerry Sound.
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School of Real Navigation Silent Hunter 5:
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Old 10-31-2021, 02:44 PM   #3605
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School of Real Navigation Silent Hunter 5:
https://www.youtube.com/channel/UCE0...xUHj_tfxf__Sew
DISCORD Silent Hunter 5 Celestial Navigation:
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