SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Modern Naval Warfare
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-23-20, 05:09 PM   #1
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,276
Downloads: 534
Uploads: 224


Showoff Modern Naval Warfare - Best control room ever

In which we examined and compared the control room schemes between older nuke subsims and Modern Naval Warfare, the first candidate to replace Dangerous Waters in 15 years.

Modern Naval Warfare - Best control room ever
Onkel Neal is offline   Reply With Quote
Old 11-24-20, 09:09 AM   #2
Newinger
A-ganger
 
Join Date: Mar 2010
Location: Magdeburg, Germany
Posts: 77
Downloads: 246
Uploads: 0
Default

This video looks very very promising.
Newinger is offline   Reply With Quote
Old 11-24-20, 01:32 PM   #3
mapuc
Fleet Admiral
 
Join Date: Sep 2003
Location: Denmark
Posts: 17,716
Downloads: 37
Uploads: 0


Default

it looks very interesting.

A critical comment.

When I saw the title Modern Naval warfare I presumed it contained not only subs but also surface ships. And that you, as the player, could chose which one depending on mission or campaign.

Like in Dangerous Waters.

Markus
mapuc is online   Reply With Quote
Old 11-24-20, 09:15 PM   #4
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,122
Downloads: 390
Uploads: 13


Default

This is definitely a game that will launch sub simulations forward into a new frontier.

Modern sub games are lacking and I think this will bring the genre into new territory! It looks so smooth... and the photonics mast marks it officially a present day sub game.

I hope to get my hands on a demo. But I will be purchasing this beauty! Guarantee it.
__________________
[SIGPIC][/SIGPIC]
BSTANKO6'S SH5 NAVAL ACADEMY
http://www.youtube.com/channel/UCPbe...W2NArCA/videos

DISCORD
https://discord.gg/6tFeTSUmVc
bstanko6 is offline   Reply With Quote
Old 11-25-20, 03:52 PM   #5
stormrider_sp
Planesman
 
Join Date: Aug 2005
Posts: 186
Downloads: 51
Uploads: 0
Default

Love the concept, thank you for making this real.
__________________
stormrider_sp is offline   Reply With Quote
Old 11-26-20, 03:48 AM   #6
kenz69
Watch
 
Join Date: Feb 2012
Posts: 28
Downloads: 57
Uploads: 0
Default

very instructive video, thanks !

it looks beautiful

nethertheless, I have doubts. I might be wrong, I hope to be wrong. Let me try to explain my idea.

By the availables videos, It seems they are aiming at some kind of Wolfpack gameplay but in a modern sub.
The concept is awesome in term of gameplay experience, it works very well for Uboot simulation juged by the sucess in popularity of the wolfpack game. But I think it wont work for modern subsim, let me explain.

I think the sucess of a modern subsim that could succeed DW is based on two major things : realism and choice of playable units.
DW have a great success still cause it is really deep in term of simulation and because you have a great choice in terms of units, in the base game and thanks to mods. (by the way i think those two points make the success of CMO aswell, their huge database of units, weapons etc..is their major argument).

Thats where my doubt arise, even if they achieve a level of system depth that wil satisfy the more hardcore DW players, it will be very difficult to achieve the variability in terms of units. cause modders/dev will have to model the whole damn sub interior, consoles etc.. in 3D ! it will be too much of work to see real variability and choice arising.

Thats why I think if they go for some kind of Wolfpack gameplay with one or two subs really well designed (but only a few) it will have success but not as much as DW.
IMHO I think they should have or maybe make it possible to have units only with exterior 3D + 2D panels, so modders can create hell lot of units. So players can have realisme+choice that are the key for the success and longevity in modern warfare naval sims. Simply said creating not only a game but a platform.
kenz69 is offline   Reply With Quote
Old 11-30-20, 11:50 PM   #7
maslas
MNW Dev
 
Join Date: May 2020
Location: Athens, Greece
Posts: 50
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by mapuc View Post
it looks very interesting.

A critical comment.

When I saw the title Modern Naval warfare I presumed it contained not only subs but also surface ships. And that you, as the player, could chose which one depending on mission or campaign.

Like in Dangerous Waters.

Markus

Hi Markus, the idea is this. We want to reach the point of commanding surface ships (frigates, destroyers) but they will eventually come in later DLCs.
Hence the name and your critical comment.


__________________
SV1QZN - 73
maslas is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:28 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.